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Returning 35 results for 'come worlds running'.
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Classes
Player’s Handbook
mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Monsters
Spelljammer: Adventures in Space
them have found their way to worlds throughout the Material Plane, where they are known simply as hamsters. They keep their telepathic ability hidden from most other creatures they come near
.
Space Hamsters
Space hamsters resemble their terrestrial kin, both in their appearance and general demeanor, and they come in a variety of colors.Escape. The hamster takes the Dash or Disengage action.
Monsters
The Wild Beyond the Witchlight
elf used her magic to animate the oilcan in jest. Having come alive at a party, Squirt was imbued with the urge to seek out fun wherever it can be found.
Alignment. Chaotic neutral.
Personality
;
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to fly today. You carry me.”Poison
Monsters
Acquisitions Incorporated
damage if he fails. He can't use this trait if he's incapacitated.
Second-Story Work. Climbing does not cost Viari extra movement. Additionally, when he makes a running jump, the distance he covers
quickly rising in the ranks of Acquisitions Incorporated since joining that august team, Viari has come to head what's known as the organization's Stabbing Department. A potent threat in both dueling
Monsters
Icewind Dale: Rime of the Frostmaiden
running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.
Shapechanger. If the vampire isn’t in sunlight, it
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
Monsters
The Wild Beyond the Witchlight
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
.
Bavlorna’s Weakness
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
, elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.
Moonstone dragons navigate their
Magic Items
Tasha’s Cauldron of Everything
feet and your high jump is up to 15 feet, with or without a running start.
10
Legendry of Phantoms and Ghosts (obsidian human molar)
1 giant octopus, 1 mage, 1 specter
As an action, you can use
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Monsters
Fizban's Treasury of Dragons
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.
The challenge rating of a
races
To allow one’s mind to touch the planes is the ultimate dream of many an arcane spellcaster, and nowhere has that dream come closer to reality than in the lost city of Ulmyr’s Gate
Ethereal Plane. Instead, their magic tore a gaping rift in the fabric of reality, and in an instant the entire city was tipped into the void between worlds. Ulmyr’s Gate and all its citizens
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf
, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Subrace
Two main subraces of dwarves populate the worlds of D&D: hill dwarves and mountain dwarves. Choose one of these
classes
Basic Rules (2014)
meteors down from the sky, or open portals to other worlds.
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night’s adventure or a long
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-running campaign, this tome contains page after page of inspiration. It’s your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single night’s adventure or a long
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Homemade Worlds Running your campaign in a world of your own creation? Here are tips for introducing some of this book’s character options to your world, skipping options that have obvious applications in a world.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Homemade Worlds Running your campaign in a world of your own creation? Here are tips for introducing some of this book’s character options to your world, skipping options that have obvious applications in a world.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running for One Player If you’re running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running for One Player If you’re running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Running for One Player If you’re running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure in appendix B. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Running for One Player If you’re running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure in appendix B. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Running for One Player If you’re running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Running for One Player If you’re running this adventure for a single player, you can give that player a sidekick as a secondary character. Let the player choose one of the pregenerated sidekicks that
come with this adventure. If a sidekick is lost or no longer needed, the player character can return to Leilon and acquire a new one.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
come with the characters because her immortality is tied to the Feywild (see the “Yarana” section). Hammock of Worlds
precise method of travel. But Yarana has a plan: “A relic of Atagua’s past holds the key to reaching the Drought Elder,” Yarana says. “The Hammock of Worlds once allowed people to visit Chimagua, using
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
come with the characters because her immortality is tied to the Feywild (see the “Yarana” section). Hammock of Worlds
precise method of travel. But Yarana has a plan: “A relic of Atagua’s past holds the key to reaching the Drought Elder,” Yarana says. “The Hammock of Worlds once allowed people to visit Chimagua, using
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
6. Come Together Most D&D characters don’t work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly
improve your party’s chances to survive the many perils in the worlds of Dungeons & Dragons. Talk to your fellow players and your DM to decide whether your characters know one another, how they met, and what sorts of quests the group might undertake.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
6. Come Together Most D&D characters don’t work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly
improve your party’s chances to survive the many perils in the worlds of Dungeons & Dragons. Talk to your fellow players and your DM to decide whether your characters know one another, how they met, and what sorts of quests the group might undertake.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
6. Come Together Most D&D characters don’t work alone. Each character plays a role within a party, a group of adventurers working together for a common purpose. Teamwork and cooperation greatly
improve your party’s chances to survive the many perils in the worlds of Dungeons & Dragons. Talk to your fellow players and your DM to decide whether your characters know one another, how they met, and what sorts of quests the group might undertake.