Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'coming walk respected'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        closing walk respect
                                    
                                
                                    
                                        closing walk respected
                                    
                                
                                    
                                        cowing will respected
                                    
                                
                                    
                                        combine walk respected
                                    
                                
                                    
                                        coming wall respected
                                    
                                
                        
                    
                
                        
                                                    Minotaur
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     tails, but minotaurs of the Ordruun clan (and some others) have their tails docked as part of a coming-of-age ceremony; they find the heavy armor of the Boros legion much more comfortable without a long
                                                
                                            
                                                
                                                    , are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack.
Minotaurs tend to vent their outrage through violence, but they aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
                                                
                                            
                                                
                                                     Encounters table to determine whether the party has a random encounter. If the party is using a light source, creatures that encounter them almost certainly know the characters are coming and set up an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     flowers
  Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
                                                
                                            
                                                
                                                     abilities on a par with those of a raging barbarian or a superbly trained fighter. Monks embrace this seeming contradiction, for it speaks to the core of all monastic study. By coming to know oneself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise soon got to work on restoring the manor, frequently coming to town for supplies. When not slipping off to adventure for a few days here and there, most of their time was spent at the manor
                                                
                                            
                                                
                                                     passed and no one from the manor came into town, Sildar Hallwinter braved the walk up the hill to investigate. Where the manor once stood, he found only rubble, scorch marks, ruined construction, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     coming out of the tunnels bruised and bloodied. Plus, she’s already bribed the two City Watch guards, Orvis Torval and Rosko Bosh, to “take a walk,” so neither is on hand during the attack. Captain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an
                                                
                                            
                                                
                                                     cultists make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before springing into action. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     small, private bath and a walk-in closet filled with expensive clothing, mirrors, combs, and so forth. Treasure. The suite contains personal items equivalent to two rolls on the “Gems or Art Objects
                                                
                                            
                                                
                                                     with running water coming either from a rooftop basin or lifted from barrels or an underground cistern by a water wheel.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     crossroads openly see each other coming down different paths toward the intersection. The number of paths that converge here equals the number of characters. First Meeting. Give the characters time to meet
                                                
                                            
                                                
                                                     moment, only to walk out of the haze a few steps from where they entered. Even if the whole party enters the fog, they soon reemerge back at the crossroads. Alternatively, you might use the Wandering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     smothering. The rug patiently waits for a creature to walk onto it before attacking. If they are present, Rezmir and her drakes wait for the rug to attack an enemy coming through the door before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
                                                
                                            
                                                
                                                     of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , but he doesn’t press if the characters want to go straight to Thornwall Keep. If the characters join him on the short walk, Darrett tells them he grew up in Vogler. He peppers the characters with
                                                
                                            
                                                
                                                     in town over a decade ago, after which Darrett spent years as a ward of the community before coming under Becklin’s wing. In the years since, his good heart and aptitude for strategic thinking led
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an advantage
                                                
                                            
                                                
                                                     make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling rocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     long, tufted tails, but minotaurs of the Ordruun clan (and some others) have their tails docked as part of a coming-of-age ceremony; they find the heavy armor of the Boros legion much more comfortable
                                                
                                            
                                                
                                                     Boros Legion, are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack. Minotaurs tend to vent their outrage through violence, but they aren’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                                
                                                     — provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected. Keene has become increasingly intolerant of the populous tide turning against her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                                
                                                     — provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected. Keene has become increasingly intolerant of the populous tide turning against her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the southeast corner is a locked wooden chest. What remains of the floor is safe to walk on. Treasure. A character can attempt to unlock the iron chest using thieves’ tools, but the built-in lock is
                                                
                                            
                                                
                                                     Chondathan human), lurks in the shadows of this room — or what’s left of it. A falling rock punched a hole in the roof and tore away most of the floor before coming to rest in the dining room (area 8a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). The rule also makes the creature
                                                
                                            
                                                
                                                     to the number of zombies a death tyrant can animate and control, it can pack its lair so full of undead that there is little space for anyone to walk, creating a shambling barrier of cadaverous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     ground or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than
                                                
                                            
                                                
                                                    . Alternatively, the characters can walk out of the garden from the foot of the tower without any detours or difficulties. However, any gems they collected in the maze (see below) will mysteriously vanish from their possession.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldn’t know whether they’re coming back to the same spot each time or whether more than one
                                                
                                            
                                                
                                                    , the characters can walk out of the garden from the foot of the tower without any detours or difficulties. However, any gems they collected in the maze (see below) will mysteriously vanish from their possession.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     carrying bagpipes asks you for directions to Kavarrah Concert Hall. 33–35 A flustered gnome carries a stack of papers taller than he is—unaware of the plume of smoke coming from inside a scroll case slung
                                                
