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Returning 35 results for 'comes runes grasp to her returns'.
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Monsters
Acquisitions Incorporated
following wizard spells prepared:
Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, sleep
2nd level (3 slots
the Beestinger clan. Now a self-taught mage, he specializes in making use of the dangerous spells and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out
Monsters
Guildmasters’ Guide to Ravnica
biomancer has the following wizard spells prepared:
Cantrips (at will): acid splash, light, mending, poison spray, shocking grasp
1st level (4 slots): detect magic, grease, shield
2nd level (3 slots
","rollDamageType":"slashing"} slashing damage.Nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. Specialists in hybridizing and altering creatures
Monsters
Quests from the Infinite Staircase
condition (escape DC 13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Spellcasting. Sion casts one of the following spells, using Charisma as the
the shadows to grasp their hosts and pin them in place. Wherever Sion goes, he’s accompanied by his two pets, a ferocious hound and an oversized raven that help Sion track down his enemies. Spun
Monsters
The Wild Beyond the Witchlight
key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the
Magic Items
Waterdeep: Dungeon of the Mad Mage
click whenever the die is cast.
The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least
cover against the attack.
7–8
The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.
9–10
The dodecahedron casts
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate the axe from the item or surface to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hands become bulky, flipper-like appendages able to grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff.
A star spawn seer is almost always accompanied by one or more
within 30 feet of it and returns to its normal form. The cultist can’t be targeted directly by any attack or other effect while it’s in the slug-like form, but it is subject to areas of
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
made with advantage.
If the dragon dies, the animal population near the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains, but new ones form at a
Monsters
Fizban's Treasury of Dragons
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
giant squid in the region returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of crystals and topazes remains
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
form patches of solid ground upon which giant-sized structures are built. Rune Ring. A great ring of glowing Giant runes slowly rotates around the equator of the spherical demiplane. A creature who
studies the runes and succeeds on a DC 15 Intelligence (Investigation) check realizes their rotation marks out repeating 12-hour cycles, allowing visitors to keep time with the Material Plane worlds
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
runes on the edge of the lid, which can be noticed with a DC 20 Intelligence (Investigation) check. The runes can be deactivated with a dispel magic spell, or carefully filed away with a DC 15 Dexterity
(Sleight of Hand) check. If the crate is opened without deactivating the runes, it explodes. Any creature within 10 feet of the crate must succeed on a DC 15 Constitution saving throw, taking 8d8
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
glowing white runes wink into existence, drifting about the room like snowflakes. This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of Esclarotta
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
8. Gargoyle Lair When any door leading to the lair is opened, it frees the room’s occupant from temporal stasis. What appeared to be a statue an instant ago comes to life before your eyes. The
parchment with the following written on it in magical code (requiring comprehend languages to understand): “Look low and high for gold, to hear a tale untold. Take the archway at the end, and on your way you’ll wend.” Beneath the runes, the initial “A” is inscribed.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
below.
“Looking for friends, hmm?” comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
It’s easy
this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Evil, for now. Over the next few months, the region returns to its tranquil state. It’s still a frontier, but monster predations and banditry decline. The weather returns to normal, even if the people
squatters, or razing the forts once and for all. No power in the valley has the soldiers to accomplish the task, so nothing comes of it unless the characters take action. Remaining cultists slink away and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
guilt before his execution, and the tragic tale of the Yellowcrest family comes to a close. If Lord Viallis teleports out of the temple, his destination is for you to decide. Though he has lost the
fruits of all his labor, his connection to Gaernoo remains strong, and he starts work immediately to regain what he has lost. Whether he returns to Waterdeep or emerges in some other location, his plots might spawn new adventures for the party.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
the Balance and its implications requires a grasp of events on a cosmic level, very few people or entities fully embrace the idea. Those few, however, make up a formidable force that can mix martial and
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroyed, its spirit returns to the gem as long as the two are on the same plane. If the gem comes into contact with another dragon’s corpse, the dracolich’s spirit can take possession of that corpse to
special gemstone that functions like a lich’s phylactery. As the dragon’s flesh rots away, the spirit inside the gem returns to animate the dragon’s bones. If a dracolich’s physical form is ever
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out the family feeling that an adventuring group provides keeps him in the “B” Team, even if that
unfortunately comes with Oak Truestrike as a kind of father figure. Pendragon Beestinger
Medium humanoid (human), neutral evil
Armor Class 12 (15 with mage armor)
Hit Points 27 (5d8 + 5)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Rooms of Magic Ezzat summons and speaks to planar beings in area 22a, and keeps his spellbook in area 22b. 22a. Magic Circle Circle. A circle of runes is inscribed on the floor.
Door Symbol
antipathy effect like that created by an antipathy/sympathy spell (save DC 20) while the spellbook is in its grasp. The spell affects all creatures except Ezzat and is inactive whenever the spellbook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that grows at the back of the cave. 2c. Fungus Gardens The creature in area 2a comes here to feed, as do other creatures dwelling in the caverns. The cave has the following features: Fungi. Gardens
one of the standing stones is targeted by a maze spell (save DC 22). To open the gate, a creature must escape the labyrinth created by the maze spell. When it returns, the gate opens for 1 minute
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
grasp
1st level (4 slots): magic missile, shield, thunderwave
2nd level (3 slots): mirror image, web
3rd level (3 slots): dispel magic, fear, haste, stinking cloud
If Burket is killed or if
(worth 10 gp) and Snarla’s spellbook. The book contains the spells that she has prepared and no others. It is protected by an explosive runes glyph of warding that deals 5d6 fire damage.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
swooping through the air ahead of you. The figure comes to rest atop the column farthest from Stormwreck Isle and vanishes from sight.
Again, Sparkrender does not notice the characters as he returns to his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
2 to inspire you as you craft a monster’s unique details. When it comes time for the final confrontation, it might not matter whether the bridge-haunting merrow was the product of an amoral
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spending his time in the Biblioplex, where he works as a book clerk, assisting students in finding required texts and shelving returns. He moves silently through the stacks, and he has given more
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
next chase participant in initiative order. If the characters escape from the drow, they can exit the Underdark unopposed. Ilvara returns in disgrace with nothing to show for her considerable efforts
characters onto the surface, which places them at a disadvantage once the sun comes up (see “Evening the Odds”). If the drow catch up with the characters, the chase becomes a combat (see “Stand and Fight”).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
days. Taskmaster’s Drums This 4-foot-tall bronze drum comes with a pair of iron mallets. A creature can activate the drums as an action, causing the hammers to float above the drum and strike it to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
exercise limited control over others’ shadows, causing the shadows to grasp their hosts and pin them in place. Wherever Sion goes, he’s accompanied by his two pets, a ferocious hound and an oversized raven
13) as its shadow wraps around it. Once the target escapes the grapple, its shadow returns to normal.
Spellcasting. Sion casts one of the following spells, using Charisma as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Bags On a large scale, stone giants love elaborate murals and exquisite carvings. But when it comes to the trinkets in their bags, they favor trinkets that stimulate nonvisual senses
of a giant cave spider 9 A giant-sized, elegant silver chisel and hammer used for carving runes, worth 20 gp 10 Seven giant-sized knucklebones worth 50 gp total 11 A 2-foot-diameter moonstone pendant