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Returning 35 results for 'command refugee gar to have reflection'.
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Magic Items
Dungeon Master’s Guide
Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it.
Any creature other than you that sees its
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
Magic Items
Dragonlance: Shadow of the Dragon Queen
damage. It shatters and is destroyed if reduced to 0 hit points.
While holding the mirror upright, you can use an action to speak its command word and activate it. While activated, the mirror hovers
in the air, and it can be destroyed but not moved. It remains activated until you use an action to speak the command word again or your attunement to the mirror ends, at which point the mirror
Mirror of Life Trapping
Legacy
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Magic Items
Basic Rules (2014)
it. It remains activated until you use an action to speak the command word again.
Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed
. It shatters and is destroyed when reduced to 0 hit points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tentacles. This is where the aboleth in area P6 comes to feed on sacrifices. A kuo-toa archpriest armed with a trident of fish command and two kuo-toa attend their god here. They attempt to capture the
of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tentacles. This is where the aboleth in area P6 comes to feed on sacrifices. A kuo-toa archpriest armed with a trident of fish command and two kuo-toa attend their god here. They attempt to capture the
of Fish Command. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. Medallion of Thoughts
Mirror of Life Trapping
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again. Any creature other than you that sees its reflection in the activated
speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. Medallion of Thoughts
Mirror of Life Trapping
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
been created to pose a serious threat to settlements along the coastline. Until then, they await the command of their master, Gar Shatterkeel. The drowned master holds a short, slender metal wand in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
been created to pose a serious threat to settlements along the coastline. Until then, they await the command of their master, Gar Shatterkeel. The drowned master holds a short, slender metal wand in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30 feet of the mirror that sees its reflection must succeed on a DC 15 Charisma saving throw or be imprisoned within one of the mirror’s twelve extradimensional cells, along with anything it is wearing
, roleplay them as you see fit. The mirror has two command words. Speaking the word “Khomara” while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror can’t trap creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
30 feet of the mirror that sees its reflection must succeed on a DC 15 Charisma saving throw or be imprisoned within one of the mirror’s twelve extradimensional cells, along with anything it is wearing
, roleplay them as you see fit. The mirror has two command words. Speaking the word “Khomara” while standing within 5 feet of the mirror deactivates or reactivates it. (The mirror can’t trap creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any
creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
. Issar does not deign to speak to the captives under his command. Instead, he’s chosen a Chultan boy named Khoti to translate his subtle, unspoken gestures. A twitch of the tail could be interpreted as an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) guard the captives for Overseer Issar, a type 3 yuan-ti malison wearing a red cloth headdress. Issar is more interested in gazing at his own reflection in a hand mirror than overseeing anyone
. Issar does not deign to speak to the captives under his command. Instead, he’s chosen a Chultan boy named Khoti to translate his subtle, unspoken gestures. A twitch of the tail could be interpreted as an
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
following round, the other kraken priest will also cast Evard’s black tentacles, and the two of them will proceed to do whatever they can (such as casting command) to keep the characters caught up in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
following round, the other kraken priest will also cast Evard’s black tentacles, and the two of them will proceed to do whatever they can (such as casting command) to keep the characters caught up in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or its citizens. Headquarters. The King’s Citadel is based in Breland’s capital city of Wroat, under the command of the king’s brother, Lord Kor ir’Wynarn. A changeling named Captain Vron serves as the
, possibly including Oargev himself, call for the establishment of an independent nation in what is now Brelish territory, but Boranel is determined to hold on to every acre of his land. The Dark Lanterns actively infiltrate the Cyran refugee community, rooting out those who would act against the king.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, or its citizens. Headquarters. The King’s Citadel is based in Breland’s capital city of Wroat, under the command of the king’s brother, Lord Kor ir’Wynarn. A changeling named Captain Vron serves as the
, possibly including Oargev himself, call for the establishment of an independent nation in what is now Brelish territory, but Boranel is determined to hold on to every acre of his land. The Dark Lanterns actively infiltrate the Cyran refugee community, rooting out those who would act against the king.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
behind the curtain in the northwest alcove, her personal bedchamber. If the hour is late, Thuluna and her guards are asleep. Roleplaying Thuluna. Thuluna Maah is the second-in-command of the temple
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
behind the curtain in the northwest alcove, her personal bedchamber. If the hour is late, Thuluna and her guards are asleep. Roleplaying Thuluna. Thuluna Maah is the second-in-command of the temple
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the command word, the only way to shrink it again is to sprinkle a handful of gravel from a petrified creature upon it. Wade Acuff Mudslick Tower Talking with Zoklork. Zoklork has spent a lot of time
secret about the odd tower: it’s a rare magic item from the Plane of Earth that seems to have been accidentally activated (Zoklork doesn’t know about the obelisk fragment). The mudslick tower’s command
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the command word, the only way to shrink it again is to sprinkle a handful of gravel from a petrified creature upon it. Wade Acuff Mudslick Tower Talking with Zoklork. Zoklork has spent a lot of time
secret about the odd tower: it’s a rare magic item from the Plane of Earth that seems to have been accidentally activated (Zoklork doesn’t know about the obelisk fragment). The mudslick tower’s command
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
uttering the proper command word loudly enough for it to echo. The command words are “ash” to make the platform sink and “ember” to make it rise. It takes 1 minute for it to move from one place to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
uttering the proper command word loudly enough for it to echo. The command words are “ash” to make the platform sink and “ember” to make it rise. It takes 1 minute for it to move from one place to
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area E7 is stationed here two hours later. These cultists know the command phrase to activate the obsidian columns. E3. Niche Hall Niches line both sides of this dark hall. A shadowy form stands
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any