Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'comfort reason guilds to have reflected'.
Other Suggestions:
comfort reason guild to have reflects
comfort reason guild to have reflect
comforts reason guide to have reflect
comfort reason guild to have reflected
consort reason guide to have reflect
Backgrounds
Baldur’s Gate: Descent into Avernus
Numerous guilds and professional associations exist in Baldur’s Gate, covering every imaginable trade and discipline from gravediggers to moneylenders.
You are a member of an artisan’s
traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
Monsters
Icewind Dale: Rime of the Frostmaiden
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Monsters
Icewind Dale: Rime of the Frostmaiden
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans
wheelwrights
19
Weavers and dyers
20
Woodcarvers, coopers, and bowyers
As a member of your guild, you know the skills needed to create finished items from raw materials (reflected
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya NPCs Those drawn to the Selesnya Conclave find the guild’s mission of inclusion and harmony appealing. They gain comfort and fulfillment from the guild’s peaceful coexistence with
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they unquestionably lost more to the war than any other nation. As a Cyran, you stand on the moral high ground, but that may offer little comfort. Cyrans like to say that their culture represented the
Aundair in the arcane arts, but the flexibility of its forces reflected the nation’s ideals. Although the Sovereign Host was the dominant faith of Cyre, the Silver Flame had a significant following
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
add to your spell list if you’re a member of a spellcasting class. Guild Spells The spellcasters of Ravnica’s guilds have a style of magic specific to their guild. A guild’s description includes a list
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and other peoples, as some of them rise to greet the morning and others retire after a hard night of work or play. They are the reason she is here: sworn to protect them, she leads a flight of roc
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
, and merchants and trade guilds are vulnerable to his bargains. Mammon’s cultists can gain the Grasping Hands trait. Cult leaders can also gain the Promise of Wealth trait. Grasping Hands (Recharges
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Others warn that it represents a huge army of potential enemies for those who aren’t careful — and everyone agrees that its busy streets are full of spies. Waterdhavian noble families and guilds hold
chaos is “business as usual” for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say “we’re going to Waterdeep.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
fear that any other guild might gain enough power to overwhelm all the others and impose its own values on everyone. For this reason, they focus their efforts on subverting other guilds’ schemes, by
Inside the Cult As one of Ravnica’s original guild founders, the demon Rakdos has been part of Ravnica for millennia. Members of other guilds know Rakdos through his reputation for capricious cruelty
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
harmony. A society’s values, they contend, are reflected in the laws it creates. Something is good if it is lawful. To the Azorius, the highest virtue is a society built on stability and order, and the
balance among the guilds. As a group, they are convinced that the system can’t be disrupted, but they are challenged by the reality that the one person who is meant to hold their world together never
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
horrors — a variety of things that lurk in the dark and embody the deepest fears of Ravnica’s people. All are evil creatures with dim reason and preternatural cunning. At least three guilds have been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stonecutters, Masons, Potters, and Tile-makers This meeting is a formality. As the new owner, Esvele is required by law to bring the building up to code. She is gathering cost estimates from the guilds
any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there aren’t guild
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp Guild Business Guilds are generally found in cities large enough to support several artisans practicing the same trade
finished items from raw materials (reflected in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential
. (Any)
6 Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
d6 Bond
1 My house is my family, and I would do anything for my family.
2 I love
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
antimagic field. The dreadnought can shut off the effect by simply closing its eye, though it seldom has reason to do so. Astral Predator. A remorseless, indiscriminate hunter, an astral dreadnought employs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
enemies at the same time, and it literally sleeps with its eyes open. The only real threat to the Xanathar’s rule is another beholder, which speaks to the reason why the Xanathar Guild has been led by a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increases to Honor—or impose reductions—based on a character’s actions. At the end of an adventure, if you think a character’s actions in the adventure reflected well or poorly on his or her
is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
methods the rival can bring to bear against the characters. Goals. An effective rival has a clear reason for interfering with the characters’ lives. Think about what the rival wants, how and why the
marshal. Does the character have enough money to pay bribes or to hire a small gang of mercenaries? Does the rival hold sway over any guilds, temples, or other groups? Make a list of the rival’s assets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Getting About Perambulating is the superior manner of experiencing the city and all its splendors. But if you’ve come with your own conveyance, the weather is inclement, or some other reason drives
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasya’s rise to lordship is the subject of much whispered debate in the Nine Hells
grouped, Glasya established a new category of “legion” to realize her plans for profit and power: the coin legions. The members of Glasya’s coin legions operate in the manner of thieves’ guilds on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factions—except for the Free League and Society of Sensation—discourage members from joining guilds, believing
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
. F10: Tunnel to the Underdark This tunnel slopes down for many miles, eventually connecting to a greater tunnel system deep in the Underdark. Most parties have no reason to journey down it during this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
halls for the announcement of new policies and a celebration of business concluded for the year. These gatherings culminate in a gala festival and dance sponsored by several guilds, which lasts from
’ services and wares. These offerings usually take the form of glittering displays, but guilds sometimes also sponsor brief plays or other hired entertainments (jugglers, singers, magic shows put on by
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
action, dispel magic can be cast in response to another spell being cast, yet dispel magic can’t substitute for counterspell. The main reason is that dispel magic removes a spell that is already on a