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                        Returning 35 results for 'comes wizened refuses'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    This metal bottle carries delicious, warm coffee. The bottle comes with a stopper, which is attached to the bottle by a little chain. Even when open, the bottle won't accept any liquid other than the
                                                
                                            
                                                
                                                     coffee it produces. The coffee inside is always comfortably warm, and none of the heat can be felt through the bottle.
Each time you drink the coffee, roll a d20. On a 1, the bottle refuses to
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . At first, new redcaps look like tiny, bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized
                                                
                                            
                                                
                                                    , the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
                                                
                                            
                                                
                                                     deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     way toward a calm harbor on the island’s north side.
 A large, open-air temple comes into view, perched on the edge of a cliff high above you. The ship drops anchor at the mouth of the harbor, and
                                                
                                            
                                                
                                                     two sailors row you ashore. You have plenty of time to admire the towering statue at the center of the temple, depicting a wizened man surrounded by seven songbirds. A long path winds up the side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the game, and it comes to the fore during social interactions. As you roleplay, consider whether you prefer an active approach or a descriptive approach. The DM uses an NPC’s personality and your
                                                
                                            
                                                
                                                     character’s actions and attitudes to determine how an NPC reacts. A cowardly bandit might buckle under threats of imprisonment. A stubborn merchant refuses to help if the characters badger her. A vain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     the game, and it comes to the fore during social interactions. As you roleplay, consider whether you prefer an active approach or a descriptive approach, each of which is described in “Social
                                                
                                            
                                                
                                                     merchant refuses to help if the characters badger her. A vain dragon laps up flattery. When interacting with an NPC, pay attention to the DM’s portrayal of the NPC’s personality. You might be able to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     refuses to speak with the party. If the characters become an annoyance, he has eight crooked members of the City Watch (human veterans) crack down on them, then uses his position as Masked Lord to clear
                                                
                                            
                                                
                                                     any charges leveled against these Watch members. Corylus refuses to be indebted to anyone, so any attempt by the characters to curry favor with him is met with suspicion, if not outright hostility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     the island. Avoiding the rocks jutting up from the ocean, your ship makes its way toward a calm harbor on the island’s north side.
 A large, open-air temple comes into view, perched on the edge of a
                                                
                                            
                                                
                                                     wizened man surrounded by seven songbirds. A long path winds up the side of the cliff to the temple, dotted along the way with doorways cut into the rock.
 The sailors set you ashore on a rickety dock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one of these caps, a creature that looks like a wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar
                                                
                                            
                                                
                                                     band together over a shared hatred of something, such as music, creatures with curly hair, the word “cool,” or the color blue.
 When a madcap drops to 0 hit points, its hateful existence comes to an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
                                                
                                            
                                                
                                                    . The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
                                                
                                            
                                                
                                                     of violence. A stubborn dwarf refuses to let anyone badger her. A vain dragon laps up flattery. When interacting with an NPC, pay close attention to the DM’s portrayal of the NPC’s mood, dialogue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     players a hint about what happened. You might say, “That should have finished the creature off, but it refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from
                                                
                                            
                                                
                                                     damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the adventurers, Runara comes to their rescue. The characters wake up in the temple (area A5 in Dragon’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
                                                
                                            
                                                
                                                     of violence. A stubborn dwarf refuses to let anyone badger her. A vain dragon laps up flattery. When interacting with an NPC, pay close attention to the DM’s portrayal of the NPC’s mood, dialogue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     refuses to stop moving!” On the flip side, any time a zombie takes radiant damage (such as from the cleric’s sacred flame cantrip), you might describe the creature howling in agony. This can help the
                                                
                                            
                                                
                                                     adventurers, Elder Runara comes to their rescue. The characters wake up in a temple in Dragon’s Rest. Runara explains that she heard the sounds of combat and arrived just in time to prevent the zombies from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , I can take you straight to him — he what calls himself the Pudding King.”
 
 Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
                                                
                                            
                                                
                                                     diplomats and peacemakers. If they take Chipgrin’s message to the Diggermattocks and arrange an audience, Chipgrin suggests that they stick around long enough to see what comes from “all this chit-chat and howdy-do!”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
                                                
                                            
                                                
                                                     you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     celebrated heroes capable of handling most danger that comes their way, yet they are so vital to the integrity of the Radiant Citadel that each is carefully protected, both magically and by contingents of
                                                
                                            
                                                
                                                     complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     celebrated heroes capable of handling most danger that comes their way, yet they are so vital to the integrity of the Radiant Citadel that each is carefully protected, both magically and by contingents of
                                                
                                            
                                                
                                                     complex relationship with her homeland. While she loves Akharin Sangar, she refuses to bend to the will of its angelic ruler, Atash. Rather than oppose him directly, she plays a delicate political game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     world!”
 The shop is named after the stuffed beholder in the window — a fixture that is actually a magical sensor, through which Xanathar can peer whenever it wishes. The shopkeeper is a wizened deep
                                                
                                            
                                                
                                                    . The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     invite them inside the cave. If they enter, read: Inside the cave, a wizened old man wearing a blindfold sits at a spinning wheel, surrounded by piles of gold. As he spins, he reaches down and grasps
                                                
                                            
                                                
