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Returning 35 results for 'comfort weapons rulers'.
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comforts weapons rules
Monsters
Fizban's Treasury of Dragons
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
foolhardy adventure. Other followers seek to uncover the mysteries of draconic nature and live a life worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Backgrounds
Sword Coast Adventurer's Guide
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rakshasa Millions of years before the rise of the humanoid races, the rakshasas of Eberron ruled a civilization that spanned Khorvaire. Masters of combat, the rakshasas of Eberron wield their weapons
presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
leave. None of the garden’s denizens are inherently malicious, but they defend their own. Wits, clever words, and compassion are more effective weapons here than swords or spells. The paramours’ families
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the some of their
influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
Rulers by Might. Frost giants respect brute strength above all else, and a frost giant’s
and bones of beasts, and carve bone or ivory into jewelry and the handles of weapons and tools. They reuse the weapons and armor of their smaller foes, stringing shields into scale armor and lashing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kuo-toa Archpriest Theocratic Rulers. Kuo-toa archpriests are surrounded by fanatical devotees of their faith. The archpriest of a kuo-toa domain demands that all its subjects worship a specific god
combatants, and lesser kuo-toa live in fear of them. Kuo-toa Gear. Many weapons of the kuo-toa are designed to capture rather than kill. Nets are common, though some carry pincer staffs (also called
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
. Kelvin’s Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvin’s Comfort. The common room is bedecked with dwarven craft of Battlehammer make
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
from stone, they empower their weapons, create dangerous new magic items, and summon demons from the Abyss. Drow spellcasters are supremely arrogant and never hesitate to use their magic in the most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
city, with individuals serving as tyrants over city districts. The city’s rulers rarely meet in council, and when they do, the quarrelsome tyrants rarely find common cause or any basis for agreement
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work. Merfolk. In the wilds, merfolk are known as covetous keepers of arcane magic, knowledge, and artifacts. They are
Garenbrig and Embereth, fire giants and stone giants served as mighty knights and strong laborers. In the wilds, hill giants have always been hostile to the rulers of the realm, even when elves governed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them the boxed text for their faction. Harpers A Harper named Zelraun Roaringhorn knows a metalsmith who will silver your weapons for free. He also provides some helpful magic. “We strive to protect
the characters’ weapons in silver. The party can have up to six weapons silvered in this manner. Twenty pieces of ammunition count as one weapon for this purpose. About the Harpers. The Harpers is a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, siege engines, or other weapons of war. Their earliest efforts, which lumbered onto Cyran battlefields in the late 930s YK, were barely more than golems with limited sentience, difficult to command
the warforged were, though, House Cannith never lost interest in building a better titan. Cyre didn’t lose its desire for deadly weapons that could give it an edge over its enemies, and tremendous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Rigus Gate Destination: Infinite Battlefield of Acheron Primary Citizens: Humanoids Rulers: The Crown Generals Generals stoke the fires of war in Rigus, a permanent military encampment linked to a
stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to end a target’s threat or simply deliver a message (violently or otherwise), those around you can take comfort in knowing that when you take on a job, the job gets done. When your franchise loses
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. Squalid. You live in a leaky stable, a mud-floored hut just outside
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their territory. Though most blue dragons would be loath to the use the term themselves, their lairs are often surprisingly homey. They favor lairs that balance beauty and comfort and adorn them in
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-ti as the rulers of a region. Yuan-ti Abominations Mostly ophidian, but with humanlike arms that can wield weapons and use tools, abominations closely resemble the perfect form that the serpent gods
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
90 damage from weapons or ammunition coated in the sleeping concoction.) However, Catacus warns, the dragon will awaken immediately if he becomes injured again or if anyone steals treasure from his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Layers The Nine Hells has nine layers. The first eight are ruled by archdevils who answer to Asmodeus, the archduke of Nessus, the ninth layer. Collectively, the rulers of the Hells are called the
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The hunters know the city well, but care little for its history and keep clear of its shrines. They hunt alone and avoid contact with explorers. Rare weapons and hunting gear are the only items the
known as the King of Feathers (see area 13). Copper Bell has speckled ginger fur and wears a torn blue cloth over her bony shoulders — the blanket used to comfort her cubs when they were infants. She
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bring replacement soldiers, armor, weapons, arrows and bolts, medicine, tents, cots, boots, clothing, and just about everything else. After the disaster at Camp Righteous, Commander Breakbone would like
camp’s top three officers. The gatehouse consists of the ground-level entryway, an upper floor that serves as an armory (all of the garrison’s spare weapons and armor are stored here because it’s one of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
careful and determined planning, the Diggermattocks led a force back to Blingdenstone to reclaim it. While they have not yet been crowned, everybody treats them as the de facto rulers of the settlement
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fomorians, that hurl huge stones at any ship that comes too near the coast. If you do make it to shore, bring friends, and plenty of weapons — it’s a dangerous place, but might be worth the risk. I can
scarcely imagine the reward Jarl Rault or High King Derid would offer to the adventurers who reclaimed the ruins of Iron Keep, once home to the isle’s rulers. Snowdown The little isle of Snowdown, south
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
rulers of the world. Giants, therefore, don’t pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other goblins with whips. Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
intentions of rulers. Maps are usually consulted, and it’s widely considered lucky to possess and examine a map on Wintershield. Map sales are brisk in the tenday preceding this holiday. Alturiak 14: The
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
aren’t out to kill them, they lower their weapons and request help in finding their missing person. If the characters decline, the scouts point them in the direction of the nearest settlement and depart
were searching for.
6. The corpse looks like one of the characters (determined randomly) but has been stripped of armor, weapons, and valuables. If moved, its flesh melts away until only the skeleton
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forming a spectral shadow of the soul. The light shed by an undying doesn’t generate heat, but it provides a sense of warmth and comfort. The most powerful of the undying can separate their spirits
Vulnerabilities necrotic
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities poison
Condition Immunities exhaustion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the use of spears and other weapons, and must spend at least one day a month in defense of the town, standing sentry on its walls or patrolling the nearby roads. Their training means that the common
the High Forest in territory claimed by its self-styled Stag King thirteen centuries ago. Its rulers were briefly supplanted by magelords, but then reclaimed the throne, only to be wiped out by orcs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
weapons with harmlessly smoldering pommels 6 Pawn shop that specializes in portal keys 7 Souvenir shop full of chintzy planar trinkets that might all be Tiny mimics 8 Contractor hiring monsters to