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Returning 35 results for 'commands wakened riding'.
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Magic Items
Dungeon Master’s Guide
the creature, the figurine doesn’t become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
end of another creature’s turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
Monsters
Dragonlance: Shadow of the Dragon Queen
his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn’t provoke opportunity attack;opportunity
level)
1/day: banishment (cast at 6th level)
Word of Death (1/Day). Soth points at a creature he can see within 60 feet of himself and magically commands it to die. The target must make a DC 19
Magic Items
Bigby Presents: Glory of the Giants
.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions
up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it
, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Sprite, Wolf
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but
functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. WYVERN RIDING AND CASTLE CATCHING
The wyverns in the stable (area 3) are trained to
carry up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
The wyverns in the stable (area 3) are trained to carry
up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character can
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
The wyverns in the stable (area 3) are trained to carry
up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. WYVERN RIDING AND CASTLE CATCHING
The wyverns in the stable (area 3) are trained to
carry up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lies in wait. An array of lesser commanders supports Kansaldi’s operations, including her trusted adviser, Belephaion (detailed in chapter 6), and the dragonnel-riding ace known as Red Ruin (see
reveal details about Kansaldi, primarily her fanatical devotion to the Dragon Queen, the fear and respect she commands from her troops, her tactical prowess, and her signature crimson eye. More details on Kansaldi appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lies in wait. An array of lesser commanders supports Kansaldi’s operations, including her trusted adviser, Belephaion (detailed in chapter 6), and the dragonnel-riding ace known as Red Ruin (see
reveal details about Kansaldi, primarily her fanatical devotion to the Dragon Queen, the fear and respect she commands from her troops, her tactical prowess, and her signature crimson eye. More details on Kansaldi appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
also follow the characters’ commands. A character’s mount acts on its rider’s turn. If a character lands and dismounts on the Pedestal of Judgment, their mount takes to the sky during the next round
, circling the platform until called. Fighting the Brightguard If the characters seek to free Afsoun, the shadows overhead are the pari Artavazda and two Brightguard knights riding two pegasi. They
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
also follow the characters’ commands. A character’s mount acts on its rider’s turn. If a character lands and dismounts on the Pedestal of Judgment, their mount takes to the sky during the next round
, circling the platform until called. Fighting the Brightguard If the characters seek to free Afsoun, the shadows overhead are the pari Artavazda and two Brightguard knights riding two pegasi. They
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed
magically commands it to die. The target must make a DC 19 Constitution saving throw, taking 100 necrotic damage on a failed save or half as much damage on a successful one. If this damage reduces
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft
for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.
Narzugon riding a Nightmare
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed
magically commands it to die. The target must make a DC 19 Constitution saving throw, taking 100 necrotic damage on a failed save or half as much damage on a successful one. If this damage reduces
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and must respond to summons and commands from the wearer of the spurs. Narzugon
Medium fiend (devil), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft
for 24 hours.
Healing (1/Day). The narzugon, or one creature it touches, regains up to 100 hit points.
Narzugon riding a Nightmare
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
lizards (see the end of chapter 8 for statistics), and Aljanor rides behind Velgor. Ryzliir commands a force of six drow warriors, twelve bugbear slaves, and sixty goblin slaves. If all the drow are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
lizards (see the end of chapter 8 for statistics), and Aljanor rides behind Velgor. Ryzliir commands a force of six drow warriors, twelve bugbear slaves, and sixty goblin slaves. If all the drow are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
at the end of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to
himself and magically commands it to die. The target must make a DC 19 Constitution saving throw, taking 100 necrotic damage on a failed save, or half as much damage on a successful one. If this damage
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
at the end of another creature’s turn. Soth regains spent legendary actions at the start of his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to
himself and magically commands it to die. The target must make a DC 19 Constitution saving throw, taking 100 necrotic damage on a failed save, or half as much damage on a successful one. If this damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters can be filled by crew members, who have a +3 bonus to any ability checks made in this section. Riding out the storm takes place as three distinct events that play out over a few minutes. Event
. Have the captain make a DC 14 Charisma (Intimidation or Persuasion) check to steady the crew and prepare them for the pilot’s commands. Pilot. Have the pilot attempt a DC 13 Dexterity check to chart a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters can be filled by crew members, who have a +3 bonus to any ability checks made in this section. Riding out the storm takes place as three distinct events that play out over a few minutes. Event
. Have the captain make a DC 14 Charisma (Intimidation or Persuasion) check to steady the crew and prepare them for the pilot’s commands. Pilot. Have the pilot attempt a DC 13 Dexterity check to chart a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Floor If the ogres above or below him sound the alarm, Blagothkus cannot be surprised. The walls of this room are sculpted with icy murals depicting cloud giants riding giant birds. An enormous bed
) aren’t the only inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
third day of your journey, you spot nine very thin and lightly armored humans riding giant vultures. They land atop the cloud, whereupon the humans dismount. All the riders wear steel helms that cover
combat, Amarath releases the invisible stalker and commands it to attack the cult’s enemies. Treasure Amarath’s “smiling bag” is actually a bag of holding. The bag becomes empty once the invisible