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Returning 35 results for 'comes whisper resting'.
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Magic Items
Dungeon Masterâs Guide
;Woe.â The board comes with a heartshaped, wooden planchette. This planchette must be resting on the lettered side of the board for the boardâs magic to function.
This board has 3 charges
Monsters
Waterdeep: Dragon Heist
hulking shadow that glares from its perch, rains down death in the form of long black arrows, and slinks off without so much as a whisper. Where he comes from â if he even has a home â remains a mystery, as
Monsters
Spelljammer: Adventures in Space
avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into being when the soul of a deceased individual, from its resting place in the afterlife, projects a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lordâs great error was allowing himself to be
authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast
initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
Monsters
Fizban's Treasury of Dragons
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at
initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Shiftless, Savage Layabouts
When theyâre not in battle, bugbears spend much of their time resting or dozing. They donât engage in crafting or agriculture to any great extent, or
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
vigilance when it comes to staying alive in the city. Tymoraâs temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
vigilance when it comes to staying alive in the city. Tymoraâs temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
representing âWealâ and âWoe.â The board comes with a heart-shaped, wooden planchette. This planchette must be resting on the lettered side of the board for the boardâs magic to function. This board
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounds of debris and the scattered bones of the quaggothsâ past meals. These servants of the drow use the den only to sleep and eat, with 1d4 quaggoths resting here at any given time. The quaggoths attack
any creature that comes into their den that isnât a drow, a spider, or one of their kind. They donât initially attack unknown quaggoths or drow on sight, but they know all those assigned to the outpost and will question strangers. Derendil and Sarithâs status as prisoners is known to them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two 10-foot-square rafts made of zurkhwood logs lashed together with thick spiderwebs. Resting nearby are six 10-foot poles that the drow use to guide the rafts.
Although the darkmantles need to eat
, they flee if reduced to half their hit points or fewer. The drow use the rafts to ply the River of the Depths. Each raft is built to carry six Medium humanoids and their gear, though as many as twelve people can fit onto a raft if push comes to shove.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry Thereâs a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The rigidity and studiousness required by wizardry would seem anathema to a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bell. The Dark Powers have created a false image of Strahdâs ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it canât
mists entrapped all of Barovia. The ancient folk called the mist the Whispering Wall, for within it they could hear the whisper of voices from the past and the future. They believed that an ancient
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enterpriseâs success. Chapter 3 delves into backgrounds for Acq Inc franchise members, entrenching company goals at the core of their beings. In Chapter 4, all this comes together in an adventure
the Acquisitions Incorporated campaign and this resulting book. If you put your ear very close to the pages, you will hear us whisper, âthank you.â
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
below.
âLooking for friends, hmm?â comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
Itâs easy
this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
creatures, but can become fierce if threatened or cornered. Hill Giants. The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see
rocks marks the resting place of one of the many explorers to have fallen in the Serpent Hills. At your discretion, an unmarked grave at night could become an encounter with a ghost or other restless
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, but can become fierce if threatened or cornered. Hill Giants The party comes across one or two hill giants gorging on a fallen herd animal. When the giants notice the adventurers, they see the
marks the resting place of one of the many explorers to have fallen in the Serpent Hills. At your discretion, an unmarked grave at night could become an encounter with a ghost or other restless undead
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkulâs base of power is the smallest. Residents of Baldurâs Gate rarely fear death by old age â a grim fact of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
! Grizzlegut, where are you? A pox on you, you mangy cat!â Through the darkness comes a crone wearing a pointed black hat and a burlap gown stained with soot.
Characters can try to hide from the witch
. If the characters confront her, the old bat spits at them and begins casting a spell. This encounter happens only once. If this result comes up again, treat it as no encounter. Black Cat The darkness
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
wealthy dead of Cliffside Cemetery all whisper prayers to Myrkul. Of the Dead Three, Myrkulâs base of power is the smallest. Residents of Baldurâs Gate rarely fear death by old age â a grim fact of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Savage Layabouts When theyâre not in battle, bugbears spend much of their time resting or dozing. They donât engage in crafting or agriculture to any great extent, or otherwise produce anything of value
. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act in a cowardly fashion; a bugbear that knows or feels itself to be in mortal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
grand duke to a safe resting place. If the characters failed to save the people in the cathedral, they must find a safe place to rest or forge ahead without assistance. They can search the rest of the
rounds gently resting the sword of the Unknown Hero on the Helm of Tormâs Sight. While the prayer is being spoken, the one holding the sword must succeed on a DC 11 Constitution saving throw at the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesnât come naturally for you, donât worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
effect, be ready to shout out a battle cry or speak in a conspiratorial whisper. Also, characters and monsters with distinctive voices are memorable. If youâre not a natural mimic or actor, borrowing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gas that fills a 15-foot cube centered above the chest (filling the entire pit). The gas instantly corrodes and destroys all nonmagical metal that comes into contact with it, including armor and
glass eyeballs resting on a red cushion. One eyeball is pale green and the other is pink. Crystal Eyes. The nonmagical crystal eyes are two of the ten keys needed to open the vault of the beholder (area 44).
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
couldnât achieve in life is fulfilled, the goal of a starlight apparition is to help someone else avoid or overcome a perilous obstacle or accomplish a difficult task. A starlight apparition comes into
being when the soul of a deceased individual, from its resting place in the afterlife, projects a spectral copy of itself across a vast distance with the help of a deity or another powerful celestial
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Common, âPsst. You there, I need your help.â The whisper comes from the basket that dangles from the top of the tower. If a character responds with anything louder than a whisper, a quick âShush!â cuts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
at last. No such rest or redemption awaits a specter. It is doomed to the Material Plane, its only end the oblivion that comes with the destruction of its soul. Until then, it bears out its lonely
, and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
wake from a prophetic nightmare with a fresh scar. Have a threat characters are fleeing appear ahead of them. Make candles gutter, paintings cry, animals whisper curses, or gigantic eyes peer through
just be their nervousness getting to them. But sometimes itâs the calm before a threat strikes. Out of Time When the time for action comes, make your narration feel urgent. Speak quickly and in short
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
party approaches this area from the south for the first time, assuming sufficient illumination, they can see the tomb entrance from at least 60 feet away. When the structure comes within sight, read
holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, but the true threat comes not from without. The lordâs great error was allowing himself to be seduced by Titivilus, who beguiled his way into being the primary advisor in Dispaterâs household
master and speaks with his voice, a turn of events that leads some to whisper that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Cultist Hideout Droki enters this cavern from the east, via a narrow tunnel that comes up through a crack in the cavern floor (see the âNarrow Tunnelsâ section of the âWhorlstone Tunnels: General
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultistsâ chanting is punctuated with Narrak calling out the name âDemogorgon!â Also atop the platform, resting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
16. Wongoâs Tomb A deep pit opens up at the entrance to this tomb, with a stone sarcophagus resting at the bottom. A snarling monkey-like creature decorates the sarcophagus lid. Beyond the pit, three
the Nine Gods (but see "Lost Treasures"). Wongoâs Spirit. Wongoâs spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongoâs spirit tries to inhabit that






