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                        Returning 35 results for 'command changes'.
                    
                
                        
                            
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                                                    Pole of Angling
                                                    
    
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                                                     Magic Items
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     must make a DC 17 Charisma saving throw. On a failed save, the creatureâs alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
                                                
                                            
                                                
                                                    -evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You canât use this
                                                
                                            
                                        
                                                    Acolyte
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
                                                
                                            
                                                
                                                     the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     must make a DC 17 Charisma saving throw. On a failed save, the creatureâs alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
                                                
                                            
                                                
                                                     made to interact with non-evil creatures.
Command Evil. While you are attuned to the book and holding it, you can use an action to cast the dominate monster spell on an evil target (save DC 18). You
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
                                                
                                            
                                                
                                                     about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faithâs religious hierarchy. (Lawful)
5
Faith. I trust that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Pole of Angling Wondrous item, common While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     forces it to reveal the gateâs command word, which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 11f. Arcane Locked Doors Muiral has cast
                                                
                                            
                                                
                                                     four shambling mounds made entirely of skulls and bones, with these changes: The shambling mounds are undead. Instead of immunity to lightning damage, they have immunity to necrotic and poison damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     demon sees itself as the rightful inheritor of the cosmos. It is driven to destroy all other living creatures, or at least command their absolute loyalty. In due time, the laws of the universe will
                                                
                                            
                                                
                                                     around them to serve their purposes. What specifically motivates a demon varies greatly from one to another and often changes within the same demon, but it is always attached to fulfillment of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     mirror is one of Halasterâs gates (see âGatesâ). Its rules are as follows: Speaking the proper command word while standing in front of the mirror opens the gate for 1 minute. Characters must be 11th level
                                                
                                            
                                                
                                                     appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gateâs command word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn under its command. After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his
                                                
                                            
                                                
                                                     â Waterdeepâs temple of SelĂ»ne, whom she blames for the destruction of Vanrak Moonstar. Keresta is a vampire, with these changes: Keresta summons giant centipedes instead of wolves. She gains the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color. Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is âKelserath,â but Halaster changes it every few days. The rules of this gate are as follows: The gate opens for 1 minute if a creature speaks the proper command word within 10 feet of it. Characters
                                                
                                            
                                                
                                                     outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Lower Decks The lower decks are riddled with holes, allowing easy access to the fortress interior. Characters can ascend to the command deck without needing to make ability checks simply by moving up
                                                
                                            
                                                
                                                     tormented souls from the River Styx, feeding them into a 10-foot-diameter cistern below the command deck to power the fortress. The pipe can be accessed by a hatch on every deck except the command deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , around which gather eleven shadows and four shadow assassins (see appendix A) under Umbraxakarâs command. (These undead act immediately after the dragon in the initiative count.)
 Dragonâs Dais. To
                                                
                                            
                                                
                                                     adult bronze dragon with the shadow dragon template, which causes the following changes to his statistics: Umbraxakar is neutral evil. He has resistance to necrotic damage. While in dim light or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     governs the slow changes wrought by the passage of time, such as the weathering of rocks and the erosion of beaches. Where Nylea controls the eternal cycle of the seasons and Kruphix monitors the flow of
                                                
                                            
                                                
                                                     time, Thassa holds sway over the slow-acting but irresistible forces that alter the world over hundreds or thousands of years. Krakens and other behemoths of the deepest oceans move at Thassaâs command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     block with the following changes: They are neutral, have a speed of 25 feet, and speak Common and Dwarven. They have darkvision out to a range of 60 feet. They have advantage on saving throws against
                                                
                                            
                                                
                                                     in area 2. They know certain command words that magically compel the hulksâ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     command word. The current command word is âYuraj,â but Halaster changes it every few days. The rules of this gate are as follows: The gate opens for 1 minute if a creature speaks the proper command word
                                                
                                            
                                                
                                                     25,000 gp or more changes its attitude to friendly. Raxxus wonât hurt the characters if itâs indifferent toward them and helps the characters if itâs friendly toward them. The nycalothâs disposition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Godfrey has the following paladin spells prepared:
 1st level (4 slots): command, divine favor, thunderous smite
 2nd level (3 slots): branding smite, magic weapon
 3rd level (3 slots): blinding
                                                
                                            
                                                
                                                     Q53 has been lit, Sir Godfrey remains a revenant even after all the other revenants (including Vladimir) are laid to rest, except that his alignment changes to lawful good. Although Sir Godfrey is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
                                                
                                            
                                                