                                            
                                                
                                                     on his back. 36–38 You walk by a shirtless elf tattooed from head to waist with images of dragons battling each other. 39–40 A groomed hobgoblin wearing a jeweled vest approaches you and says, "Ah
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     who patiently listens (or at least pretends to) until everything calms down. As a secretarian, you are respected for having the fortitude to listen to both customers and coworkers without going insane
                                                
                                            
                                                
                                                    . You help advance your franchise by keeping staff happy (enough), hiring competent (enough) workers, coming up with slogans and catchphrases, launching marketing schemes, and getting jingles and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     3–4 Local ruler 5–6 Military officer 7–8 Temple official 9–10 Sage 11–12 Respected elder 13 Deity or celestial 14 Mysterious fey 15 Old friend 16 Former teacher 17 Parent or other family member 18
                                                
                                            
                                                
                                                     the adventurers find out what they must do and why. It can start with a surprise attack, or with the adventurers coming across information by accident. The best introductions arise naturally from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     about the possessions of other folk they encounter — queries that can make them seem nosy to those who don’t understand where they’re coming from. Keeping History Alive. The halflings’ penchant for
                                                
                                            
                                                
                                                     the traditional sense; they are respected, and their words are heeded, because of the stories they tell. Their best tales deliver practical knowledge within the framework of a mythic saga. An elder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     as long as the characters do nothing to antagonize her, she can provide them with useful advice and material aid against the myriad threats lurking in the jungle. Liara is puzzled by reports coming
                                                
                                            
                                                
                                                     spotted giant footprints south of Fort Beluarian. If the characters find out who or what is making the tracks, and discover where they’re coming from and what threat (if any) they pose to Fort Beluarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , which could include coming to the Material Plane on a mission. A ki-rin disciple in the world usually serves its deity as a scout, a messenger, or a spy. Ki-rins are attracted to the worship of deities
                                                
                                            
                                                
                                                    -rin can innately cast the following spells, requiring no material components:
 At will: gaseous form, major image (6th-level version), wind walk
 1/day: create food and water
 Legendary Resistance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Lupine howls of pain sound from beyond the iron door to the west.
 The howls can be clearly heard coming from the other side of the locked iron door (area V7). The door can be unlocked with Guerthel’s
                                                
                                            
                                                
                                                     allies from area V18 arrive in 5 minutes. V23: Wall Walk The stone walkway atop the keep’s curtain wall passes through the second floor of each moon tower, allowing access. The walkway can be reached
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     intruders on sight. The caves are otherwise empty. H4. Kobold Vampire Spawn Characters coming from area H2 must descend a naturally formed staircase of ice to reach this cave. Frost-covered blocks of stone
                                                
                                            
                                                
                                                     same conclusion as Professor Skant. The characters can punch a hole in the tower’s outer wall that’s big enough for them to crawl or walk through. Any character who takes a short rest in the tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     fireplace stands along the east wall.
 Behind the headboard of the bed is a secret door to a hidden walk-in closet. A character who examines the wall and succeeds on a DC 15 Intelligence (Investigation
                                                
                                            
                                                
                                                     represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.)  A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     song coming from the eastern passage. Dwellings carved in the walls of this cavern have been torn asunder by some intense force. Ruins of several dwellings resemble gaps in the walls and piles of rubble
                                                
                                            
                                                
                                                     for more information on this drow. N7. The Floating Ones If the nycaloth is alive here, the characters hear a horrid, rasping song coming from the area before they see it. Two humans, an aarakocra, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     were sacrificed. Close to death, Elmo can no longer work or even walk. The sahuagin have not even bothered to kill him for food, considering his sparse frame not worth the effort. Elmo’s mind is too
                                                
                                            
                                                
                                                     the northeast corner.
 Unless work has been stopped and the slaves that were working in area 19 have been confined in that area, the characters hear hammering coming from the east. By instinct or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming
                                                
                                            
                                                
                                                     inherited the business from her father, who was a respected town elder, but she hasn’t yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouth’s Fine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     fates of these commoners. If the characters are dawdling because the players don’t appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
                                                
                                            
                                                
                                                     drawn to Avernus. H12. Temple of the Highest This large temple was used for private ceremonies involving the most powerful and respected figures in Elturel. Each of the semicircular alcoves here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     exclusively and never walk along the cart track past area 5. 5. Haunted Forge This was the dwarves’ forge and workshop. Many of the miners retreated here when Tinder attacked, but the dragon
                                                
                                            
                                                
                                                    . (The urds easily hear it coming and get out of the way.) Everyone in the sphere’s path must succeed on a DC 13 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. Instead of
                                                
                                            
                                        





