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Returning 35 results for 'comforts war regard'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
Backgrounds
Baldur’s Gate: Descent into Avernus
;you’ll leave an outsider, if you leave at all.
You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests
unsure how to begin.
3
War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don’t even know how many of your people survived or where to find
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
your own needs.
3
There are no simple meals, only lavish feasts.
4
You stock up on fine food and drink. You hate going without such comforts.
d4
Autumn Flaw
1
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The farmers of the eastern Eldeen seceded from Aundair during the Last War, and tensions between the two nations remain high. Most Reachers believe it’s only a matter of
time until Aundair tries to reclaim the region, and every village has a militia ready to serve. The people of the Reaches value hospitality and regard all people as equals, but the fear of Aundairian aggression can cause Reachers to treat foreigners with suspicion or hostility.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The farmers of the eastern Eldeen seceded from Aundair during the Last War, and tensions between the two nations remain high. Most Reachers believe it’s only a matter of
time until Aundair tries to reclaim the region, and every village has a militia ready to serve. The people of the Reaches value hospitality and regard all people as equals, but the fear of Aundairian aggression can cause Reachers to treat foreigners with suspicion or hostility.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A cautious and skilled gang can follow in the tracks of a gnoll war band, keeping hidden and waiting for the creatures to move on after ravaging a village or a town. The gnolls leave the
use it. Gnolls regard objects of “treasure” only in terms of their ability to cause harm or preserve a gnoll’s life. Everything else is fit only for destruction.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure A cautious and skilled gang can follow in the tracks of a gnoll war band, keeping hidden and waiting for the creatures to move on after ravaging a village or a town. The gnolls leave the
use it. Gnolls regard objects of “treasure” only in terms of their ability to cause harm or preserve a gnoll’s life. Everything else is fit only for destruction.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Welcome to Eberron In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll reignite the Last War and
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the forces of good, but the combatants in the Blood War have no regard for collateral damage — and on the Material Plane, they can cause a lot of it. If agents of Asmodeus discover a thriving demon cult
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the forces of good, but the combatants in the Blood War have no regard for collateral damage — and on the Material Plane, they can cause a lot of it. If agents of Asmodeus discover a thriving demon cult
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
characteristics of your own. Autumn d4 Autumn Personality Trait 1 If someone is in need, you never withhold aid. 2 You share what you have, with little regard for your own needs. 3 There are no simple meals
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
characteristics of your own. Autumn d4 Autumn Personality Trait 1 If someone is in need, you never withhold aid. 2 You share what you have, with little regard for your own needs. 3 There are no simple meals
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fortress-home, Castle Ravenloft. Strahd had spent his youth at war fighting alongside Ulmed, the founder of the Ulmist Inquisition, but as he reached his middle years he sought the comforts of family. He
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fortress-home, Castle Ravenloft. Strahd had spent his youth at war fighting alongside Ulmed, the founder of the Ulmist Inquisition, but as he reached his middle years he sought the comforts of family. He
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
, that event could signal a tipping point in the Blood War. If Asmodeus held Demogorgon’s amulet, for instance, the demon lord might find itself in a position from which there is no escape.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
absolute evil, demons have no concept of empathy. Each demon believes that only its needs and desires matter. This self-centeredness applies even with regard to other demons. These fiends have no
, that event could signal a tipping point in the Blood War. If Asmodeus held Demogorgon’s amulet, for instance, the demon lord might find itself in a position from which there is no escape.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
event, never to be repeated. If that turns out not to be the case, another such shift could be a major turning point in the Blood War.
Cultists. Graz’zt attracts most of his followers from the
other works of art that depict encounters with him. Upstanding folk regard these works as vulgar, wretched, and obscene, but the delights they depict or describe sometimes lure a curious soul into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
event, never to be repeated. If that turns out not to be the case, another such shift could be a major turning point in the Blood War.
Cultists. Graz’zt attracts most of his followers from the
other works of art that depict encounters with him. Upstanding folk regard these works as vulgar, wretched, and obscene, but the delights they depict or describe sometimes lure a curious soul into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the aftermath of the Last War. The first airships emerged from the Cannith and Zilargo workshops and appeared in House Lyrandar’s service just eight years ago (in 990 YK). For now, though, they
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comforts of home with them as possible. Non-stronghearts with a more practical bent can find strongheart travel habits maddening, but their lightfoot cousins typically enjoy the novelty of it — so
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the aftermath of the Last War. The first airships emerged from the Cannith and Zilargo workshops and appeared in House Lyrandar’s service just eight years ago (in 990 YK). For now, though, they
flourishes and creature comforts. Operation. A dragonmarked heir of House Lyrandar must pilot a Lyrandar airship, channeling the power of the Mark of Storm through the wheel of wind and water that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
cruel, an extreme narcissist who delights in surrounding himself with objects of beauty and luxurious comforts. Beneath this sneering self-assurance lies a bitter being who loathes himself and holds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
cruel, an extreme narcissist who delights in surrounding himself with objects of beauty and luxurious comforts. Beneath this sneering self-assurance lies a bitter being who loathes himself and holds
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
creature’s shell.
This is Amble, a tortle druid who sought passage on this ship, and was on board when it sank. Amble was traveling to Turmish on the Sea of Fallen Stars, as they had heard of the war with
restrictions with regard to hostile creatures of other types (undead, fiends, constructs, monstrosities, aberrations, etc.), and will fight to destroy them.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
creature’s shell.
This is Amble, a tortle druid who sought passage on this ship, and was on board when it sank. Amble was traveling to Turmish on the Sea of Fallen Stars, as they had heard of the war with
restrictions with regard to hostile creatures of other types (undead, fiends, constructs, monstrosities, aberrations, etc.), and will fight to destroy them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
really knows any longer what set off the war. But once battle began, the long-standing peace between giants and dragons crumbled everywhere. Foes tore at each others’ throats in all parts of Ostoria. There
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
known as the Thousand-Year War. Dragons had lived in and around Ostoria in relative peace since the empire’s foundation. Conflicts between dragons and giants in those days were personal, not tribal or
really knows any longer what set off the war. But once battle began, the long-standing peace between giants and dragons crumbled everywhere. Foes tore at each others’ throats in all parts of Ostoria. There
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
access to the War domain. Deep Duerra. Laduguer’s mortal daughter who then ascended, Deep Duerra is the goddess of cooperation and dominance. War is her domain as well. Diirinka. The patron of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
access to the War domain. Deep Duerra. Laduguer’s mortal daughter who then ascended, Deep Duerra is the goddess of cooperation and dominance. War is her domain as well. Diirinka. The patron of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having