Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'comfort watch required'.
Other Suggestions:
comfort with required
conform with required
consort with required
comforts watch requires
comfort which require
Monsters
Candlekeep Mysteries
and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also takes some comfort in being able to live out the life he could’ve had. His time
and eliminate agents of tyranny.
As long as Quill remains in Wisteria Vale, he is immune to all damage and automatically succeeds on all saving throws. This feature is suppressed if Quill wills it (no action required) or while he is within 15 feet of Renekor the beholder.
Backgrounds
Baldur’s Gate: Descent into Avernus
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures, using berbalangs to spy on their enemies and to watch over their creches on the Material Plane.Spectral Duplicate (Recharges after a Short or Long Rest). The berbalang creates one spectral
disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).
The duplicate has the same statistics and knowledge as the berbalang, and everything
Monsters
Mordenkainen's Fiendish Folio Volume 1
many folk of the world. They adore sweet candies, fresh fruit, and other delicacies. When a killmoulis encounters a party of travelers, it hides and keeps a careful watch on them. At night, it sneaks
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
dismisses it (no action required).
The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the
found a way to coexist with berbalangs, and sometimes use the creatures to spy on their enemies and to watch over their crèches on the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel
Soldier Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate. Baldur’s Gate Feature: City Guard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Getting to the Villa Twenty guards of the Watch vigilantly are posted at every gate to the Upper City. If the characters present the badges given to them by Captain Zodge, the Watch members let them
pass through the gates, even if they are accompanied by a prisoner or a known fugitive such as Reya Mantlemorn. Any character without a badge is questioned and required to pay a gate toll of 2 cp. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Additionally, you’re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale. The Watch. If you serve in the Watch, you’re required to
Soldier Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate. Baldur’s Gate Feature: City Guard
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
required to conduct a regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel
Soldier Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate. Baldur’s Gate Feature: City Guard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Getting to the Villa Twenty guards of the Watch vigilantly are posted at every gate to the Upper City. If the characters present the badges given to them by Captain Zodge, the Watch members let them
pass through the gates, even if they are accompanied by a prisoner or a known fugitive such as Reya Mantlemorn. Any character without a badge is questioned and required to pay a gate toll of 2 cp. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Additionally, you’re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale. The Watch. If you serve in the Watch, you’re required to
Soldier Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate. Baldur’s Gate Feature: City Guard
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force Upper City
Military Baldur’s Gate boasts two military forces: the Flaming Fist and the Watch. Use the Guard Arrival Times table to determine how long it takes for the Flaming Fist or the Watch to arrive at a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force
Upper
Military Baldur’s Gate boasts two military forces: the Flaming Fist and the Watch. Use the Guard Arrival Times table to determine how long it takes for the Flaming Fist or the Watch to arrive at a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force
Upper
Military Baldur’s Gate boasts two military forces: the Flaming Fist and the Watch. Use the Guard Arrival Times table to determine how long it takes for the Flaming Fist or the Watch to arrive at a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force Upper City
Military Baldur’s Gate boasts two military forces: the Flaming Fist and the Watch. Use the Guard Arrival Times table to determine how long it takes for the Flaming Fist or the Watch to arrive at a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arcane spellcasters who intend to stay in Waterdeep for any length of time are required to register with the city, and will be strongly encouraged to join the Watchful Order of Magists and Protectors
, headed by the Blackstaff. Members of the Watchful Order are expected to render service to the city when called upon, acting as temporary members of the City Watch or City Guard. Their expertise often
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
arcane spellcasters who intend to stay in Waterdeep for any length of time are required to register with the city, and will be strongly encouraged to join the Watchful Order of Magists and Protectors
, headed by the Blackstaff. Members of the Watchful Order are expected to render service to the city when called upon, acting as temporary members of the City Watch or City Guard. Their expertise often
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The King’s Citadel The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take
organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The King’s Citadel The members of the King’s Citadel are the direct agents of the Brelish Crown. As such, the King’s Citadel stands above the Sharn Watch. Its members have the authority to take
organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
of the shaft. Snigbat’s job is to watch for intruders and report what she sees to Boss Hark. Snigbat considers this duty a form of punishment. If she sees one or more well-armed adventurers, Snigbat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
of the shaft. Snigbat’s job is to watch for intruders and report what she sees to Boss Hark. Snigbat considers this duty a form of punishment. If she sees one or more well-armed adventurers, Snigbat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
required) and survive there. As the Elemental Planes extend farther from the Material Plane, they become increasingly unstable and hostile. In the outer regions, the elements exist in their purest form
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
required) and survive there. As the Elemental Planes extend farther from the Material Plane, they become increasingly unstable and hostile. In the outer regions, the elements exist in their purest form
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Watch Your Step! As befits the City of Towers, Sharn is also a city of bridges and balconies. These thoroughfares and outcroppings can be extremely narrow or comfortably wide. Although most of them
hundred feet before impacting on a lower bridge. Though this alone might seem like small comfort, it’s also true that the major bridges in the upper and middle wards are enchanted with feather fall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
threshold of 10, and immunity to psychic and poison damage. Forcing open a set of barred gates requires a successful DC 28 Strength check. Two 30-foot-tall cylindrical stone towers flank each gate and watch
of the guards are human, with a sprinkling of shield dwarves, half-orcs, and other races. A sheriff’s deputy named Augrek Brighthelm (see appendix D) often stands watch at the southwest gate. She
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Watch Your Step! As befits the City of Towers, Sharn is also a city of bridges and balconies. These thoroughfares and outcroppings can be extremely narrow or comfortably wide. Although most of them
hundred feet before impacting on a lower bridge. Though this alone might seem like small comfort, it’s also true that the major bridges in the upper and middle wards are enchanted with feather fall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
threshold of 10, and immunity to psychic and poison damage. Forcing open a set of barred gates requires a successful DC 28 Strength check. Two 30-foot-tall cylindrical stone towers flank each gate and watch
of the guards are human, with a sprinkling of shield dwarves, half-orcs, and other races. A sheriff’s deputy named Augrek Brighthelm (see appendix D) often stands watch at the southwest gate. She
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
coming out of the tunnels bruised and bloodied. Plus, she’s already bribed the two City Watch guards, Orvis Torval and Rosko Bosh, to “take a walk,” so neither is on hand during the attack. Captain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
coming out of the tunnels bruised and bloodied. Plus, she’s already bribed the two City Watch guards, Orvis Torval and Rosko Bosh, to “take a walk,” so neither is on hand during the attack. Captain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
loss because Urwin was on watch the night the gem was taken. Davian is convinced that Urwin shirked his duty to spend time with his betrothed, and the two men have been at odds ever since. To this day
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians aren’t without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creature comforts as many folk of the world. They adore sweet candies, fresh fruit, and other delicacies. When a killmoulis encounters a party of travelers, it hides and keeps a careful watch on them. At
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it