                                                     to its distance traveled. If this added distance changes a ranged weapon attack from normal to long range, the attack roll is made with disadvantage. An object that enters the curtain and can travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Treasure. When the proper command word is spoken (âpalimpsestâ), tall stone bookshelves magically protrude from the north wall. The shelves are inaccessible otherwise. Packed into these shelves are dozens of
                                                
                                            
                                                
                                                     can be found are contained in Arcturiaâs personal spellbook, which magically changes its appearance each dawn. When first discovered, it has black crystal covers and gold-leaf pages engraved with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
                                                
                                            
                                                
                                                     reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so sheâs wearing her sad mask when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     spirit is bound within the golem, Trobriand has a challenge rating of 22 (41,000 XP) and the statistics of an iron golem, with these changes: Trobriand has an Intelligence of 20. He has the
                                                
                                            
                                                
                                                     Trobriandâs spirit leaves it, the golem becomes an ordinary iron golem under the Metal Mageâs command and attacks intruders on sight. If the characters have already destroyed Trobriandâs body in area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
                                                
                                            
                                                
                                                     and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     ulitharid has built an enormous dynamo that channels the energy of an underground river to power a series of interconnected metal capsules called psipods. The illithids under Extremitonâs command have
                                                
                                            
                                                
                                                     character it wants. Its favorite role to play is that of Durnan, the gruff, tight-lipped proprietor of the Yawning Portal. Extremiton can make any environmental changes to Alterdeep and observe how its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     him waves it off. The limb has the statistics of an archmage, with these changes: It is a Tiny, unaligned undead with 63 (18d4 + 18) hit points and blight prepared instead of banishment. It has a
                                                
                                            
                                                
                                                     toilets, each with a command word carved above it. The sink basins and toilet bowls magically fill and flush with water on command, and drain holes on their inside rims keep them from overflowing. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
                                                
                                            
                                                
                                                     demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
                                                
                                            
                                                
                                                     these changes: The swarm is made up of Tiny constructs. It doesnât require air, food, drink, or sleep. The swarm has vulnerability to lightning damage, is immune to exhaustion, and canât be charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
                                                
                                            
                                                
                                                     those in need, no matter what the personal cost. (Good) 3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) 4 Power. I hope to one day rise to the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     clothes, and a pouch containing 15 gp Feature: Shelter of the Faithful As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You
                                                
                                            
                                                
                                                     those in need, no matter what the personal cost. (Good) 3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) 4 Power. I hope to one day rise to the top
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     an oversized red hat. He speaks precisely, but in a volume so low that it forces people to pay close attention to him. Faerl uses the noble stat block with the following changes: He speaks Common and
                                                
                                            
                                                
                                                    , the bodyguards do their best to protect Faerl and ensure that he escapes in the coach. They then lay into the characters without mercy. The cult fanatics cast command or hold person on melee combatants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Withers acts as supervisor for the dwarves and serves as Acererakâs adjunct when the archlich visits the tomb. Using his scrying pool at area 25, Withers can command Omuâs gargoyles and speak to agents on
                                                
                                            
                                                
                                                     human skeleton that roams the tomb. The characters can capture and control these skeletons, or can simply snap a skull off its spine. A skeleton key has the statistics of a skeleton, with these changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     performed the best. This pleased the archlich enough that he transformed Gorra into a wight, with these changes: Withers has an Intelligence of 16 (+3). He wears an amulet of the black skull (see
                                                
                                            
                                                
                                                    : Khomara Blackfire. âKhomaraâ and âBlackfireâ are actually the command words for the mirror of life trapping in area 50. The desk drawer contains a translucent, fist-sized gray stone that radiates an aura
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     riding behind Stalagma on the gorgon.)
 Xorn. Three xorn under Stalagmaâs command are gathered around a broken mine cart filled with coins.
 Stalagma is Valtagar Steelshadowâs beloved mate, and only
                                                
                                            
                                                
                                                     horns that sweep back from her narrow head. She has the statistics of an adult silver dragon, with these changes: Stalagma is lawful evil. While in duergar form, she has the Duergar Resilience and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys (see âGetting the Golemâs Attentionâ below). Otherwise, the sapphire remains hidden
                                                
                                            
                                                
                                                     perks up considerably if the characters mention Hamukaiâs name. Its stone face grinds and changes into a pleased expression as its eyes light up. It then bonds with and follows the party member who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     machine used by the miners of Little Lockford to burrow new tunnels. The vehicle has the properties of an apparatus of Kwalish, with these changes: Treads. Instead of legs and a tail, it has treads that
                                                
                                            
                                                
                                                     Pootsâas if Poots were standing right next to her. (Ignus doesnât know that âPootsâ is also the command word to bypass the alarm spell on Tockworthâs safe.)
                                                
                                            
                                        






