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                        Returning 20 results for 'comes when reverts'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such
                                                
                                            
                                                
                                                     gingwatzim reverts to its true form and then vanishes.A gingwatzim is a peculiar form of life created by a spell or a ritual. The magic that brings it into being draws on spirit energy from the
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     Humanoid it has seen. Any equipment the seeker is wearing or carrying isn’t transformed, and the seeker’s statistics don’t change. The seeker reverts to its true form if the seeker is
                                                
                                            
                                                
                                                     or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
                                                
                                            
                                        
                                                    Gray Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 14). The slaad can
                                                
                                            
                                                
                                                     controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are
                                                
                                            
                                        
                                                    Death Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 15, +7;{"diceNotation":"1d20+7
                                                
                                            
                                                
                                                     longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo
                                                
                                            
                                        
                                                    Green Slaad (control gem variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately
                                                
                                            
                                                
                                                     slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it ever comes into contact with the Spawning Stone. Slaadi on Limbo are attracted to the Spawning
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit
                                                
                                            
                                                
                                                     through it.
Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     without question, using telepathy to communicate. A gingwatzim can assume two other forms that are determined by its creator at the time the gingwatzim comes into being. One is an exact duplicate of a
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     wearing or carrying isn’t transformed, and the seeker’s statistics don’t change. The seeker reverts to its true form if the seeker is reduced to 0 hit points or if the seeker uses an action to end the
                                                
                                            
                                                
                                                     of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
  Irda Veil Keeper Masters of their innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     incapacitated or reduced to 0 hit points, a statue instantly teleports to its alcove, where it reverts to its inanimate form and regains all its hit points. It can’t reanimate again until all three
                                                
                                            
                                                
                                                     archmages have reverted to statues. The statues return to their alcoves, revert to their inanimate forms, and regain all their hit points if, when their turn comes up, no other creatures remain in the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
 When it comes to the souls of mortals, the Nine Hells is always open for
                                                
                                            
                                                
                                                     leave the plane within 1d4 days. Otherwise, the creature’s alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment. 
 Map 3.1: Avernus View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     both). If Tarnhem is freed, he comes here directly to recover these weapons, and is the only creature that can do so. Anyone else attempting to claim them automatically triggers a lightning bolt or a
                                                
                                            
                                                
                                                     fireball. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts one of the black rocks back to a living worshiper.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     attune to the Stone of Golorr. After 1d6 hours, word comes down that the magister is prepared to hear the characters’ testimony, whereupon the guards in area H8 unlock the characters’ cells and
                                                
                                            
                                                
                                                     are tricked into acting in accordance with the wishes of the doppelganger can be forgiven for crimes committed during the jailbreak, but only if the doppelganger is apprehended or killed. (It reverts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
 In a
                                                
                                            
                                                
                                                     with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location. If the dragon dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     heavy boulders. As Skalanthas comes and goes from his lair, the dragon moves the boulders aside to clear the passage for himself, then moves them back to discourage others from using the tunnel. A Small
                                                
                                            
                                                
                                                     Skalanthas’s attitude from Hostile to Indifferent by apologizing for the intrusion and claiming to be acting on behalf of the monks. Skalanthas’s attitude reverts to Hostile if a character threatens or belittles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     creature’s alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell on the creature also restores its original alignment.  The Nine
                                                
                                            
                                                
                                                    . Convincing him to release even one of those souls comes at a steep price, and it is rumored that the Archduke of Nessus has claimed whole kingdoms in the past for such favors. Asmodeus most often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     reverts to its true form and can’t assume a different form until it leaves the light. Once this trap is triggered, it can’t be triggered again. V2: Anteroom A stone statue of an elegant elf in flowing
                                                
                                            
                                                
                                                     mirror. Valendar reverts to his true form if he is reduced to 10 hit points or fewer. What Valendar Knows. If the characters help Valendar transform back into his true form, he thanks them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the same in each form. It reverts to its true form if it dies.
 
 Fire Giant Dreadnought The ordning for fire giants emphasizes not just strength but also skill at forgecraft. The foundry is the
                                                
                                            
                                                
                                                    . Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with
                                                
                                            
                                                
                                                     all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts. 
   41–44  For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns. 
   45–48  You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
                                                
                                            
                                                
                                                     comes from a shadowed corner above the door at the top of the stairs.
 This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     attack or your concentration ends, whichever comes first. Can the extra action granted by haste be used to activate a magic item? No. Activating a magic item isn’t a function of the Use an Object
                                                
                                            
                                                
                                                     damage or only half due to resistance? When the creature reverts to its true form, any leftover damage is subject to that form’s damage resistances, if any. (polymorph) Can a creature under the
                                                
                                            
                                        






