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                        Returning 18 results for 'commit warrior reflect'.
                    
                
                        
                            
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
                                                
                                            
                                                
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     reflect the agenda, sentiment, or philosophy of oneâs order.
KNIGHTLY ORDERS OF FAERĂN
Many who rightfully call themselves âknightâ earn that title as part of an order in
                                                
                                            
                                                
                                                    Ă»n who hear the word âknightâ think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else. The new totem warrior options
                                                
                                            
                                                
                                                     are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarianâs ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to commit evil acts in Krokulmarâs service. Acting under Krokulmarâs control, Markos visited one of his peers, a sage named Vasil Talistrome. Markos incapacitated Vasil and stole The Celestial Codex
                                                
                                            
                                                
                                                     perform one of these rituals to bind a fragment of Krokulmar to the Material Plane. Without any knowledge of the profane entity influencing Markos, Vasil Talistrome hired a warrior named Elra Lionheart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )  Orc Bonds  d6 Bond   1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
                                                
                                            
                                                
                                                     commit great deeds in battle. 4 To avenge Gruumsh, I will kill every elf I see. 5 I will seek and destroy those who murdered my tribe. 6 I owe my survival to a non-orc.  Orc Flaws  d6 Flaw   1 I have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Circle of the Moon or the Circle of the Shepherd (from Xanatharâs Guide to Everything), often assuming the form of dinosaurs. You could also reflect a strong bond to spirits by playing a warlock with
                                                
                                            
                                                
                                                     an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanatharâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     to their way of life. Zhentarim bonds of oath and honor hold the network together and galvanize its members in united purpose. More importantly, those bonds reflect the pattern of tight control that
                                                
                                            
                                                
                                                     the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface â knowing that such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knightâs ideal not to reflect the agenda
                                                
                                            
                                                
                                                     organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of FaerĂ»n who hear the word âknightâ think of a mounted warrior in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     a bond of loyalty, gratitude, or love. You can delegate decisions about an NPCâs actions to one of the players, especially in combat, but you can override the playerâs decisions to reflect the NPCâs
                                                
                                            
                                                
                                                    , but they canât be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesnât usually chat or engage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     based on their contents.
  
 A2: Guard Nook   Sam Keiser   
   A small, bipedal reptile stands guard in this nook.
  A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
                                                
                                            
                                                
                                                    â recommendation.
 
   Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     is a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
                                                
                                            
                                                
                                                     meditation that preceded it, Melandrach considered the Retreat a rash decision, and he is understandably hesitant to commit to any sudden course of action. During meetings of the council, Melandrach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
                                                
                                            
                                                
                                                     meditation that preceded it, Melandrach considered the Retreat a rash decision, and he is understandably hesitant to commit to any sudden course of action. During meetings of the council, Melandrach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     is a stern warrior dedicated to discipline and results. Having risen through the ranks of the Flaming Fist by the might of his blade and the sharpness of his wits, he sometimes lacks sophistication and
                                                
                                            
                                                
                                                     meditation that preceded it, Melandrach considered the Retreat a rash decision, and he is understandably hesitant to commit to any sudden course of action. During meetings of the council, Melandrach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     slipped past the basilisk can use the mirror to reflect the basiliskâs gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     along whatever of his valuables he could salvage and carry here. 5. Community Quarters In this large area are housed a fire giant warrior, three fire giant servants (use the hill giant statistics, plus
                                                
                                            
                                                
                                                     that hold clothing and four giantsâ bags. Bits of gear, eating utensils, and odds and ends are scattered about the place too. Treasure. The fire giant warrior has 200 gp in his bag, and the other three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     a glyph key attuned to this zone. The deathlock wightâs key is also attuned to all the zones in the Ooze Grottos. White Gate. The exit to the north has a white gate that connects with the Warrior
                                                
                                            
                                                
                                                     four open archways that lead into this chamber. The four stones at the corners of each arch pulse with white light. The walls in this vast space areset with panels of copper that reflect the lights
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inset with dark stones that reflect the chamberâs dim blue light.
 If the characters look into the chamber without interrupting the ritual taking place, read: Glowing symbols and strange designs are
                                                
                                            
                                                
                                                     warrior looms above a normal-sized sahuagin who swims submissively before her. The large one has four arms, and one of its hands holds a single gold earring, which she shakes at the cowering sahuagin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     storing them in their lairs. A metallic dragonâs treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other
                                                
                                            
                                                
                                                     cause no undeserved harm to other sentient beings. They donât take it upon themselves to root out evil, as gold and bronze dragons do, but they will gladly oppose creatures that dare to commit evil acts
                                                
                                            
                                        






