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Returning 35 results for 'command wizards reflections'.
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Magic Items
Tasha’s Cauldron of Everything
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
herbs, pulped organs-into separate piles.
Traverse the Night. If you are holding the pestle while you are inside the mortar, you can use your action to verbally command the mortar to travel to a
backgrounds
) Calligrapher's Supplies, Book (a topic of arcana), Ink, Ink Pen, Lamp, Oil (3 flasks), Paper (10 sheets), 2 GP; or (B) 50 GP
Building a Scholar of the Forbidden
Wizards and warlocks make the most
alone, acting as a debate partner and sounding board in your studies.
5
The reflections of your eyes are black voids, but no one else seems to notice.
6
An order of inquisitors or witch
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
(or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tyrants, Red Wizards trade their magical inventions for steel, silk, and gold. As magical artificers of great skill, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards of Thay Red Wizards of Thay Stronghold Red Wizards Rath Modar (formal) Red Wizards Red Wizards are the would-be magical overlords of Faerûn. Feared by the general public as evil
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tyrants, Red Wizards trade their magical inventions for steel, silk, and gold. As magical artificers of great skill, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards of Thay Red Wizards of Thay Stronghold Red Wizards Rath Modar (formal) Red Wizards Red Wizards are the would-be magical overlords of Faerûn. Feared by the general public as evil
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tyrants, Red Wizards trade their magical inventions for steel, silk, and gold. As magical artificers of great skill, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards of Thay Red Wizards of Thay Stronghold Red Wizards Rath Modar (formal) Red Wizards Red Wizards are the would-be magical overlords of Faerûn. Feared by the general public as evil
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tyrants, Red Wizards trade their magical inventions for steel, silk, and gold. As magical artificers of great skill, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards of Thay Red Wizards of Thay Stronghold Red Wizards Rath Modar (formal) Red Wizards Red Wizards are the would-be magical overlords of Faerûn. Feared by the general public as evil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
massive yellow crystal (the dragon thinks it’s flattering, except for the tail)
6 A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
massive yellow crystal (the dragon thinks it’s flattering, except for the tail)
6 A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards
Rath Modar (formal)
Red Wizards are the would-be magical overlords of Faerûn.
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, they command high prices, and are not afraid to extend credit—for there are few who could survive an unpaid debt to these wizards.
Red Wizards
Rath Modar (formal)
Red Wizards are the would-be magical overlords of Faerûn.
number of designs focused on threats integral to the Tyranny of Dragons campaign. This includes explorations of well-known Forgotten Realms villains, like the Cult of the Dragon and the Red Wizards of Thay
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
refer to the Ythryn Lore table. If you get a result that’s come up before, roll again or choose a different result. Ythryn Lore d20 Lore
1 Ythryn was under the command of a lich named
Iriolarthas. He was obsessed with finding relics and magic from Faerûn’s ancient past.
2 Ythryn was governed by a group of eight arcanists known as the Wizards of the Ebon Star. Their names and faces
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
refer to the Ythryn Lore table. If you get a result that’s come up before, roll again or choose a different result. Ythryn Lore d20 Lore
1 Ythryn was under the command of a lich named
Iriolarthas. He was obsessed with finding relics and magic from Faerûn’s ancient past.
