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Returning 35 results for 'come wrapped refine'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sharp, clean blades for shortswords, daggers, and spears, neatly wrapped in oilskin. Unless the lizardfolk are meeting, this chamber usually is empty. The lizardfolk seldom come here when they could be
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, clean blades for shortswords, daggers, and spears, neatly wrapped in oilskin. Unless the lizardfolk are meeting, this chamber usually is empty. The lizardfolk seldom come here when they could be
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sharp, clean blades for shortswords, daggers, and spears, neatly wrapped in oilskin. Unless the lizardfolk are meeting, this chamber usually is empty. The lizardfolk seldom come here when they could be
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, clean blades for shortswords, daggers, and spears, neatly wrapped in oilskin. Unless the lizardfolk are meeting, this chamber usually is empty. The lizardfolk seldom come here when they could be
chewed away by rats and other vermin. Now this chamber is the unofficial headquarters of the lizardfolk in the castle. Neither the bullywugs nor the cultists ever come up here. The arsenal chamber is the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Tree Trap This encounter can occur anywhere in Neverwinter Wood. Set the scene by reading the following boxed text: You come upon a sixty-foot-wide forest clearing, in the middle of which is a black
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholders: Bad Dreams Come True To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. These bizarre creatures are possessed of
. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans, all the time. To the average beholder, human intrigues are the fumblings of babies.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
Darklake. The drow sell weapons, armor, magic scrolls and potions, and fine works of art. The duergar trade mainly in fine steel, and demand high prices to do so. Deep gnomes come to market with gems
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
Darklake. The drow sell weapons, armor, magic scrolls and potions, and fine works of art. The duergar trade mainly in fine steel, and demand high prices to do so. Deep gnomes come to market with gems
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
pillar is a wooden mannequin painted and dressed to resemble the archdevil Levistus. The mannequin was encased in ice, which was chiseled into a pillar shape and wrapped in chains. The ice is kept
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall pillar of ice with a horned, pale-skinned, humanoid figure trapped inside it. The pillar is wrapped in black chains, and the wall behind it is covered with brown fungus.
The figure in the
pillar is a wooden mannequin painted and dressed to resemble the archdevil Levistus. The mannequin was encased in ice, which was chiseled into a pillar shape and wrapped in chains. The ice is kept
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(commoner) creates incredible works of art whose subjects come to life and wreak havoc.
4 An archmage who controls lightning rises to power, blasting those who oppose her to smithereens.
5 A
blue dragon* MM
23 Ancient blue dragon* MM
* See chapter 6 for details about these creatures in Theros. The mountain temples of Keranos are constantly wrapped in storm clouds
(YEONG-HAO HAN)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(commoner) creates incredible works of art whose subjects come to life and wreak havoc.
4 An archmage who controls lightning rises to power, blasting those who oppose her to smithereens.
5 A
blue dragon* MM
23 Ancient blue dragon* MM
* See chapter 6 for details about these creatures in Theros. The mountain temples of Keranos are constantly wrapped in storm clouds
(YEONG-HAO HAN)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, armored figure with one gauntlet wrapped around the hilt of a greatsword. Vladimir Horngaard (see appendix D), commander of the fallen Order of the Silver Dragon, is slumped in the throne. If the
the revenant. If the characters approach it, it says, “Go away.” If they don’t leave immediately, read: The creature’s grip on the greatsword tightens. “If you have come to destroy me, know this: I
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, armored figure with one gauntlet wrapped around the hilt of a greatsword. Vladimir Horngaard (see appendix D), commander of the fallen Order of the Silver Dragon, is slumped in the throne. If the
the revenant. If the characters approach it, it says, “Go away.” If they don’t leave immediately, read: The creature’s grip on the greatsword tightens. “If you have come to destroy me, know this: I
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with crimson fletching. Wardrobes. Members of the Scarlet Sash come here and hang up their robes and sashes before taking raven form, storing them and their extra clothes in the wardrobes and using
filled with old chairs, tables, benches, hunting trophies, rolled-up rugs, a standing mirror, and similar unwanted decor. Leaning against the east wall are six flat, rectangular objects wrapped in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with crimson fletching. Wardrobes. Members of the Scarlet Sash come here and hang up their robes and sashes before taking raven form, storing them and their extra clothes in the wardrobes and using
filled with old chairs, tables, benches, hunting trophies, rolled-up rugs, a standing mirror, and similar unwanted decor. Leaning against the east wall are six flat, rectangular objects wrapped in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
will come next as the campaign builds toward a satisfying conclusion. Linking Adventures. In a serialized campaign, make connections between the end of one adventure and the start of the next to help it
spy on or interfere with the characters’ activities. 5 Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure. 6 Give the characters a treasure that’s wrapped in mystery they’ll need to unravel in the new adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
will come next as the campaign builds toward a satisfying conclusion. Linking Adventures. In a serialized campaign, make connections between the end of one adventure and the start of the next to help it
spy on or interfere with the characters’ activities. 5 Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure. 6 Give the characters a treasure that’s wrapped in mystery they’ll need to unravel in the new adventure.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gifts of the Gods Just as the heroes of Theros carry great destinies, so too do many of the magic items they encounter. The common folk don’t typically possess magic items, yet adventurers come
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gifts of the Gods Just as the heroes of Theros carry great destinies, so too do many of the magic items they encounter. The common folk don’t typically possess magic items, yet adventurers come
(the language of the gods).
