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Returning 35 results for 'comfort revered given to have rites'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
soon passes, they allow the hill giant to rejoin society. If not, the hill giant is instead starved to the point of desperation so Grolantor’s hunger can be given a mouth in the world.
A mouth
of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
Genasi
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Species
Elemental Evil Player's Companion
, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick
, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
as cannon fodder. Over decades, a high priest named Malevanor worked with the necromancers of the Blood of Vol to develop the Odakyr Rites, which grant Karrnathi undead the ability to make tactical
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baravar Cloakshadow is the god of illusion and deception, given the respectful title of Sly One. Callarduran Smoothhands is the god of stone and the Underdark, patron of the svirfneblin. Craft and
invention and luck, revered by many gnomes even though he isn’t considered one of the Lords of the Golden Hills. “Nebelun’s head!” is a common gnomish exclamation of discovery. The Crawler Below The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by those who seek vengeance. When a guilty party falls prey to fate — such as when a murderer escapes prosecution, but is then accidentally slain himself — the hand of Hoar is given credit. When one
Chessenta and Unther. Hoar became a member of the Faerûnian pantheon when his worship extended beyond the lands that originally revered him. Most consider Tyr to be the arbiter of laws, and Hoar to be the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creations. Los Gavilanes Los Gavilanes is the informal name given to San Citlán’s old town. It’s the most populous district, where ancient manors turned into collective living quarters are rented to
landscape outside San Citlán offers little in the way of comfort. Over half the city’s workers live in these borderlands, while many more folk labor at mines and farms in the area. These communities
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters win the gnomes’ trust, they are welcomed into Inner Blingdenstone, and to what food and comfort the locals can readily provide. ROLEPLAYING THE SVIRFNEBLIN
Deep gnomes are a dour lot
, reserved and careful in their dealings with outsiders. They make the assumption that every non-svirfneblin means to do them harm — which is understandable given their history. They speak softly in caves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
retches up. If the sickness soon passes, they allow the hill giant to rejoin society. If not, the hill giant is instead starved to the point of desperation so Grolantor’s hunger can be given a mouth
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unless ordered to do so by the sheriff or the speaker. There are four guards at each gate at any given time. Another eight guards are on patrol, moving between the stone watchtowers along the wall. Most
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
given in the form of debt and obligation. Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius courts. Despite their proximity to law enforcement, these offices are centers of
, ordered life amid the chaos — for a price. The Orzhov believe that adherence to hierarchy is the key to success, and they find great comfort in the rigid structure of their guild. To boost their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
and richly rewarded for their devotion. 14. Laundry Room Chultans are as scrupulous about their clothing as about their bodies — a fastidiousness that’s almost essential, given how much everyone sweats
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
her rule indefinitely. Names Those native to San Citlán often have up to three names: a given name and two family surnames, inherited from their parents. The following are common names in San Citlán
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
muttering about omens and prophecies, while others become imbued with supernatural power and rise to positions of leadership. Eyes of Gruumsh. A few of the orcs touched by the power of Gruumsh are given
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subraces in the Player’s Handbook include an ability score increase, a weapon training feature, and two or three additional traits. Given the story of the eladrin and their magical nature, an increase to an
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves would be mortal, fixed in the forms they had adopted in defiance of Corellon’s will. The elves who most revered Lolth became drow, and the others divided themselves into a multitude of surface
Arvandor. Instead, when an elven soul returns to Arvandor, it is adopted by the other gods of the Seldarine and given respite from the world for a time, during which it is left alone to contemplate its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
traditions. Temples in Faerûn don’t have regular services as such. Group observances in a temple occur only at specific festival times, and priests also go out into the community to perform rites such as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
effective warriors at any given time is usually lower due to sickness. Breakbone has two captains under his command: Ord Firebeard (LG male gold dwarf veteran) and Perne Salhana (LG female Tethyrian human
These tents are filled with sick and dying soldiers of the Order. At any given time, each tent holds 2d6 patients suffering from a range of maladies. The acolytes tending the sick are themselves so
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meditation and study room before the abbey burned. The clerics still perform what few rites and ceremonies they can, given the circumstances. The furnishings were salvaged from the rubble. A character
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss might display
. Goblins typically lack the intelligence and patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forming a spectral shadow of the soul. The light shed by an undying doesn’t generate heat, but it provides a sense of warmth and comfort. The most powerful of the undying can separate their spirits
are sustained by positive energy, whether found in manifest zones tied to Irian—such as in Shae Mordai, the Aereni City of the Dead—or freely given by the devotion of mortal beings. The worship of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
followed and revered Uthgar. Thus were born the tribes of the Uthgardt, each taking the name of their totem spirit. The sites of Uthgar’s victories are marked even today with the great ancestor-mounds of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
planes. Some lesser deities live in the Material Plane, as does the unicorn-goddess Lurue of the Forgotten Realms and the titanic shark-god Sekolah revered by the sahuagin. Others live on the Outer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
fact, the archmage is a big fan of the plucky, can-do attitude that’s brought them this far. He was hired — and given a great deal of magic and money — by the Six to wipe out a couple of Acquisitions
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Guide). See the “Pirates of Jahaka Anchorage” sidebar for information on the captain and crew of each vessel. Only one pirate ship is docked at the anchorage at any given time. A second ship rides at
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locals and travelers alike, but it also serves another purpose. When someone carrying an acorn whose cap is dipped in gold (usually given to them by Acquisitions Incorporated Head Office) passes
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers to investigate these rumors.
Healing. Adventurers can purchase Potions of Healing for 50 GP each, and the temple’s priests have 1d4 such potions in stock on any given day. The priests also have
morning rites, as well as all-day observances every Godsday. Sarana, the temple’s Archpriest (Neutral Good), is a middle-aged, human woman wearing a sun-shaped headdress and yellow-and-gold robes. She is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with etchings of funerary rites in honor of Moradin (150 gp), and an immovable rod. A9. Tombs Gigantic stone doors covered in twin reliefs of dwarven gods in profile loom fifteen feet high. The dwarven
and Finder of Trails. Besilmer dwarves revered these gods as watchers over their dead. The air cultists started exploring the tombs, but they suspended their exploration after ghoul attacks. They and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
techniques—from alchemical brews to elaborate rites—to help spark the first flickering awareness of a dragon’s echoes on other worlds. They freely perform these techniques on any dragons who yearn for
group revere the long-dead Ruby Dragon. Sardior is their once and future sovereign—a leader who has departed for a time, but who will return to bring enlightenment, comfort, and salvation to dragonkind