2 Ythryn was governed by a group of eight arcanists known as the Wizards of the Ebon Star. Their names and faces
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
HazlikHazlik The wizard Hazlik always stood one formula away from attaining his dreams. Raised among the merciless Red Wizards of Thay on the world of Toril, Hazlik steadily rose among the ranks of
those obsessive, treacherous spellcasters. Eager and encouraged to push past the weakness of mortality, he sought to discover hidden truths of magic and its command of reality. He obsessed over radical
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
HazlikHazlik The wizard Hazlik always stood one formula away from attaining his dreams. Raised among the merciless Red Wizards of Thay on the world of Toril, Hazlik steadily rose among the ranks of
those obsessive, treacherous spellcasters. Eager and encouraged to push past the weakness of mortality, he sought to discover hidden truths of magic and its command of reality. He obsessed over radical
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
over the railing reveals crates in that area. There are no ladders here to reach the high bookshelves. (The wizards who built this place used mage hand spells.) All the books appear to have blank covers
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 13: The Amber Temple A secret society of good-aligned wizards built the Amber Temple in the Balinok Mountains more than two thousand years ago. They needed a vault in which to contain the
hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldn’t prevent other evil creatures from learning the temple’s location. The wizards
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
over the railing reveals crates in that area. There are no ladders here to reach the high bookshelves. (The wizards who built this place used mage hand spells.) All the books appear to have blank covers
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
fractured memory. Each mural measures 10 feet by 10 feet and has a caption below it written in Draconic. The images are described below. Mural A This mural shows three wizards wearing strange hats and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painted frescoes line the walls deeper in the cave.
The wizards who escaped Zikzokrishka’s wrath used this cave as a scriptorium and hall of records. They recorded what they knew and continued their
fractured memory. Each mural measures 10 feet by 10 feet and has a caption below it written in Draconic. The images are described below. Mural A This mural shows three wizards wearing strange hats and
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
be an easy task. Szass Tam, a scheming lich in command of the malevolent Red Wizards of Thay, plans to amass an army in this area of the Western Heartlands. Ironspine Keep makes an ideal place to
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
be an easy task. Szass Tam, a scheming lich in command of the malevolent Red Wizards of Thay, plans to amass an army in this area of the Western Heartlands. Ironspine Keep makes an ideal place to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
. Crafting an amulet requires 1 week and costs 1,000 gp in components. A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
. Crafting an amulet requires 1 week and costs 1,000 gp in components. A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
mentally command its every action. If the crawling claw’s creator doesn’t command it, the claw follows its last command to the best of its ability.
Commands given to a crawling claw must be simple. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
mentally command its every action. If the crawling claw’s creator doesn’t command it, the claw follows its last command to the best of its ability.
Commands given to a crawling claw must be simple. A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
while the pestle and the mortar is within 5 feet of you, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its
action to verbally command the mortar to travel to a specific place or creature. You don’t need to know where your destination is, but it must be a specific destination—not just the nearest river or a red
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
while the pestle and the mortar is within 5 feet of you, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its
action to verbally command the mortar to travel to a specific place or creature. You don’t need to know where your destination is, but it must be a specific destination—not just the nearest river or a red
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
control of any investigation and to command the service of any guard or sentinel. Typically the Citadel leaves the daily chores of law enforcement (including the conflicts between the criminal
are elite soldiers used in the most dangerous military operations. The King’s Wands are wizards and sorcerers, serving the crown in all arcane matters. The headquarters of the Citadel is in the Ambassador Towers district of Middle Central, in Andith Tower. That structure also serves as the city jail.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creation of items such as earth elemental gems, rings of earth elemental command, and stones of controlling earth elementals. Elementals entering into the Material Plane here, whether by spell or other
druids and wizards of the Stoneheart Enclave. Elemental Healing Nomi Pathshutter is aware of Ogrémoch’s Bane and has made it her life’s work to protect elementals from its influence. She studies samples
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creation of items such as earth elemental gems, rings of earth elemental command, and stones of controlling earth elementals. Elementals entering into the Material Plane here, whether by spell or other
druids and wizards of the Stoneheart Enclave. Elemental Healing Nomi Pathshutter is aware of Ogrémoch’s Bane and has made it her life’s work to protect elementals from its influence. She studies samples
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
control of any investigation and to command the service of any guard or sentinel. Typically the Citadel leaves the daily chores of law enforcement (including the conflicts between the criminal
are elite soldiers used in the most dangerous military operations. The King’s Wands are wizards and sorcerers, serving the crown in all arcane matters. The headquarters of the Citadel is in the Ambassador Towers district of Middle Central, in Andith Tower. That structure also serves as the city jail.