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Returning 35 results for 'coming ruin gives to have replacing'.
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Monsters
The Wild Beyond the Witchlight
natural leader and a protective caregiver. She has a direct manner that reassures and inspires those around her.
Mercion does not worship a deity, but rather an ideal: that truth gives life to artistry
coming for you.”
Flaw. “My friends would say I’m inflexible. The truth is, I like things done a certain way.”
Combat Notes
Mercion counts on her armor to protect her as she
Equipment
pistol gives the pistol 10 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature
or half as much damage on a successful one.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Equipment
Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10 charges
your walking speed. If you are still levitating when the belt deactivates, you fall.
Replacing the Energy Cell. While the belt has charges remaining, its energy cell can’t be removed. Once the
Equipment
the device gives the device 3 charges.
As an action while holding this device, you can expend 1 of its charges to cause one of the following effects:
Control. One Construct of your choice within 60
turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell can’t be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Equipment
. Placing a full energy cell in the pistol gives the pistol 6 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see
saving throw, ending the effect on itself on a success.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Monsters
Fizban's Treasury of Dragons
. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior
Backgrounds
Sword Coast Adventurer's Guide
and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Equipment
powered by an energy cell stored in a compartment on the thigh plate.
Placing a full energy cell in the armor gives the armor 24 charges. A suit of powered armor functions as a suit of normal plate
armor’s charges to gain a flying speed equal to your walking speed for 1 minute. If you’re airborne when this duration ends, you fall.
Replacing the Energy Cell. While the armor has charges
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Equipment
pistol gives the pistol 10 charges.
As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature
or half as much damage on a successful one.
Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mithral Tower district Upper Central Plateau. The scion stays tight-lipped, but Vishtai, Alden’s kalashtar bodyguard, telepathically gives the characters directions to the Old Sharn ruin where Caden
coming for her. She tries to flee on a lightning rail while drawing them into a trap. If the characters chase down the half-ogre, she attempts to make a deal to keep her freedom, which they can either refuse or accept, setting the stage for further adventures.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
preventing the fishkeeper, Ott Steeltoes, from replacing it causes Xanathar to become enraged. Destroy the Dream Nullifier Xanathar’s “dream nullifier” in area X20 gives it peace of mind and helps it
Druid
Legacy
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cell in the pistol gives the pistol 10 charges. As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone
. Each creature in that area must make a DC 15 Dexterity saving throw, taking 8d4 piercing damage on a failed save or half as much damage on a successful one. Replacing the Energy Cell. While the pistol
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cliffside Redoubt Craig J spearing The vampire Kas refuses to tolerate any interruptions to his
plans to ruin Vecna and claim the multiverse for his own Kas makes his lair inside the cliff below
Carapace Ridge. This cliffside redoubt gives Kas a place to plan, organize excursions against the forces of Lolth, and brood about how long it’s taking Miska to free himself. Although the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Antigravity Belt Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10
your walking speed. If you are still levitating when the belt deactivates, you fall. Replacing the Energy Cell. While the belt has charges remaining, its energy cell can’t be removed. Once the belt has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in its grip. Placing a full energy cell in the pistol gives the pistol 6 charges. As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a
repeat the saving throw, ending the effect on itself on a success. Replacing the Energy Cell. While the pistol has charges remaining, its energy cell can’t be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Summer Is Coming Slaying Auril or her roc prevents the Frostmaiden from casting her nightly spell, ending her everlasting winter. The characters can also counteract the Frostmaiden’s everlasting
mantle of speaker in one or more communities, replacing leaders who were killed during the adventure. If he survived, Speaker Naerth Maxildanarr of Targos opposes the characters’ political ascendance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 A newly awakened docent (see chapter 5) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. 2 A military officer hires the characters to
damaged and raving about the Lord of Blades. 4 Characters strike out into a ruin held by the Lord of Blades and recover a lost relic that has resurfaced in the possession of warforged soldiers. 5 A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The armor is powered by an energy cell stored in a compartment on the thigh plate. Placing a full energy cell in the armor gives the armor 24 charges. A suit of powered armor functions as a suit of
gain a flying speed equal to your walking speed for 1 minute. If you’re airborne when this duration ends, you fall. Replacing the Energy Cell. While the armor has charges remaining, its energy cell
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
owlin, a character race option perfect for playing an owl-like student. “Choosing a College” gives advice on building a character for adventuring in Strixhaven. “Strixhaven Backgrounds” presents a
” reveals some spells that were developed at the university. “Magic Items” collects magic items that Strixhaven students might acquire on their adventures. A group of Strixhaven students—each from a different
college—descend into the depths below an ancient ruin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Adventure Hooks Any adventure that takes place in Droaam or involves creatures that hail from that nation gives the players and their characters a chance to deal with monsters that don’t
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
War Comes to Krynn The world has ended, and it’s ending again. Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless
, legions of soldiers devoted to the wicked god Takhisis the Dragon Queen, and the world faces ruin once more. The War of the Lance has begun, and in a conflict between gods and dragons, a wounded world
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
worshipers of Takhisis. When that city was destroyed during the cataclysm, it fell into a rift that opened in the earth. In this setting, consider replacing the kobolds in the adventure with gully dwarves
.