3 The item looks like it’s been at the bottom of the sea for a hundred years but functions perfectly.
4 The item is wrapped in handwritten scrolls, suggesting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to prevent parasites, and any sickly ones are disposed of. Common Room The lair’s common room serves as a gathering spot for the colony’s thralls. As they complete tasks, they come here to rest, eat
study the organs to refine their experiments. Failed experiments from the transformation chamber eventually are brought here to be dissected so that their organs can be added to the library’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are some of the biggest in Wyllowwood. Their gnarled boughs form a tangled canopy that overhangs the pebbled beaches. Bears come to the river’s edge to fish, and deer and elk come to drink and bathe
. 2b. Ettercap Forest The trees in this part of the forest are shrouded with thick webs, and dead animals wrapped in silken cocoons hang from the boughs. Five ettercaps and ten giant spiders live in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are some of the biggest in Wyllowwood. Their gnarled boughs form a tangled canopy that overhangs the pebbled beaches. Bears come to the river’s edge to fish, and deer and elk come to drink and bathe
. 2b. Ettercap Forest The trees in this part of the forest are shrouded with thick webs, and dead animals wrapped in silken cocoons hang from the boughs. Five ettercaps and ten giant spiders live in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to prevent parasites, and any sickly ones are disposed of. Common Room The lair’s common room serves as a gathering spot for the colony’s thralls. As they complete tasks, they come here to rest, eat
study the organs to refine their experiments. Failed experiments from the transformation chamber eventually are brought here to be dissected so that their organs can be added to the library’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
door. A sturdy wooden pallet wrapped with rope hangs beneath the building on an iron chain, lying flat against the cliff face.
Inside the building is a winch that allows the pallet to be lowered
variety of topics, but focused on theology and history. Runara spends nearly half her time in here, studying, copying, and annotating the library’s collection. Tarak and Varnoth also come here to read
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
door. A sturdy wooden pallet wrapped with rope hangs beneath the building on an iron chain, lying flat against the cliff face.
Inside the building is a winch that allows the pallet to be lowered
variety of topics, but focused on theology and history. Runara spends nearly half her time in here, studying, copying, and annotating the library’s collection. Tarak and Varnoth also come here to read
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
Items d10 Item
1 A tooth from a previous victim, wrapped in a silk handkerchief
2 A calling card with your name on it
3 A quick charcoal sketch of your victim, done in your own
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
grimy dungeons? Cathartic for sure. Hygienic? Not so much. Strength, endurance, and fighting don’t necessarily have to come from unresolved childhood issues or a brooding, roiling well of anger. Primal
Items d10 Item
1 A tooth from a previous victim, wrapped in a silk handkerchief
2 A calling card with your name on it
3 A quick charcoal sketch of your victim, done in your own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
pedestals. The abstract busts all represent beautiful androgynous figures bedecked with jewelry carved into its stone—and with a single, twelve-foot-long fur stole wrapped around the shoulders of all
the area and come back, both suits attack upon their return. C10. Grand Deck This spacious deck has a low railing that the characters can easily climb over to access the locked glass door leading into