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                        Returning 28 results for 'comes wilds regret'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
                                                
                                            
                                                
                                                     key between her hunched shoulders that rotates quickly when sheâs in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
                                                
                                            
                                                
                                                     reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in a memorable battle? Do they take actions theyâll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Into the Wilds After meeting with Khea, the characters have an opportunity to explore the polis theyâre visiting and prepare however they please. During this time, they might learn much about the
                                                
                                            
                                                
                                                     share why their character is remarkable or is destined for greatness. If the group comes to believe that fate has brought a band of extraordinary individuals together, feel free to encourage that thinking with signs or omens like those from earlier in the chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Skabatha Nightshade Skabatha is the oldest member of the Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in
                                                
                                            
                                                
                                                     comes to a dead stop. Alignment. Neutral evil. Personality Trait. âWhen dealing with outsiders, I present myself as a kindly old grandmother.â Ideal. âChildren are better off working for me than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Sphinxes  In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
                                                
                                            
                                                
                                                     its realm. Fallen Sphinxes. Whether through the weariness of the ages, regret at the slaughter of innocents, or dreams of worship by supplicants that attempt to bargain their way to knowledge, some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     exposure led her to borrow money from the Zhentarim instead â a decision she has come to regret. The Zhents working for Manshoon promise to keep their relationship secret on the condition that she do
                                                
                                            
                                                
                                                     meeting with anyone she doesnât know. Characters can confront her as she comes or goes to and from her villa, but she never travels without sixteen guards who form a protective wall around her. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
                                                
                                            
                                                
                                                     return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in this effort, the tides of Limbo would overwhelm and destroy them. The githzerai have a unity of purpose that comes from their reverence for their great heroes and their desire to emulate the virtues
                                                
                                            
                                                
                                                     the wilds of Limbo. The mental energy of the collective that keeps the planeâs forces of chaos at bay is funneled through the exceptional githzerai known as anarchs. One or more anarchs maintain each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     embark on an expedition into the wilds of Chult (chapter 2), eventually finding the ruined city of Omu (chapter 3). The characters donât know that Omu is their ultimate destination from the outset; they
                                                
                                            
                                                
                                                     assert that he comes from a world called Oerth.
 Acererak travels the planes in search of artifacts. When he finds something useful or interesting, he locks it away. Although heâs powerful enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     starting at a point chosen by the caster within the spellâs range. An encounter with this mist typically covers 1d6 such areas (400â2,400 square feet). A giant or humanoid that comes into contact with the
                                                
                                            
                                                
                                                     boiled or magically purified. A CURE FOR DEAD CHARACTERS
 If a player character dies while exploring the wilds of Chult, an NPC guide might suggest that the party take its dead member to the ghost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     from a mentor but had to join the guild to finish my training.  Hermit  d6 I became a hermit because ⊠  1 My enemies ruined my reputation, and I fled to the wilds to avoid further disparagement. 2 I am
                                                
                                            
                                                
                                                     so with great reluctance, and sometimes I regret making that decision. 5 I lost everything â my home, my family, my friends. Going it alone was all I could do. 6 Societyâs decadence disgusted me, so I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey themâbut you look like youâre made of sterner stuff.
 âIf you help me finish my
                                                
                                            
                                                
                                                     know why, ask her.â (True)
Katerina Ladon    Winvarle
 Human Castellan
 Stat Block: Knight
 The keepâs noble commander leads his soldiers whenever the keep comes under attack.
 Idealistic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     instincts are valuable, but there are plenty of primal forces in the world â including the unrestrained drive for wealth, power, and everything that comes with it. 
 THE CORPORATE BARBARIAN
                                                
                                            
                                                
                                                     from the victim 
   Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     of intruders, the hags use magic to disguise themselves as dryads and pretend to be bound to the trees in this chamber. If combat begins in this room, the Chimera in area G16 comes to the hagsâ aid
                                                
                                            
                                                
                                                     it, feed it well, and present it with gifts to ensure its cooperation. It comes to the hagsâ aid if they are threatened within earshot of it. Treasure. Concealed under lily pads in the western end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     difficulty grasping the passage of time and the state of the world compared to its original era. 6 Fallen Muse. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for
                                                
                                            
                                                
                                                     collector seeks, but if you fail, youâll become part of the collection. 6 The Bill Comes Due. Your guild master achieved their vaunted position by means of an otherworldly bargain. That price has come
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     interest in how soon Annamâs return comes to pass â they all want to live to see it. Some individuals gain a measure of immortality for themselves by merging with elemental forces. These storm giant
                                                
                                            
                                                
                                                     person against a giant can bring furious retribution down on an entire community. A storm giant that destroys a town and kills innocents in a fit of rage is likely to regret it afterward and might offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     jabberwock on sight. Windows. Bloodybeak is too big to enter the palaceâs hallways, so it comes and goes through the aviaryâs great windows, which at present are magically sealed shut. A knock spell
                                                
                                            
                                                
                                                     fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesnât want to rile the goblins without good
                                                
                                            
                                                
                                                     or more blights can make a DC 13 Wisdom (Perception) check, detecting the creaturesâ presence on a successful check. Otherwise, the blights attack if a character comes within 5 feet of them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     southeast corner is sheathed in tarnished copper plate.
 The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
                                                
                                            
                                                
                                                     sordid acts such as kidnapping or arson as âthat unpleasant little businessâ or âthose unfortunate events.â He may refer to the characters as his âhonored guests,â and expresses regret that he cannot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     might be possible to drive a wedge between Aerstigga and the dragon, leaving his sister no option but to flee. Ralvald believes that if she flees, sheâll ultimately regret betraying him and make
                                                
                                            
                                                
                                                     yawn four broad alcoves, each plugged with a block of ice entombing a frozen creature.âWorthless glass!â comes a voice like a splitting glacier. At the roomâs center, a towering white dragon lets a rain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     erupts from the northwest corner. The character is teleported to the mouth of a different skull (roll a d6) and comes tumbling back into the room, falling prone and taking 3 (1d6) bludgeoning damage. The
                                                
                                            
                                                
                                                    . Lumalia decides that her first task will be to inflict justice upon the Thayans. She is immortal, but her anger and regret over the time she has lost during her imprisonment seems very humanlike. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     (Perception) check. Under the scrutiny of detect magic, the door radiates a faint aura of abjuration magic. The door comes open, pivoting into the room, only if someone speaks the answer to the riddle. Once
                                                
                                            
                                                
                                                     liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the kegâs top with a successful DC 15
                                                
                                            
                                        






