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Returning 35 results for 'comfort weapons reflects'.
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Backgrounds
The Book of Many Things
Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and climbed your way out of misery by
Backgrounds
Sword Coast Adventurer's Guide
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Traits Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built. Ability
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiency Characters and monsters are good at various things. Some are skilled with many weapons, while others can use only a few. Some are better at understanding people’s motives, and others are
better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus, which reflects the impact that training has on the creature’s capabilities. A character’s Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiency Characters and monsters are good at various things. Some are skilled with many weapons, while others can use only a few. Some are better at understanding people’s motives, and others are
better at unlocking the secrets of the multiverse. All creatures have a Proficiency Bonus, which reflects the impact that training has on the creature’s capabilities. A character’s Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
leave. None of the garden’s denizens are inherently malicious, but they defend their own. Wits, clever words, and compassion are more effective weapons here than swords or spells. The paramours’ families
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
in combat, Sansuri has them stripped of their armor, weapons, and other equipment. Such items are stored in area 2 until Sansuri has the time and wherewithal to inspect them more thoroughly with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
. Kelvin’s Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvin’s Comfort. The common room is bedecked with dwarven craft of Battlehammer make
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
determine whether your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general
armor or a Shield (or both), calculate your AC using the rules in “Equipment”. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruined Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your character notices something without asking you to make a Wisdom (Perception) check; the DM uses your Passive Perception instead. Passive Perception is a score that reflects a general awareness of
Shield (or both), calculate your AC using the rules in chapter 6. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
reflects objects only when they are close to it. The white mirror has a pungent odor of nutmeg and spice, and its depths are gelid and smoky.
The mirror that hangs on the western wall is in a stone
or be drawn through the glass, becoming submerged in the water. Weapons can be used to break the glass (AC 15, 20 hit points). If the glass is destroyed, the water in the pool and those trapped in it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics. Your Strength
with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack. Lifting and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
Your Campaign Setting Called? Choose an evocative name for your setting. It can be a word or phrase that reflects the theme and tone of the game, or just a made-up name that sounds cool to you. Keep a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shrewdness. He loves the hunt and the sense of impending doom that comes over prey that can’t escape his pursuit. His fondness for labyrinths, instilled in the minotaurs he created, reflects this aspect of
their weapons and armor, and place them in the labyrinth before they wake up disoriented. Then the cultists stalk their prey in the maze. They howl as they chase their quarry, striking fear into their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
wandslinger training as opposed to the usual source. If you’re playing a sorcerer or warlock, you could say that your choice of Sorcerous Origin or Otherworldly Patron reflects specialized military
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics Your Strength
attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, siege engines, or other weapons of war. Their earliest efforts, which lumbered onto Cyran battlefields in the late 930s YK, were barely more than golems with limited sentience, difficult to command
the warforged were, though, House Cannith never lost interest in building a better titan. Cyre didn’t lose its desire for deadly weapons that could give it an edge over its enemies, and tremendous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to end a target’s threat or simply deliver a message (violently or otherwise), those around you can take comfort in knowing that when you take on a job, the job gets done. When your franchise loses
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. Squalid. You live in a leaky stable, a mud-floored hut just outside
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slime. It’s possible to steal such a weapon, but a molydeus deprived of its weapon will stop at nothing to regain it. The weapon a molydeus wields reflects the nature of its master. Those that serve
succeed instead.
Magic Resistance. The molydeus has advantage on saving throws against spells and other magical effects.
Magic Weapons. The molydeus’s weapon attacks are magical.
Actions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The hunters know the city well, but care little for its history and keep clear of its shrines. They hunt alone and avoid contact with explorers. Rare weapons and hunting gear are the only items the
known as the King of Feathers (see area 13). Copper Bell has speckled ginger fur and wears a torn blue cloth over her bony shoulders — the blanket used to comfort her cubs when they were infants. She
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bring replacement soldiers, armor, weapons, arrows and bolts, medicine, tents, cots, boots, clothing, and just about everything else. After the disaster at Camp Righteous, Commander Breakbone would like
camp’s top three officers. The gatehouse consists of the ground-level entryway, an upper floor that serves as an armory (all of the garrison’s spare weapons and armor are stored here because it’s one of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
control of the island. The tunnel to the south leads to a vault where servants of the Frostmaiden store the treasures of their faith. To enter the vault, one must pass four tests. Each test reflects an
frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
The weapons of these two frost giant skeletons deal bludgeoning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other goblins with whips. Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aren’t out to kill them, they lower their weapons and request help in finding their missing person. If the characters decline, the scouts point them in the direction of the nearest settlement and depart
were searching for.
6. The corpse looks like one of the characters (determined randomly) but has been stripped of armor, weapons, and valuables. If moved, its flesh melts away until only the skeleton
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forming a spectral shadow of the soul. The light shed by an undying doesn’t generate heat, but it provides a sense of warmth and comfort. The most powerful of the undying can separate their spirits
Vulnerabilities necrotic
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities poison
Condition Immunities exhaustion
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
with melee or ranged weapons, or with melee or ranged spells. “Melee” means an attack that is used when a character is right next to a foe. “Ranged” means an attack that is used at a distance. Ranged
the creature’s Hit Points.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
weapons with harmlessly smoldering pommels 6 Pawn shop that specializes in portal keys 7 Souvenir shop full of chintzy planar trinkets that might all be Tiny mimics 8 Contractor hiring monsters to