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                        Returning 35 results for 'command walking reserve'.
                    
                
                        
                            
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                                                    Veteran's Cane
                                                    
    
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                                                     Magic Items
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: command, dispel magic, hold monster
1/day: feeblemind
Warp Creature. The sibriex targets up to three
                                                
                                            
                                                
                                                     targetâs hands grow claws, which can be used as dagger;daggers.
16â20
One of the targetâs legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     settlements. Whether it acts at the command of the god Thassa or to sate its own hunger, Tromokratis numbers among the most feared threats in the sea, having no fixed lair and wandering where it will
                                                
                                            
                                                
                                                     encounter with the kraken truly legendary, Tromokratis might use its Hearts of the Kraken mythic trait. When this happens, it calls upon a reserve of strength just as it appears to be vanquished. After
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
                                                
                                            
                                                
                                                    , command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
                                                
                                            
                                        
                                                    Ring of Elemental Command
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     charges daily at dawn. Spells cast from the ring have a save DC of 17.
Ring of Air Elemental Command. You can expend 2 of the ringâs charges to cast dominate monster on an air elemental. In
                                                
                                            
                                                
                                                     to the following additional properties:
You have resistance to lightning damage.
You have a flying speed equal to your walking speed and can hover.
You can cast the following spells from the ring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Veteranâs Cane Wondrous item, common When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
                                                
                                            
                                                
                                                     plane. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. Ring of Air Elemental Command. You can expend 2 of the ringâs charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
                                                
                                            
                                                
                                                     plane. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. Ring of Air Elemental Command. You can expend 2 of the ringâs charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Brysisâs four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
                                                
                                            
                                                
                                                     contains a ewer made of beaten gold worth 25 gp and a walking stick worth 75 gp. The walking stick is made of varnished yew with a golden handle shaped like a scorpion. The southeast sarcophagus contains a gold censer with platinum filigree worth 250 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the
                                                
                                            
                                                
                                                    . They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     its hands free. It gains a climbing speed equal to its walking speed. Oboâlaka (female) LN Nervous and obsessive âI am risk-averse and never deviate from my routine.â Iâjin The host can attune to one
                                                
                                            
                                                
                                                     others to do as I command.â Kubazan The host canât be surprised, gains advantage on all Wisdom checks, and never takes damage from falling. Shagambi (female) NG Wise and virtuous âI never show mercy to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Yes Ring of warmth Ring Yes Ring of water walking Ring No Rod of the pact keeper, +1 Rod Yes (warlock) Sentinel shield Armor No Shield, +1 Armor No Slippers of spider climbing Wondrous item Yes Staff of
                                                
                                            
                                                
                                                     fish command Weapon Yes Wand of magic missiles Wand No Wand of the war mage, +1 Wand Yes (spellcaster) Wand of web Wand Yes (spellcaster) Weapon of warning Weapon Yes Weapon, +1 Weapon No Wind fan Wondrous item No Winged boots Wondrous item Yes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
                                                
                                            
                                                
                                                     more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
 Creating the undead through the use of necromancy spells such as
                                                
                                            
                                                
                                                     harmless creature, bolster the strength of an ally, make an object move at the casterâs command, or enhance a creatureâs innate healing abilities to rapidly recover from injury.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , a firenewt warrior in combat can become âtouched by the Fire Lord,â entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
                                                
                                            
                                                
                                                     muster for war, rather than merely staging occasional raids, they take no prisoners. Their goal is nothing less than the annihilation of their foes â and they reserve their greatest animosity for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     give it a walking speed of 30 feet. Burrowing Speed. Instead of a swimming speed, it has a burrowing speed of 10 feet. Using its drill, it can burrow through solid rock, leaving a 10-foot-wide, 10-foot
                                                
                                            
                                                
                                                     the contraption to move backward at its walking speed. Moving the same lever to the down position stops its backward movement. Ignus Flint. An inventor named Ignus Flint (lawful neutral, deep gnome
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craftâs central command console.
Explorers who
                                                
                                            
                                                
                                                     discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     save DC 21):
 At will: command, dispel magic, hold monster
 1/day: feeblemind
 Warp Creature. The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC
                                                
                                            
                                                
                                                     eyes push out of its head at the end of stalks. 11â15 The targetâs hands grow claws, which can be used as daggers. 16â20 One of the targetâs legs grows longer than the other, reducing its walking speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Teleportation 29â30 Hewardâs Handy Haversack 31â32 Horseshoes of Speed 33â34 Ioun Stone (reserve) 35 Iron Bands of Bilarro 36 Mantle of Spell Resistance 37â38 Necklace of Fireballs 39 Oil of Etherealness
                                                
                                            
                                                
                                                    , mastery, or regeneration) 32â33 Iron Flask 34â41 Potion of Storm Giant Strength (storm) 42â45 Ring of Djinni Summoning 46â49 Ring of Elemental Command (air, earth, fire, or water) 50â53 Ring of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , requiring no material components:
 At will: charm person, command, dispel magic, hold monster
 3/day: feeblemind
 Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
                                                
