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Returning 30 results for 'common conquest'.
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command conquest
Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
Monsters
Bigby Presents: Glory of the Giants
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
Monsters
Bigby Presents: Glory of the Giants
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Broad Spectrum With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Broad Spectrum With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Hobgoblin Hobgoblins are cunning, disciplined warriors who crave conquest. They impose a strict military hierarchy and are often found in the company of goblins and bugbears. Hobgoblin
Medium
10 (+0)
CHA
9 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Martial Advantage. Once per turn, the hobgoblin can deal an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil Traits Common traits among devils include the following: Charm. Devils are consummate charmers. Like humans, some are better at it than others. The good ones savor the exchange of pleasantries
devil as it plots its conquest or corruption of a soul. This allows for winding schemes that are rarely what they seem on the surface. For minor devils, a simple acceptance of an evil gift is enough
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cover its surface — some written in Common and others etched in jagged cuneiform.
The tablet is a proclamation from an Omuan queen to her rivals in Mezro. The Mezroans couldn’t read the Omuans’ native
script, so the tablet contains the same message written both in Common and Old Omuan. It reads, “Queen Napaka proclaims that the free people of Omu fear nothing. Brave new gods protect us, as Ubtao
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
(+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP)
Amphibious. The merfolk
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Antonio José manzanedo Shattering the enemy’s defenses, an ancient
blue dragon leads its armies in conquest Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP
+4
Wis 17 +3 +10
Cha 25 +7 +7
Skills Perception +17, Stealth +7
Immunities Lightning
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Dezmyr’s Chambers Dezmyr dwells here, plotting the conquest of Waterdeep and the destruction of her family’s ancient enemies. 38a. Memento Mori Tapestry. A large tapestry depicting the city of
points. She has the locate creature spell prepared instead of banishment. She speaks Abyssal, Common, and Deep Speech. Secret Door. Set into the east wall, north of the fresco of Dezmyr on horseback, is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
, exhaustion, frightened, poisoned
Senses passive Perception 17
Languages Common
Challenge 11 (7,200 XP) Proficiency Bonus +4
Heatsink. When Glaive takes cold damage, her Overdrive immediately
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
distance. This long-lost god may have been Maglubiyet’s first conquest and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as
darkvision 60 ft. passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Actions
Multiattack. The norker makes one mace and one bite attack.
Bite. Melee Weapon Attack: +3 to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resilient sphere spell prepared instead of banishment. He has these racial traits: He speaks Common, Dwarvish, Infernal, Terran, Troglodyte, and Undercommon. His walking speed is 25 feet, and he has
visage of Deepking Horgar Steelshadow V on one side, the mind flayer skull symbol of Deep Duerra (the duergar god of conquest and psionics) on the other, and a Dwarvish motto on the rim that translates as “As low as we can go.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
abandoned village ripe for conquest while leaving its defenses more or less intact. Kella isn’t alone. The morning after the cloud giants attacked, a flying snake carrying a message from her Zhent
associates arrived. The snake belongs to Xolkin Alassandar (see the “Seven Snakes” section), and it now coils around Kella’s left arm. Its message is scrawled in Common on a strip of parchment in Kella’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
on the thirst for violence and conquest that propels the fey to war. These plants become needle lords—ogre-shaped masses of thorny vines covered with long, cruel needles that pierce flesh. A needle
first opportunity, as it believes that only one creature can claim dominion over a forest. Who are we to presuppose that what is taken as common or normal is indeed the natural resting place of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. Attuning to the Hand. To attune to the hand, you must press it against the stump
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of Ysgard: creatures slain on that plane return to life the next dawn. Thus
)
Skills Survival +8, Perception +8
Senses darkvision 60 ft., passive Perception 18
Languages Common, Giant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Death Curse. When the fensir starts its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in a common room for 2 SP per night or secure a private room for 5 SP per night. A luxury suite costs 2 GP per night.
Grand Citadel A many-towered fortress looms above all quarters of the city from
name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The city’s constable—who serves as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pregnancy interfere with her work: the destruction of House Auvryndar and the conquest of Undermountain. A string of military defeats has left Erelal in no mood to entertain visitors, and her brother
Auvryndar have made her despondent. Drivvin is a drow archmage, with these changes: He is neutral evil. He has these racial traits: He speaks Abyssal, Common, Dwarvish, Elvish, Goblin, and Undercommon. He
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area as a common room and barracks. Any character who attempts to approach quietly must make a successful DC 14 Dexterity (Stealth) check or be spotted by the goblins in the lower portion of the cave
(+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Str +3, Con +3
Skills Perception +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to hear something other than the same tales of conquest Vrakir’s armies always tell. A character who succeeds on a DC 15 Charisma (Performance) check can command Kalimrax’s rapt attention for up to 1
for their intrusion and succeed on a DC 20 Charisma (Deception or Persuasion) check, the erinyes try to capture the characters for questioning. B16: Common Room This room is furnished with two long
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
its ancient campaigns of conquest, preferably at the head of a fire giant army. Cradle of the Fire Scion Gargantuan Elemental, Typically Lawful Evil
Armor Class 20 (natural armor)
Hit Points 555
, creating one or more of the following effects: Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion. Desertification. Precipitation is almost nonexistent within 6