                                                     deeds behind me and my ill-gotten gains to good use. She cursed me to dwell forever in this cave, spinning my gold into useful items for anyone who comes my way.”
 In accordance with the rule of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     them the knowledge that Lord Viallis has an overseer who comes once every second tenday to check the books of each enterprise, pay wages, and collect profits. The overseer, an elf named Faerl, lives in
                                                
                                            
                                                
                                                     spell is used to influence his attitude toward one or more characters, Faerl refuses to mention the cult, even to characters to whom he is friendly, so as not to incriminate himself. He calls the City
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ?”). Kettlesteam is causing trouble in the carnival and refuses to stop until Witch and Light divulge what they know about Zybilna and Prismeer. Due to the terms of her fey pact, Kettlesteam can’t enter
                                                
                                            
                                                
                                                     opportunity to meet with Mister Witch and Mister Light, Kettlesteam comes up with a plan similar to Burly’s: she encourages the characters to steal Mister Light’s Witchlight vane and use it as leverage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     impressed and pulls the characters aside to share the following information: “Word comes to Djeneba of meetings between the so-called People’s Stewards and adventurers, yes? And whispers of sigils seen where
                                                
                                            
                                                
                                                     characters the use of private rooms in the Ancestors’ Danse House, as well as a chance to join in the revelry until the night is spent. If the party refuses the offer, Djeneba says the characters may yet change their minds if they see firsthand the pain the past carries with it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wields it.  Senses With sentience comes awareness. A sentient item can perceive its surroundings out to a limited range. You can choose its senses or roll on the following table.  d4 Senses   1 Hearing and
                                                
                                            
                                                
                                                     to the exclusion of all other goals. The item demands to be given to someone else. If its wielder refuses to comply with the item's wishes, the item can do any or all of the following: Make it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     rusty protrusions among the vines; these are the heads of water sprinklers that now merely drip rusty water. If any character comes within 5 feet of the plant bed, read: The rotting vegetation gathers
                                                
                                            
                                                
                                                     interfere. She refuses to take orders, and if the characters treat her badly, she tries to frighten them into leaving the outpost—but stops short of fighting them without provocation. Using the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     don’t allow anyone to approach the gate without approval. If anyone refuses orders to move along, the guards become hostile. They try to forcibly move dawdlers away, and they attack to subdue and
                                                
                                            
                                                
                                                     in for the long haul of Mechanus bureaucracy, word filters through the administration’s ranks until Aristimus hears about the characters and comes to investigate their intentions after 1d4 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
                                                
                                            
                                                
                                                     resurgence creates headaches when the spirit of Flatnose Grim expects to be reinstated as the town’s ruler. 2 After an argument with Tyrza, Jek Thanol refuses to shield Glorium from the armies of Gzemnid. With
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     far too thin and bony to make a good meal!” No matter what the adventurers do to allay his fears, Harbin refuses to open the door, preferring to talk through it. Other residents who trouble Harbin with
                                                
                                            
                                                
                                                     complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     so much that they will attempt to kill and dismember spellcasters they meet. Tribal shamans are not attacked because their power comes from the spirits of their dead ancestors. (See appendix C for
                                                
                                            
                                                
                                                     Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     continue to kill—these “invasive species” that disturb Onyari’s plants. Duskwalker will let the characters pass so long as they promise not to disturb the trees. The treant refuses to aid the characters
                                                
                                            
                                                
                                                     and everywhere comes a powerful voice that inspires confidence and awe.
 “The last to wield this weapon was unworthy. His failure was a step along the path to the world’s destruction. But this new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     comparison to his siblings. Those giants think he is a selfish boor who has no respect for the ordning, as Grolantor refuses to see why his status should not be equal to that of Stronmaus and his other
                                                
                                            
                                                
                                                     it comes to Memnor, the wisest policy is the simplest: don’t believe a single thing you read.
 —Diancastra
 Memnor is an ambiguous figure in the mythology of giants, and the tales concerning him are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     seals each door.
 If the duergar hammerers have been defeated or lured elsewhere, add: Loud banging from one cell causes the bar on its door to tremble in its brackets. From another cell comes a gentle
                                                
                                            
                                                
                                                     tapping sound.
 After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warnings to the goliaths of Skytower Shelter. The goliaths quickly arm themselves, expecting trouble. If the shelter comes under attack, the griffons join the fray. S2. Barricade and Chieftain Six
                                                
                                            
                                                
                                                     skulls and pelts of various mountain-dwelling creatures. Seated by the fire is a wizened goliath with long white hair. A yeti fur cloak is draped over her stooped shoulders, and a tiger-sized feline
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     it the ability to speak Elvish. These goats have silvery-gray fur, wizened faces, and golden, hourglass-shaped pupils that observe the characters closely. The goats have the ability to hear prophecies
                                                
                                            
                                                
                                                     Yon!” Amidor doesn’t speak Giant and has no idea what the cyclops is saying, but Mudlump’s outrage comes through loud and clear. Mudlump speaks no language other than Giant. Any character who can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and rending their flesh with sharp claws and teeth. He comes back to himself only after battle, or when someone reinforces his “true identity” to snap him out of it. Derendil laments that he is
                                                
                                            
                                                
                                                    , and all of “Derendil’s” recollections and personality are an illusion created by the Demon Prince of Deception. The quaggoth refuses to believe the truth, and any incontrovertible evidence as to his
                                                
                                            
                                        






