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                        Returning 35 results for 'command wand regained'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     spell.
Spell
Charge Cost
Command (âfleeâ or âgrovelâ only)
1
Fear (60-foot Cone)
3
Regaining Charges. The wand regains 1d6 + 1 expended charges
                                                
                                            
                                                
                                                    This wand has 7 charges.
Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
                                                
                                            
                                                
                                                     indefinitely. Additionally, he can cast create undead even when it isnât night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
                                                
                                            
                                                
                                                     with dead. Alternatively, he can expend 1 or more of the wandâs charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    Special Equipment. Talis has scale mail, +1;+1 scale mail and a wand of winter.
Fey Ancestry. Talis has advantage on saving throws against being charmed, and magic canât put her to sleep
                                                
                                            
                                                
                                                     spell attacks). Talis has the following spells prepared from the cleric spell list:
Cantrips (at will): guidance, resistance, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, inflict
                                                
                                            
                                        
                                                    Wand of Fear
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     destroyed.
Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).
Cone of Fear. While
                                                
                                            
                                                
                                                    This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
                                                
                                            
                                        
                                                    Wand of Enemy Detection
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you
                                                
                                            
                                                
                                                     within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
                                                
                                            
                                                
                                                    Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     how many charges you must expend to cast the spell.  Spell Charge Cost   Command (âfleeâ or âgrovelâ only) 1 Fear (60-foot Cone) 3  Regaining Charges. The wand regains 1d6 + 1 expended charges daily
                                                
                                            
                                                
                                                    Wand of Fear Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Wand of Enemy Detection Wand, rare (requires attunement) This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know
                                                
                                            
                                                
                                                     the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
                                                
                                            
                                                
                                                    Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     how many charges you must expend to cast the spell.  Spell Charge Cost   Command (âfleeâ or âgrovelâ only) 1 Fear (60-foot Cone) 3  Regaining Charges. The wand regains 1d6 + 1 expended charges daily
                                                
                                            
                                                
                                                    Wand of Fear Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     attunement)
 This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to
                                                
                                            
                                                
                                                    Magic Items (W)  Wand of Binding Wand, rare (requires attunement by a spellcaster)
 This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     fish command Weapon Yes Wand of magic missiles Wand No Wand of the war mage, +1 Wand Yes (spellcaster) Wand of web Wand Yes (spellcaster) Weapon of warning Weapon Yes Weapon, +1 Weapon No Wind fan Wondrous item No Winged boots Wondrous item Yes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
                                                
                                            
                                                
                                                     item requires an action to activate, that action isnât a function of the Use an Object action, so a feature such as the rogueâs Fast Hands canât be used to activate the item. Command Word A command word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Adornment 85â86 Staff of Birdcalls 87â89 Staff of Flowers 90â92 Talking Doll 93â94 Tankard of Sobriety 95â97 Wand of Conducting 98â00 Wand of Pyrotechnics   ArcanaâUncommon   1d100 Item   01 Amulet of Proof
                                                
                                            
                                                
                                                     Adder 84 Staff of the Python 85â88 Wand of Magic Detection 89â91 Wand of Magic Missiles 92â93 Wand of Secrets 94â95 Wand of the War Mage, +1 96â97 Wand of Web 98â99 Wind Fan 00 Winged Boots   Arcana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
                                                
                                            
                                                
                                                     swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in chapter 7 of the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
                                                
                                            
                                                
                                                     Wand of Orcus, which is described in the Dungeon Masterâs Guide. Orcus
 Huge Fiend (Demon), Chaotic Evil
 Armor Class 17 (natural armor), 20 with the Wand of Orcus
 Hit Points 405 (30d12 + 210
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     60 ft., passive Perception 16
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800 XP)
  
 Special Equipment. Talis has +1 scale mail and a wand of winter (see appendix C).
 Fey
                                                
                                            
                                                
                                                     save DC 14, +6 to hit with spell attacks). Talis has the following spells prepared from the cleric spell list:
 Cantrips (at will): guidance, resistance, thaumaturgy
 1st level (4 slots): command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
                                                
                                            
                                                
                                                     swollen with rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in chapter 7, âTreasure,â of the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     60 ft., passive Perception 16
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800 XP)
  
 Special Equipment. Talis has +1 scale mail and a wand of winter (see appendix C).
 Fey
                                                
