Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'command would reveal'.
Other Suggestions:
command world revere
company world reveal
command world renewal
command would repeat
commune world reveal
Monsters
Candlekeep Mysteries
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
this way obeys to the best of its ability any command the dragon issues that isnât directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
Backgrounds
Guildmastersâ Guide to Ravnica
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
d6
Flaw
1
I like secrets so much that Iâm reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and empty pages. Holding a book while speaking its secret command word causes the bookâs text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
, deteriorate and become brittle if taken from the room. The secret door in the center of the west wall can be pulled open to reveal an empty room (area X29). The one in the center of the south wall can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
fastest way to reveal an itemâs properties. Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character
properties. The command word to activate a ring might be etched in tiny letters inside it, or a feathered design might suggest that itâs a ring of feather falling. Wearing or experimenting with an item can
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
is extraordinary, but learning a magic itemâs properties isnât automatic. The Identify spell is the fastest way to reveal an itemâs properties. Alternatively, you can focus on one magic item during a
a clue to its properties. The command word to activate a ring might be etched inside the band, or a feathered design might hint that itâs a Ring of Feather Falling. Wearing or experimenting with an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
is extraordinary, but learning a magic itemâs properties isnât automatic. The Identify spell is the fastest way to reveal an itemâs properties. Alternatively, you can focus on one magic item during a
a clue to its properties. The command word to activate a ring might be etched inside the band, or a feathered design might hint that itâs a Ring of Feather Falling. Wearing or experimenting with an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
end of the tunnel is a smaller door made of stone reinforced with adamantine (see the âDoors of Blingdenstoneâ sidebar). Fifteen-foot-high ledges in alcoves flank the door. The ledges are currently unguarded, and the stone door opens easily to reveal the caves of Inner Blingdenstone beyond.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gateâs command word
mirror is one of Halasterâs gates (see âGatesâ). Its rules are as follows: Speaking the proper command word while standing in front of the mirror opens the gate for 1 minute. Characters must be 11th level
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Crystal to reveal the swamp hidden beneath the magical forest. Then they must battle creatures from the Giant Necropolis Encounters table (see chapter 3) under the command of a mummy lord to claim the cure
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) transform into specters under Olanthiusâs command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Brysisâs four servants have arisen at her command as specters. If anyone touches or otherwise disturbs a sarcophagus, all four specters emerge from their sarcophagi, howling in fury, and attack. The
Strength check to reveal a 4-foot-square hole in the floor, and in the ceiling of a similarly sized chamber directly below this one (area 5). If the characters move the sarcophagus but leave the chamber
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
decides to test them. He issues a random command, determined by rolling on the Nezzarumâs Commands table, and judges them based on their consequent actions. If they fulfill his wishes, he seems pleased
; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Entering the Sanctum When the characters enter the sanctum, read or paraphrase the following: The doors of the lift open to reveal a massive sanctum built of obsidian stone. Two waterfalls of lava
following: This goblinoid figure is taller and broader than the other goblins youâve encountered, and a gnarled crystal has split his skull open to reveal his brain. He turns, eyes and veins glowing an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reveal this circleâs existence to outsiders unless absolutely necessary, and he never gives away its sigil sequence. VIZERAN'S TOWER: GENERAL FEATURES
The following features are found throughout the
levitate spell in effect, such that any creature that steps into the shaft (or that falls off the stairs) is suspended in midair. A creature that speaks the command word aluhalâkafion (âdescendâ) drops
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wearing ritual garb to pass.
2 Cast Slow on and aid in apprehending anyone who touches a cityâs prized relic.
3 Destroy a dam or bridge at the command of one bearing a rulerâs medallion
of office.
