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                        Returning 35 results for 'come wonder reopened'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into
                                                
                                            
                                                
                                                     my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
                                                
                                            
                                                
                                                     forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
                                                
                                            
                                                
                                                     that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
                                                
                                            
                                                
                                                    
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world
                                                
                                            
                                                
                                                    -shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
                                                
                                            
                                                
                                                     frivolous. Two things to be said for them, though: They donât have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonderâand told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders
                                                
                                            
                                                
                                                    âs clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
                                                
                                            
                                                
                                                     of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
                                                
                                            
                                                
                                                     pity. Born into the world lacking stout scales and sharp teeth, itâs a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     portal, which leads back to Sigil, can be reopened with a piece of lapis lazuli etched with an eye. The surreal nature of the surrounding desert, forest, and hills, as well as the rapid transition
                                                
                                            
                                                
                                                     Outlands and atop which floats Sigil. Characters who follow the trail find a walking castle (see the following section) after an hour of travel. Those who avoid the trail come across the castle in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Athreos  God of Passage All mortals are destined to face Athreos, the River Guide, when their lives come to an end. The god of passage ferries the dead across the Tartyx River, conveying each mortal
                                                
                                            
                                                
                                                     soul to its destiny in the Underworld. For most people, Athreos embodies the greatest mysteries of existenceâthe terror and wonder of lifeâs last moment and the revelation of oneâs ultimate fate in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    16. The Foaming Mug The Foaming Mug was built as an inn to house foreign guests visiting Blingdenstone. It was abandoned after the drow invasion but has recently reopened. While its supply of surface
                                                
                                            
                                                
                                                     want them out, while others propose an alliance of mutual defense. A merchant from Gracklstugh says thereâs an influx of surface-world coins there, but nobody knows where they come from. (See chapter 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , a trained speaking bird, or some other small wonder â and told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders, and perhaps learn to create them.
                                                
                                            
                                                
                                                     firsthand experience â likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     firsthand experience â likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
                                                
                                            
                                                
                                                     provides ideas for how your character might have come to Baldurâs Gate.  Outlander Origins  d6 Origin   1 Someone stole something precious from your people. You tracked the thief to the city gates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Card Collector âCome one, come all!â A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand ⊠or did he
                                                
                                            
                                                
                                                     visited. He also might have an uncommon magic card deck for sale, such as a Card Sharpâs Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the streets and lock their doors, rats crawl from the sewers in tremendous numbers. Shortly thereafter, the gates slam shut. No doctors come, and no information arrives; the populace is left to die
                                                
                                            
                                                
                                                     out from between slatted windows and wonder how long the plague will last this time. Inevitably, frustration and fear beget superstition and violence. Eventually the gates open, signaling that the city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     halls home. Proud and reserved, most Thorbardin clans want nothing to do with outsidersâdwarves or otherwise. However, some dwarves grow tired of life within their ancient tunnels and wonder about
                                                
                                            
                                                
                                                     rejoining the world above. As a mountain dwarf, you might come from a dwarven nation like Kayolin or Thorbardin. You could be part of an expedition of traders or explorers, sent by your people to live on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     other. In any case, many in both Djaynai and Janya come to wonder what other powerful Djaynaian wisdom might rest in the deep, waiting to be rediscovered.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     sit at the parlor table and join them in touching a planchette atop the spirit board. The lead investigator then starts the sĂ©ance, saying: âSpirits of this house, we are strangers who come openly and
                                                
                                            
                                                
                                                     without malice. We seek only to know your stories and to help you find peace. We entreat you: make your presence known.â
 The spirits wait long enough for the characters to wonder if the ceremony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , donât put off card effects for too long. Itâs okay for players to wonder for a session or two exactly when and how the effects will manifest, and you can use that time to devise clever and memorable
                                                
                                            
                                                
                                                     ways to interpret the effects and keep the players in suspense. For example, a beloved ally might come to hate a character who draws the Rogue card, and that ally might conceal their hatred for several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystraâs House of Wonder, and simply spin in a circle. Blue and gold are the Sea Wardâs colors in competitions, and the wardâs mascot
                                                
                                            
                                                
