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Returning 35 results for 'commands removal gods to her response'.
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command removal gods to her response
Magic Items
Dungeon Master’s Guide
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and
summoned spirits attack you.
If you meet the requirement, they are Friendly to you and your allies and follow your commands.
1d100
Horn Type
Spirits
Requirement
01–40
Horn of
Spells
Player’s Handbook
. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell
spell’s level Bludgeoning damage.
Reactions
Berserk Lashing (Clay Only). Trigger: The spirit takes damage from a creature. Response: The spirit makes a Slam attack against that creature if
Magic Items
Waterdeep: Dungeon of the Mad Mage
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They
simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Classes
Xanathar's Guide to Everything
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
the Gods
6th
Empowered Healing
14th
Otherworldly Wings
18th
Unearthly Recovery
Classes
Xanathar's Guide to Everything
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
the Gods
6th
Empowered Healing
14th
Otherworldly Wings
18th
Unearthly Recovery
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
.
While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Life is a blessing from the gods, after
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
Horn of Valhalla
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or
, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
classes
and fit for use.
Since arcane magic is strong enough to challenge the gods, divine beings of this domain, such as the Arch Seraph Empyreus, demand magic-using mortals are kept in check. Most zealots root out all arcanists, while some strike fragile truces when complete removal isn’t feasible.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
commands to the severed heads to wake Hruggek if any danger threatens him.
Bugbears admire the qualities of both brothers. Because of Hruggek, they consider bravery and physical superiority to be their
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances. Fallen Angels. An angel’s moral compass grants it a sense of infallibility that can
are destroyers too, and their appearance portends doom as often as it signals hope. Shards of the Divine. Angels are formed from the astral essence of benevolent gods and are thus divine beings of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances. Fallen Angels. An angel’s moral compass grants it a sense of infallibility that can
are destroyers too, and their appearance portends doom as often as it signals hope. Shards of the Divine. Angels are formed from the astral essence of benevolent gods and are thus divine beings of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
and false memories. Such revelations can play out in your adventures narratively at any pace you desire. Gradual Recovery. Lost memories might gradually reveal themselves in response to events in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
members of the Covenant have learned the blood of a deity is needed to revitalize the soil of the Ribbon and stave off potential famine across Godsbreath. In response, the gods are becoming more active, shoring up their power to avoid becoming this necessary sacrifice.
Legends of Godsbreath Most people in Godsbreath worship one or more of the Covenant gods, who worked together to bring the first folk to this new land. Over long generations since, these deities have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
members of the Covenant have learned the blood of a deity is needed to revitalize the soil of the Ribbon and stave off potential famine across Godsbreath. In response, the gods are becoming more active, shoring up their power to avoid becoming this necessary sacrifice.
Legends of Godsbreath Most people in Godsbreath worship one or more of the Covenant gods, who worked together to bring the first folk to this new land. Over long generations since, these deities have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
and false memories. Such revelations can play out in your adventures narratively at any pace you desire. Gradual Recovery. Lost memories might gradually reveal themselves in response to events in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities. It wasn’t until mortals trusted the gods to act on their behalf, in response to sacrifices and prayers, that the gods took shape from the dream-substance of Nyx. Worship remains crucial to the
Worship The idea of the existence of gods, as it grew in popularity among the mortals of Theros, didn’t bring the gods into being by itself. Mortal reverence and worship turned universal ideas into
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
casters are pure and fit for use.
Since arcane magic is strong enough to challenge the gods, divine beings of this domain, such as the Arch Seraph Empyreus, demand magic-using mortals be kept in check
. Most zealots root out all arcanists, while some strike fragile truces when complete removal isn’t feasible.
Level 3: Inquisition Domain Spells Your connection to this divine domain ensures you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities. It wasn’t until mortals trusted the gods to act on their behalf, in response to sacrifices and prayers, that the gods took shape from the dream-substance of Nyx. Worship remains crucial to the
Worship The idea of the existence of gods, as it grew in popularity among the mortals of Theros, didn’t bring the gods into being by itself. Mortal reverence and worship turned universal ideas into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarven Deities The gods of the dwarves are a pantheon, or clan, collectively known as the Morndinsamman. Forge Father and Revered Mother Moradin, the Soulforger, leads the dwarven gods. Known as
, Berronar Truesilver, goddess of hearth and home, of honesty and faithfulness, and of oaths, loyalty, and honor. Gods of Battle Clangeddin Silverbeard is the dwarven god of war and valor. Gorm Gulthyn, also
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarven Deities The gods of the dwarves are a pantheon, or clan, collectively known as the Morndinsamman. Forge Father and Revered Mother Moradin, the Soulforger, leads the dwarven gods. Known as
, Berronar Truesilver, goddess of hearth and home, of honesty and faithfulness, and of oaths, loyalty, and honor. Gods of Battle Clangeddin Silverbeard is the dwarven god of war and valor. Gorm Gulthyn, also
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hordes of creatures overran this fledgling world, waging war on the dragons and colonizing the realm in the names of their gods. Bahamut and Tiamat were defeated, and Sardior disappeared. Sometime after
the destruction of the First World, Tiamat carved out a lair in Avernus, the first layer of the Nine Hells, where she commands a fearsome legion of followers. She maintains a courteous relationship
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Valhalla Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron) You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear
berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hordes of creatures overran this fledgling world, waging war on the dragons and colonizing the realm in the names of their gods. Bahamut and Tiamat were defeated, and Sardior disappeared. Sometime after
the destruction of the First World, Tiamat carved out a lair in Avernus, the first layer of the Nine Hells, where she commands a fearsome legion of followers. She maintains a courteous relationship
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Horn of Valhalla Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron) You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear
berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Valhalla Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron) You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear
berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Horn of Valhalla Wondrous item, rare (silver or brass), very rare (bronze), or legendary (iron) You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear
berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Horn of Valhalla Wondrous Item, Rare (Silver or Brass), Very Rare (Bronze), or Legendary (Iron) You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
the sudden removal of their character upsetting. If taking a character out of play will be too upsetting for the player, use the option that allows the player to play the same character. Before their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
the sudden removal of their character upsetting. If taking a character out of play will be too upsetting for the player, use the option that allows the player to play the same character. Before their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three