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Returning 35 results for 'come were rations'.
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Tabaxi
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Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
gray sack holding 5 days of rations, and a large, empty gray sack to carry loot from the shrine. A character who interrogates a duergar captive and succeeds on a DC 20 Charisma (Intimidation) check
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
or moldy rations, blistered feet, sunburn once the rain has cleared, and so on. For each hindrance you devise, have one character (starting with the character of the player who flipped the card, then
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
or moldy rations, blistered feet, sunburn once the rain has cleared, and so on. For each hindrance you devise, have one character (starting with the character of the player who flipped the card, then
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
take off alone, the tower’s supply of rations keeps them fed for a year, after which they turn to cannibalism.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
occupants with artificial gravity and a continuous supply of air and heat. If the characters were inside the Barn Door for the launch and have come along for the ride, you can decide what measures might
take off alone, the tower’s supply of rations keeps them fed for a year, after which they turn to cannibalism.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
caverns come back empty-handed or are never heard from again. Travel Arrangements. If requested, Bannik can supply each character with a sure-footed riding horse and ten days of rations. Treasure. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal
Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP) As a Utilize action, you can spread Caltrops from their bag to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP Priest’s Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb
) A Burglar’s Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin. Caltrops (1 GP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
mushroom flour, a spider silk satchel containing 8 days of rations (dry moss and mushrooms), a silver holy symbol of Lolth (25 gp), and a glove of missile snaring (the matching glove can be found in area 8a). All these items are strewn atop 200 gp and 1,700 sp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
mushroom flour, a spider silk satchel containing 8 days of rations (dry moss and mushrooms), a silver holy symbol of Lolth (25 gp), and a glove of missile snaring (the matching glove can be found in area 8a). All these items are strewn atop 200 gp and 1,700 sp.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
table, or pick a tale the characters haven’t heard yet. Phandalin Miner’s Exchange Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
table, or pick a tale the characters haven’t heard yet. Phandalin Miner’s Exchange Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ bickering, Rex struck off on his own. He was searching this room for loot when the mezzoloth and the nothics came in behind him, cutting off his escape. If the characters come to his rescue, Rex expresses
silvered shortsword, a 30-foot-long coil of hempen rope, 2 days of rations, a flask of oil, a pouch containing 13 gp, and a potion of healing. The oil lantern in the middle of the room belongs to Rex as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
60 days of rations, and a driftglobe. Missing Scouts The characters are sent to track down a pair of scouts keeping tabs on Dragon Army movements north of the Vingaard River, twenty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
come on a camp of five baaz draconians led by a bozak draconian (see appendix B for both stat blocks). The draconians fight to the death. Treasure. The draconians have stolen 120 gp, food equivalent to
60 days of rations, and a driftglobe. Missing Scouts The characters are sent to track down a pair of scouts keeping tabs on Dragon Army movements north of the Vingaard River, twenty miles northwest of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ bickering, Rex struck off on his own. He was searching this room for loot when the mezzoloth and the nothics came in behind him, cutting off his escape. If the characters come to his rescue, Rex expresses
silvered shortsword, a 30-foot-long coil of hempen rope, 2 days of rations, a flask of oil, a pouch containing 13 gp, and a potion of healing. The oil lantern in the middle of the room belongs to Rex as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21l. After showing the characters to their quarters, the goblin tells them where they can buy adventuring gear (area 21a) and rations (area 21t). 21o. Goblin Orphanage The sound of screaming goblin
Lurkana come here to rest. 21s. Azrok’s War Chest Two hobgoblins stand guard outside this chamber, one in front of each door. What was once a shrine to the dwarven pantheon is now Azrok’s treasury. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21l. After showing the characters to their quarters, the goblin tells them where they can buy adventuring gear (area 21a) and rations (area 21t). 21o. Goblin Orphanage The sound of screaming goblin
Lurkana come here to rest. 21s. Azrok’s War Chest Two hobgoblins stand guard outside this chamber, one in front of each door. What was once a shrine to the dwarven pantheon is now Azrok’s treasury. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
that ships are hard to come by in Waterdeep these days; the City of Splendors is in the midst of building a new navy after its fleet was scuttled by Dagult Neverember. Saying it’s the best she can do
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
that ships are hard to come by in Waterdeep these days; the City of Splendors is in the midst of building a new navy after its fleet was scuttled by Dagult Neverember. Saying it’s the best she can do
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand open, and the guards assigned to the gatehouses say and do nothing as people come and go. When Bryn Shander is threatened, however, the guards close and bar the gates, refusing to open them
the Sword Coast to Neverwinter. He came to Icewind Dale three months ago to try his hand at knucklehead trout fishing, and ended up befriending Dellvon Ludwig. Sirac has since come to appreciate Torm’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand open, and the guards assigned to the gatehouses say and do nothing as people come and go. When Bryn Shander is threatened, however, the guards close and bar the gates, refusing to open them
the Sword Coast to Neverwinter. He came to Icewind Dale three months ago to try his hand at knucklehead trout fishing, and ended up befriending Dellvon Ludwig. Sirac has since come to appreciate Torm’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
. The goats turn hostile if the characters attack them. Avalanche Hundreds of feet up the mountain, you come to a glistening white expanse of packed snow. As you get about halfway across it, you hear a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
. The goats turn hostile if the characters attack them. Avalanche Hundreds of feet up the mountain, you come to a glistening white expanse of packed snow. As you get about halfway across it, you hear a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the stronghold: two hundred spider silk packets, each containing 10 days of rations (dry moss and mushrooms), and one hundred full water skins. 19c. Castellan’s Quarters The stone door has an arcane
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the stronghold: two hundred spider silk packets, each containing 10 days of rations (dry moss and mushrooms), and one hundred full water skins. 19c. Castellan’s Quarters The stone door has an arcane
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
back. What is it? Speak, or it may just poison your ability to fly.” “Tell me honestly—who among your friends and fellow cadets do you most respect?” “Where did you come from? I sense a great destiny
Rank) and Above The academy’s storerooms contain basic equipment, rations, and an extensive armory. Most academy personnel aren’t allowed past the storefront, where quartermaster Mister Blip allocates
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
back. What is it? Speak, or it may just poison your ability to fly.” “Tell me honestly—who among your friends and fellow cadets do you most respect?” “Where did you come from? I sense a great destiny
Rank) and Above The academy’s storerooms contain basic equipment, rations, and an extensive armory. Most academy personnel aren’t allowed past the storefront, where quartermaster Mister Blip allocates
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Creature Encounters Keep the party’s level in mind when fleshing out these encounters, and allow the characters to retreat from or avoid an encounter that is too great a challenge. Escape should come
are friendly if the party includes one or more surface dwellers. They are willing to give the party a day or two’s worth of food and water rations. Society of Brilliance The characters stumble upon a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
worst lock I’ve ever seen.” Development If the opportunity to do so arises, Rool has petrified characters thrown overboard. 7. Hold The aft compartment on the lower deck is packed with crates of rations and casks of ale and water. Four nets hold the containers in place. A few harmless rats creep about.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorer’s pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
parchment featuring a few simple words and phrases in the Common tongue and their equivalents in Goblin. The words include “stop,” “fight,” “lift,” “come,” and so forth — key words used by Sanbalet to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorer’s pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
parchment featuring a few simple words and phrases in the Common tongue and their equivalents in Goblin. The words include “stop,” “fight,” “lift,” “come,” and so forth — key words used by Sanbalet to