                                            
                                                
                                                    , reducing its walking speed by 10 feet. 21â25 The targetâs eyes become beacons, filling a 15-foot cone with dim light when they are open. 26â30 A pair of wings, either feathered or leathery, sprout from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command
                                                
                                            
                                                
                                                     Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you canât do so again until you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Intelligence modifier. 2 Swiftness. The drinkerâs walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains a +1 bonus to AC for 10 minutes. 4 Boldness. The drinker can roll a d4
                                                
                                            
                                                
                                                     masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemistâs supplies as the spellcasting focus, you gain a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     iron wires made from korred hair, and any character who knows the korredsâ special jig (see âKorred Danceâ earlier in the chapter) can command the hair to wind itself around the marionettesâ jaws
                                                
                                            
                                                
                                                     placed on the floor, the wound-up bird walks counterclockwise in a 5-foot-diameter circle, completing one circle every 10 seconds. After walking for 30 seconds, the bird stops moving and chirping until it is wound up again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier. 2 Swiftness. The drinkerâs walking speed increases by 10 feet for 1 hour. 3 Resilience. The drinker gains
                                                
                                            
                                                
                                                     which last for 10 minutes.  Alchemical Savant 5th-level Alchemist feature Youâve developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Withers acts as supervisor for the dwarves and serves as Acererakâs adjunct when the archlich visits the tomb. Using his scrying pool at area 25, Withers can command Omuâs gargoyles and speak to agents on
                                                
                                            
                                                
                                                     enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton keyâs primary goal is to avoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     hit points equal to 2d4 + your Intelligence modifier. 
   2  Swiftness. The drinkerâs walking speed increases by 10 feet for 1 hour. 
   3  Resilience. The drinker gains a +1 bonus to AC for 10
                                                
                                            
                                                
                                                     10 minutes. 
   Alchemical Savant At 5th level, you develop masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used
                                                
                                            
                                                
                                                     Stirring and Wakened properties. In addition, while you are wearing the ornament, you gain a flying speed equal to your walking speed and can hover. While you are flying using this speed, spectral dragon wings appear on your back.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of old age, his walking speed is 20 feet. He is also deaf, canât see farther than 20 feet, and canât take reactions. The characters must move at least 10 feet into the room before Ertgard notices them
                                                
                                            
                                                
                                                    . Otherwise, the mephits take no aggressive action without a command from their creator. Stairs Down. The stairs, which descend 90 feet to area G10, are slippery. The slippery ice is difficult terrain. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge
                                                
                                            
                                                
                                                     your drake intensifies, protecting you and stoking the drakeâs fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The zombie has been enslaved and browbeaten by the duergar and does as they command. Inside its cage, it can do no harm to anyone. If they havenât already done so, the duergar from the bunker (area O1
                                                
                                            
                                                
                                                     the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     traits: He speaks Aquan, Auran, Common, Gnomish, Ignan, and Terran. He is Small and has a walking speed of 25 feet. He has darkvision out to a range of 60 feet. He has advantage on all Intelligence
                                                
                                            
                                                
                                                    , preferring to work alone. Zox carries a key that unlocks the palace doors, and he wears a scaladar control ring on the middle finger of his left hand. This ring allows him to command the scaladar on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the figurine causes it to walk in a straight line at a speed of 5 feet for 10 minutes. At the end of every minute of operation, the owlbear changes from walking on all fours to walking on its hind
                                                
                                            
                                                
                                                    ). Without the ring, he canât command them to do anything other than what theyâre programmed to do: attack intruders on sight. Any character who attunes to the ring gains control of Stonkyâs creations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     others stacked into corners. You hear splashing as a walking corpse lumbers toward you, wading in water that doesnât quite reach its knees.
 The zombie is an obvious threat, but another Undead monster
                                                
                                            
                                                
                                                     command (see appendix A), sealed in a leather case  C9: Hold As the cold water engulfs you, a strange undersea world is revealed. Colorful seaweed grows over the shattered hull, especially around the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     dissipates without effect. The coffin holds the bones of Ogrorlo and the abolethâs treasure (see âTreasureâ). Treasure. Ogrorloâs coffin holds a trident of fish command left behind as tribute by
                                                
                                            
                                                
                                                     underwater, its walking speed is 0 feet, and its swimming speed is 40 feet. It has a +4 bonus to Dexterity (Stealth) checks. It doesnât have the Constrict action option. C7. Cove Gorge This gorge goes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     circular main hall leading to three magical simulation chambers. Each simulation chamber is a large circular space with a domed ceiling and arcane runes carved into its stonework. Using preset command
                                                
                                            
                                                
                                                     there ever since.
 Mister Blip is a walking encyclopedia of knowledge on all subjects related to spelljamming. Chances are if you have a question, heâs got a dozen different answers for itâand usually
                                                
                                            
                                        