                                            
                                                
                                                     save DC 14, +6 to hit with spell attacks). Talis has the following spells prepared from the cleric spell list:
 Cantrips (at will): guidance, resistance, thaumaturgy
 1st level (4 slots): command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     darkvision 60 ft., passive Perception 16
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800 XP)
 Special Equipment. Talis has +1 scale mail and a wand of winter (see appendix C).
 Fey
                                                
                                            
                                                
                                                     save DC 14, +6 to hit with spell attacks). Talis has the following spells prepared from the cleric spell list:
 Cantrips (at will): guidance, resistance, thaumaturgy
 1st level (4 slots): command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     he has no other choice. Believing that his superior, Alâchaia, is a tyrant unfit for command, he tries to use the characters to eliminate her. This is true even if the characters are accompanied by
                                                
                                            
                                                
                                                    . Urlon wonât accompany the characters, however, since doing so would surely compromise his ability to assume command once Alâchaia is dead. He doesnât care whether they keep Alâchaiaâs magic books or not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Brysisâs four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
                                                
                                            
                                                
                                                     remains, the tattered remnants of ancient burial garments, and treasure of Netherese origin. The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . Consider increasing the base number of charges in such a wand, to a maximum of 25 charges. These charges are never regained once theyâre expended.
 Weapons Whether crafted for some fell purpose or forged
                                                
                                            
                                                
                                                     staffâs description says otherwise, a staff can be used as a quarterstaff. Wands A magic wand is about 15 inches long and crafted of metal, bone, or wood. It is tipped with metal, crystal, stone, or some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     been created to pose a serious threat to settlements along the coastline. Until then, they await the command of their master, Gar Shatterkeel. The drowned master holds a short, slender metal wand in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. âWelcome. I consider you to be my guests. Perhaps we can do business.â This encounter is the classic
                                                
                                            
                                                
                                                     scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     points equal to 1d8 + your Intelligence modifier (minimum of +1).  Arcane Firearm 5th-level Artillerist feature You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your
                                                
                                            
                                                
                                                     destructive spells. When you finish a long rest, you can use woodcarverâs tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of +1).  Arcane Firearm At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarverâs
                                                
                                            
                                                
                                                     tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. âWelcome. I consider you to be my guests. Perhaps we can do business.â
  Talis the white This
                                                
                                            
                                                
                                                     encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     refer to the Ythryn Lore table. If you get a result thatâs come up before, roll again or choose a different result. Ythryn Lore    d20 Lore 
     1  Ythryn was under the command of a lich named
                                                
                                            
                                                
                                                     in the enclave was obliged to carve their own wand from the Nether Oak at the heart of the arboretum. 
   7  Ythryn was held aloft by the magic of an arcane sphere known as a mythallar. The mythallar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     regained its place as the dominant religion of Karrnath, but the Blood of Vol retains a strong following. Communities that practice the faith still use skeletons and zombies as guards or laborers. The
                                                
                                            
                                                
                                                     lineage and his ability to command. But the most unusual challenge came from the warlord Drago Thul: was Kaius III actually alive? Kaius I had elevated the Blood of Vol in Karrnath and instituted the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     looking to rise in the esteem of Lolth and her house. She considers command of a mere outpost a stepping stone in her ascension. The posting is beneath her, and she treats both it and her prisoners
                                                
                                            
                                                
                                                     second thought, showing Asha the foolishness of expecting any reward for loyalty. Asha is ambitious enough to know she could assume command of the outpost if anything was to happen to Ilvara, but not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     dark when the characters enter. Any creature in the room that speaks the command word âcandescaâ causes the three crystal hemispheres in the ceiling to glow, filling the room with bright light. The
                                                
                                            
                                                
                                                     comes from an iron wand embedded in the north wall (see âFrescoâ below). Fresco. Characters who examine the fresco that spans the north wall notice the following: The dragon is as big as one would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     amuletâs wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick iciclesâsome long enough to connect the icy floor and ceilingâhang in
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Blackstaff. Sending spells are her preferred way of communicating with her operatives. Vajra offers the characters membership in the Gray Hands, a private security force under her command. She doles
                                                
                                            
                                                
                                                    . If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th âXanathar is using intellect devourers to take control of Waterdavians in key
                                                
                                            
                                        