4 Obey whoever places a missing crest in its chest, then deactivate for a year.
5 Reveal a hidden passage to those who recite a leaderâs final words.
6 Watch for and do
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
forces it to reveal the gateâs command word, which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 11f. Arcane Locked Doors Muiral has cast
area 11. If the statue has no targets on its turn, it returns to its alcove and becomes inanimate until triggered again. It also returns to its alcove if the command word, âsleep,â is spoken in Abyssal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Reception and Audience Nethwatch Keep is under the command of Tharchion Eseldra Yeth. She has been tharchion of Lapendrar for nearly a century â long enough to have firsthand memories of the past
) check for each lie. (Donât reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Kandlekeep Dekonstruktion or entered the tower. He does, however, know the command word to bypass the arcane lock spell on the towerâs front door (âjeopardyâ), which he shares with the party. If asked about
persuaded his followers that the way to ascend in the hierarchy is to reveal that the higher-ups are not as capable of protecting the lore of Candlekeep as they should be. He dreams of delivering a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythrynâs lore, roll a d20 and
refer to the Ythryn Lore table. If you get a result thatâs come up before, roll again or choose a different result. Ythryn Lore d20 Lore
1 Ythryn was under the command of a lich named
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
they bump up against the shipâs hull, the figures reveal themselves to be two chaotic neutral vampirates (see Booâs Astral Menagerie) named Dorgio Dali and Vitalia Daggermore. These âsurvivorsâ of the
battle clamber onto the deck and ask to speak to the captain. They say theyâre looking for a new commission and are eager to serve. Krux wonât have them under his command, however, and orders that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
, they command high prices, and are not afraid to extend creditâfor there are few who could survive an unpaid debt to these wizards.
Red Wizards
Rath Modar (formal)
Red Wizards are the would-be magical overlords of Faerûn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Reception and Audience Nethwatch Keep is under the command of Tharchion Eseldra Yeth. She has been tharchion of Lapendrar for nearly a centuryâlong enough to have firsthand memories of the past
) check for each lie. (Donât reveal the DC of this check.) Feel free to introduce additional modifiers based on specific arguments the characters present and their overall behavior. Sincere (or at least
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fabric with red stitching, Verityâs bag of holding functions the same as a standard bag of holding in every way but one: to remove any items from the bag, the holder must say the command word, âhyacinth
bag of holding, she doesnât provide them with the command word. Verityâs Map The map Verity gives to the characters is a hand-drawn floor plan of the casino and the employee-only areas, as shown in map
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice
one of your attacks when you take the Attack action to command the beast to take the Beastâs Strike action. If you have the Incapacitated condition, the beast acts on its own and isnât limited to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bit of useful information as a show of good faith. If asked about the adamantine rods, the sibriex claims to have seen all nine rods in the wreck of a crashed flying fortress. The sibriex wonât reveal
components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
pass-phrase, the second golem attacks. Only a cloud giant can command the golems to return to their posts once activated. 6B. Gate Towers These two gate towers are not the same height. The one to the
.
Each ballista has AC 10, hp 50, and immunity to poison and psychic damage. Tower Interiors A large trapdoor in the roof of each tower can be pulled open to reveal a staircase of ice that hugs the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
telling the heroes where they can find Arcturiaâs spellbook (area 40b) and phylactery (area 40c), as well as the command word to reveal the bookshelves in area 40b. It also gives them a flat, 6-inch-long
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the casterâs side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells reveal information, whether in the
harmless creature, bolster the strength of an ally, make an object move at the casterâs command, or enhance a creatureâs innate healing abilities to rapidly recover from injury.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-phrase, the second golem animates and attacks. Only a cloud giant can command the golems to return to their posts once activated. 6B. Gate Towers These two gate towers are not the same height. The one to
damage.
Each ballista has AC 10, hp 50, and immunity to poison and psychic damage. Tower Interiors A large trapdoor in the roof of each tower can be pulled open to reveal a staircase of ice that hugs the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, magical or not, to reach areas V4 and V5. The character who bonded with the golem can command it to use its sapphire to break the seal and open the door. If the golem is instructed to open the door
, read the following boxed text aloud to describe this event: The golemâs chest opens to reveal its sapphire heart. Blue light bursts from the gem and hits the double door. The symbols on the doors glow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the adventurersâ arrival, the hags prepared this magical feast and instructed Mister Threadneedle to lay it out. The scarecrow attacks the characters only if they attack first, or if the hags command
gains benefits and suffers detrimental effects based on what is consumed. Do not reveal detrimental effects to the players until those effects come into play. Roast Boar: The character feels stronger and