Eberron. Located near the western edge of the Mournland, the citadel was an ancient ruin even during the time of the Last War. Agents of Cyre used it as a way point for conducting espionage against
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Candlekeep lies some one hundred and fifty miles south and west — a five-day journey.
Coming up the road toward you is a human farmer riding on the front of a hay-filled wagon pulled by two draft horses
. The farmer gives you a friendly wave as the wagon draws near.
The farmer is Kaddrus, a lawful evil cambion using the alter self spell to conceal his true form. Hiding under the hay are the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
frolicking nymphs carved into its front gates. Followers of the Dead Three have been seen coming and going from the bathhouse, and I’m told there’s a secret door inside that leads to a dungeon
corpse reveals what it knows, Zodge gives that information to the characters. With the knowledge provided by Tarina or her corpse, the characters can head to the bathhouse and search for the dungeon hidden
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the ground. Coming for them is Red Ruin, the Red Dragon Army’s ace dragonnel rider, and Bakaris the Younger (a Dragon Army officer). Both are mounted on Dragon Army dragonnels (see appendix B for all
). Red Ruin The Dragon Army’s ace dragonnel rider, Red Ruin, soars toward her target After the characters avoid or contend with the dragonnels, Clystran breaks away from the Dragon Army flight path he
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
that these are the voices of evil wizards who are enduring an eternity of punishment for defying the gods and dooming the land to ruin. To the Bedine, the wind is an ill omen.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
That Trunk Has Teeth! Once the characters have completed as much of the scavenger hunt as they wish, they hear a commotion coming from the west shelves of the main stacks in area B10. Read or
trying to deal with panicked students. You can’t just let some monster ruin the first day of classes. Time to step up!
In the western part of area B8, the characters see a half dozen old trunks strewn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
volcano, and rigorously dissuade travelers from venturing up to the sacred peak, hoping to avert the great explosion they fear is coming. While some adventurers have climbed to the volcano’s caldera, met
more ornate home deeper in the volcano. The dragon occasionally uses the old forge to craft his own creations, melting gold from his treasure hoard. He sometimes gives these creations to Purphoros as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
glowing in the shadows of the cave before coming into the light. “You didn’t say I was having surfacers for dinner today.”
The dragon chuckles at his own wit. His massive body gives the distinct
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Balance and Ruin Mechanical Trap, Deadly (5th–10th Level) Mike Schley Diagram 4.5: Balance and Ruin A narrow wooden beam spans the length of this hundred-foot-long, fifty-foot-wide chamber. The beam
pillars set at regular intervals appear to hold up the beam. But the pillar beneath the beam’s center is a fulcrum (like the center of a seesaw), which gives the beam a nearly indiscernible tilt. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and splintered wood from smashed barrels. Renaer Neverember (see appendix B) is hiding here, having slipped free of his rope bonds. The characters can hear his ragged breathing coming from under a
character asks Renaer why the Zhents kidnapped him, he gives the following truthful reply: “The Zhentarim thinks that my father embezzled a large amount of gold while he was Open Lord, and that he