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Returning 35 results for 'come wonder reveals'.
Magic Items
Dungeon Masterâs Guide
the devilâs allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Monsters
Fizban's Treasury of Dragons
, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into
my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the
Monsters
Fizban's Treasury of Dragons
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at
Monsters
Infernal Machine Rebuild
.
At one time, he was told that he was a statue of Demogorgon brought to life by Thessalarâs experiments. He has since come to believe that he is now the actual Demogorgon, with his two heads
stewards.
If the ettin is defeated, examining the pouches around his necks reveals a collection of eyeballs and still-beating dragon hearts. The silver wires connect those living tissues to the ettin
Species
Mythic Odysseys of Theros
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
frivolous. Two things to be said for them, though: They donât have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf
Backgrounds
Baldurâs Gate: Descent into Avernus
clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonderâand told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders
âs clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
pity. Born into the world lacking stout scales and sharp teeth, itâs a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos God of Passage All mortals are destined to face Athreos, the River Guide, when their lives come to an end. The god of passage ferries the dead across the Tartyx River, conveying each mortal
soul to its destiny in the Underworld. For most people, Athreos embodies the greatest mysteries of existenceâthe terror and wonder of lifeâs last moment and the revelation of oneâs ultimate fate in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, a trained speaking bird, or some other small wonder â and told you that it came from Baldurâs Gate. Youâve come to see the source of such wonders, and perhaps learn to create them.
firsthand experience â likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The charactersâ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
jawbone, formed out of some kind of pale rock. As the characters draw closer, the skull reveals itself to be the size of a small mountain. Its surface is covered in lichens and broad patches of mold
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
firsthand experience â likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
provides ideas for how your character might have come to Baldurâs Gate. Outlander Origins d6 Origin 1 Someone stole something precious from your people. You tracked the thief to the city gates
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Card Collector âCome one, come all!â A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand ⊠or did he
visited. He also might have an uncommon magic card deck for sale, such as a Card Sharpâs Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
twig dolls are bound to the charred tree, all within easy reach. A detect magic spell reveals an aura of transmutation magic emanating from the tree and the ground in a 60-foot radius around it. Close
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
use, and any who come near are attacked. The sounds of torture ring out from within the building. 6 Investigating disappearances among an elf community reveals that the Order of the Emerald Claw has
inhabitants surrender a particular volume from their library. 3 Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Backgrounds Every story has a beginning. Your characterâs background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why donât you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
reluctant to talk. A successful DC 15 Wisdom (Insight) check reveals his nervous reticence. If the characters push him for information, he can be prompted to talk with a DC 15 Charisma (Intimidation
talking about some scary stuff. She believes the Stormlord is going to come and wipe out the weak and the nonbelievers, and that he should join her. Heâs avoided her since then.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the west wall pushes open to reveal a corridor. Characters who follow this corridor come to a stone staircase that descends 40 feet to area 1 on level 10.
A detect magic spell reveals an illusory
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the city of Yeonido come into view. Atop the walls, tall, colorful flags and ribbons flutter from poles. Traders, guards, and workers come and go through a grand gate, passing from the surrounding
on a DC 12 Intelligence (Nature) check realizes. The detect magic spell also reveals that the fog emanates an aura of enchantment magic. As the characters near the city gate, they notice the guards
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Backgrounds Every story has a beginning. Your characterâs background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous
adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why donât you have more money? How did you learn the skills of your class? What
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the streets and lock their doors, rats crawl from the sewers in tremendous numbers. Shortly thereafter, the gates slam shut. No doctors come, and no information arrives; the populace is left to die
out from between slatted windows and wonder how long the plague will last this time. Inevitably, frustration and fear beget superstition and violence. Eventually the gates open, signaling that the city
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
halls home. Proud and reserved, most Thorbardin clans want nothing to do with outsidersâdwarves or otherwise. However, some dwarves grow tired of life within their ancient tunnels and wonder about
rejoining the world above. As a mountain dwarf, you might come from a dwarven nation like Kayolin or Thorbardin. You could be part of an expedition of traders or explorers, sent by your people to live on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Clock Tower Bridge As the characters make their way toward Banrionâs lair, they come across the ruins of an old clock tower, which make an unusual and dangerous bridge. The trees part to reveal the
who dwelled here and took the machine with him when he departed. A successful DC 12 Intelligence (Investigation) check reveals faded carvings on the stone blocks depicting stylized aspects of daily
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They arenât the first to arrive, though. Two investigators are already there, having come for
of an accompanying companion elsewhere in this adventure generally donât apply to van Richten, but Erasmus gradually reveals himself to those who help his father.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
other. In any case, many in both Djaynai and Janya come to wonder what other powerful Djaynaian wisdom might rest in the deep, waiting to be rediscovered.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
observation reveals that the light is emitted by giant beetles. There seem to be around a dozen of these creatures in the room, each about three feet in length. They donât appear to take notice of you
. From within the largest pile of trash, where most of the beetles are clustered, come glints of something shiny.
Creatures. The garbage-infested room is home to thirteen giant fire beetles. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
apparel on display was taken from wizards whom MaddÂgoth killed. Consequently, they come in all sizes and fashions. Many of these items have obvious burn marks, tears, bloodstains, and other defects
suggesting how their previous owners met their ends. Mind Flayer Costume Closer inspection reveals that the mind flayer is a featureless wooden mannequin dressed in a convincing mind flayer costume
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wing looms over the garden, its shattered windows dark and disturbing. A door leads into this forlorn edifice, which apparently isnât as abandoned as one might have hoped. From within come the laughter
locked. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden in the straw-filled gullet of the southernmost scarecrow. If the treasure is removed from the scarecrow, seven wights erupt from the gardens and attack. They wear tattered livery of Strahdâs house.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
sit at the parlor table and join them in touching a planchette atop the spirit board. The lead investigator then starts the sĂ©ance, saying: âSpirits of this house, we are strangers who come openly and
without malice. We seek only to know your stories and to help you find peace. We entreat you: make your presence known.â
The spirits wait long enough for the characters to wonder if the ceremony
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, donât put off card effects for too long. Itâs okay for players to wonder for a session or two exactly when and how the effects will manifest, and you can use that time to devise clever and memorable
ways to interpret the effects and keep the players in suspense. For example, a beloved ally might come to hate a character who draws the Rogue card, and that ally might conceal their hatred for several






