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Returning 34 results for 'command weaves regards'.
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Magic Items
Dungeon Master’s Guide
You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself. Each target must succeed on a DC 15 Wisdom saving
throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your allies or commanded to do something contrary to its
Monsters
Strixhaven: A Curriculum of Chaos
: dancing lights, friends
1/day each: command, mage armorRousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the apprentice magically weaves together
Monsters
Strixhaven: A Curriculum of Chaos
: dancing lights, friends
1/day each: command, confusion, mage armor, tonguesRousing Verse. When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically
weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.Stylish and driven, the students of Silverquill College—first as silverquill apprentice
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.Red abishais have no equals among the
, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
Rod of Rulership
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be
charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target
must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target
must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
. Each target must succeed on a DC 15 Wisdom saving throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target
must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
. Each target must succeed on a DC 15 Wisdom saving throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
. Each target must succeed on a DC 15 Wisdom saving throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Rod of Rulership Rod, Rare (Requires Attunement) You can take a Magic action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself
. Each target must succeed on a DC 15 Wisdom saving throw or have the Charmed condition for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rod of Rulership Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target
must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(spell save DC 12):
At will: dancing lights, friends
1/day each: command, mage armor
Reactions
Rousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the
apprentice magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.
Silverquill Pledgemage Silverquill Pledgemage Silverquill Pledgemage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(spell save DC 12):
At will: dancing lights, friends
1/day each: command, mage armor
Reactions
Rousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the
apprentice magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.
Silverquill Pledgemage Silverquill Pledgemage Silverquill Pledgemage
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
manner, law weaves a web of obligations that create order and security in a chaotic multiverse. A cleric harnesses divine power Order Deities Example Deity Pantheon Aureon Eberron Bane Forgotten
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
manner, law weaves a web of obligations that create order and security in a chaotic multiverse. A cleric harnesses divine power Order Deities Example Deity Pantheon Aureon Eberron Bane Forgotten
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
the locations of ancient Ostorian way-markers that point the way to long-lost treasures. Sansuri regards any such claims with great suspicion, and ability checks made to deceive her have disadvantage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
the locations of ancient Ostorian way-markers that point the way to long-lost treasures. Sansuri regards any such claims with great suspicion, and ability checks made to deceive her have disadvantage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
sphinxes break free of their divine command. However, even if a sphinx’s alignment and loyalties drift in this way, it never leaves the place it guards or grants its secrets to any except creatures it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Sphinxes In sacred isolation, a sphinx guards the secrets and treasures of the gods. As it calmly regards each new party that comes before it, the bones of supplicants and quest seekers that failed
sphinxes break free of their divine command. However, even if a sphinx’s alignment and loyalties drift in this way, it never leaves the place it guards or grants its secrets to any except creatures it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Domains of Delight Much of the Feywild is governed by powerful Fey called archfey. The area under a particular archfey’s command—called a Domain of Delight—reflects the character and desires of its
rambling thicket of twisted roots, thorny vines, and sinuous creepers. This vegetation weaves together to form long tunnels, grand hallways, and enormous domes. Yarnspinner loves reading stories to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Domains of Delight Much of the Feywild is governed by powerful Fey called archfey. The area under a particular archfey’s command—called a Domain of Delight—reflects the character and desires of its
rambling thicket of twisted roots, thorny vines, and sinuous creepers. This vegetation weaves together to form long tunnels, grand hallways, and enormous domes. Yarnspinner loves reading stories to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are fanatically loyalty to Tiamat, ready to lay down their lives if needed. Outsiders in Hell. Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and
ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
uttering the proper command word loudly enough for it to echo. The command words are “ash” to make the platform sink and “ember” to make it rise. It takes 1 minute for it to move from one place to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
uttering the proper command word loudly enough for it to echo. The command words are “ash” to make the platform sink and “ember” to make it rise. It takes 1 minute for it to move from one place to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters who are assisting Aphelion or who present a red key card and succeed on a DC 15 Charisma (Persuasion) check to command the robots to stand down. Otherwise, the robots warn the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters who are assisting Aphelion or who present a red key card and succeed on a DC 15 Charisma (Persuasion) check to command the robots to stand down. Otherwise, the robots warn the characters to
character presents a yellow key card and succeeds on a DC 15 Charisma (Persuasion) check, the android regards the characters as fellow researchers and lets them take anything in the room. On the counter