                                                     over the heads of a crowd. It is a sight you shouldnât miss. You should also visit the House of Wonder. This is surely the most splendid temple dedicated to the gods of magic â with Mystra foremost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ridiculous things to gain entrance. After a few minutes, when the characters get fed up with the nonsense, the redcaps tell them to quit standing around like idiots and come inside. Seeing the Kenku When
                                                
                                            
                                                
                                                     see you, they turn and stare in wonder.
 The kenku Chukka and Clonk instantly recognize Lulu, since theyâve met her previously. Before the characters can act, Clonk squawks at them: One of the kenku
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
                                                
                                            
                                                
                                                     the Arcane Brotherhood (a cabal of wizards who act like Wild West gunslingers) have come to Icewind Dale in search of the lost Netherese enclave, hoping to unearth its secrets. Whether the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of Barovia did.
 âStrahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
 Then Kiril disappeared for several days, causing the other werewolves to wonder whether he had fled or had been
                                                
                                            
                                                
                                                     serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he canât leave Barovia, Strahd can allow certain creatures to come and go, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Then the birdsong will begin, and shortly thereafter, youâll hear and then see the drays arriving with servants. These arenât the live-in staff used by noble houses, but people hired to come and work
                                                
                                            
                                                
                                                     for a day. Most of them come from less affluent parts of the city, arriving with the tools of their trade and outfitted in their customary garb: launderers and cooks in white, chimney sweeps and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     features of each portrait are as follows: Rantantar is a fat, frowning man scarred by fire. He wears ornate purple robes and grasps what looks like a wand of wonder in his burned right hand. Nester is a
                                                
                                            
                                                
                                                     close âŠâ If the portrait is repaired using a mending cantrip or similar magic, the image appears to come alive momentarily. Within the portrait, Jhesiyra removes the ring from her finger, causing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     was tasked by a previous emperor to help bring about the empireâs destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
                                                
                                            
                                                
                                                     receives the benefit of a greater restoration spell. Seeing the characters invigorated in this way causes all the astral elves in the Temple of Light, including Xeleth and Xedalli, to wonder if the gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     towerâs new location, characters suddenly find that they canât remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
                                                
                                            
                                                
                                                     a desire to leave the maze while theyâre in area 1, and whatever route they take next leads them back to the entrance and the path at the edge of the village. They can turn around and come back in again, and theyâll wind up in area 1, at the start of the maze.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     refer to the Ythryn Lore table. If you get a result thatâs come up before, roll again or choose a different result. Ythryn Lore    d20 Lore 
     1  Ythryn was under the command of a lich named
                                                
                                            
                                                
                                                     only they could pass through. 
   18  An abracadabrus is a magic box that can create food and drink, among other things. 
   19  Meditation in the Hall of Weightless Wonder was an invaluable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
                                                
                                            
                                                
                                                     idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I canât bring myself to trust most adults.   Ideals   d8 Ideal   1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     towerâs new location, characters suddenly find that they canât remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
                                                
                                            
                                                
                                                     desire to leave the maze while theyâre in area 1, and whatever route they take next leads them back to the entrance and the path at the edge of the village. They can turn around and come back in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     that would come to be known as the Everfire â a mystical source of endless heat for the cityâs smithies and foundries that allowed Sundabar to produce works of great wonder. Sundbarr was led by a
                                                
                                            
                                                
                                                     state, the city remains one of the wealthiest in the North, though most of that coin rarely leaves the city now. The notion of kingship has come up among the dwarves in the undercity, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     opportunity to push around the lizardfolk; and the lizardfolk chafe under the abuse of the bullywugs and wonder why Voaraghamanthar doesnât step in to protect them. Cult of the Dragon Although Rezmir
                                                
                                            
                                                
                                                     castle fluctuates. They come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and area 2G
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     opportunity to push around the lizardfolk; and the lizardfolk chafe under the abuse of the bullywugs and wonder why Voaraghamanthar doesnât step in to protect them. Cult of the Dragon Although Rezmir
                                                
                                            
                                                
                                                     come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and 2G). Another thirty to seventy are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     reaches to the cavernâs ceiling, forming a vast fungal tower.
 Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
                                                
                                            
                                                
                                                    , and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
 A womanâs deep, dark laugh echoes in your mind as the drow wizard
                                                
                                            
                                        






