Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'common of staff'.
Magic Items
Dungeon Master’s Guide
This wooden staff has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of yourself
, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would
Magic Items
Dungeon Master’s Guide
If you place a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this staff while holding it, the object floats an inch from the staff&rsquo
;s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Magic Items
Dungeon Master’s Guide
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following
seagull’s cry, an owl’s hoot, or an eagle’s shriek.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Staff of Birdcalls
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Xanathar's Guide to Everything
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out
cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Staff of Flowers
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Xanathar's Guide to Everything
This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from
the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.
The staff
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
or deck of cards, a set of common clothes, and a pouch containing 10 gp
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose
bearer
8
Support staff (cook, blacksmith, or the like)
FEATURE: MILITARY RANK
You have a military rank from your career as a soldier. Soldiers loyal to your former military
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
determine your role:
d8
Specialty
1
Officer
2
Scout
3
Infantry
4
Cavalry
5
Healer
6
Quartermaster
7
Standard bearer
8
Support staff (cook
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Staff of Adornment Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats
an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Adornment Staff, Common If you place a Tiny object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of this staff while holding it, the object
floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Flowers Staff, Common This wooden staff has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or
soil within 5 feet of yourself, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Staff of Flowers Staff, common This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil
within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of Birdcalls Staff, Common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to
cry, an owl’s hoot, or an eagle’s shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Conceptopolis Staff of Charming, Staff of Fire
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Staff of Birdcalls Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create
hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Animated Staff Light. Wax candles in stone holders light the room.
Furnishings. In the middle of the room, a wooden chair faces a small wooden table upon which rests a game board topped with
painted figurines.
Staff. Floating next to the table is a 5-foot-long staff made of chiseled ice.
Ezzat animated a staff of frost and imbued it with sentience. Because of the alterations made to it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ringlerun Ringlerun became an adventurer to better satisfy his craving for arcane knowledge. One of his adventures took him into an underwater tomb, where he tricked a marid into surrendering a staff
of power. This staff greatly increased Ringlerun’s capabilities and made him the envy of many rival spellcasters. Ringlerun has a good heart, but he’s easily distracted by intellectual pursuits. He
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Arcana Tables Arcana—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–07 Candle of the Deep 08–10 Cloak of Billowing 11–13 Cloak of Many Fashions 14–15 Clothes of Mending
Potion of Comprehension 56–58 Pot of Awakening 59–60 Prosthetic Limb 61–64 Rival Coin 65–66 Rope of Mending 67–68 Ruby of the War Mage 69–82 Spell Scroll (cantrip or level 1 spell) 83–84 Staff of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Perception 11
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The
staff of power in the possession of his most hated foe, Ringlerun (described later in this appendix). Alignment. Chaotic evil. Personality Trait. “All who hear my name should tremble in fear!” Ideal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(+2)
CHA
17 (+3)
Saving Throws Wis +4, Cha +5
Skills Deception +5, Intimidation +5, Nature +3, Persuasion +5
Senses passive Perception 12
Languages Common, Elvish
Challenge 2 (450
XP) Proficiency Bonus +2
Special Equipment. Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1
Skills Nature +4, Stealth +5
Gear Component Pouch
Senses Passive Perception 13
Languages Bullywug, Common, Sylvan
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The bullywug can
breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Actions
Multiattack. The bullywug makes two Bog Staff
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Minor Items, Common Item Type Attune? Armor of gleaming Armor No Bead of nourishment Wondrous item No Bead of refreshment Wondrous item No Boots of false tracks Wondrous item No Candle of the deep
) Scroll No Spell scroll (1st level) Scroll No Staff of adornment Staff No Staff of birdcalls Staff No Staff of flowers Staff No Talking doll Wondrous item Yes Tankard of sobriety Wondrous item No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Imbued Wood Focus Wondrous item, common (requires attunement) An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you’re a spellcaster, you can use this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
every few seconds (see “Morphing Statue” below).
Cassiok and Pet. Facing the statue with its back to the rest of the room is a black-robed creature (Cassiok Shadowdusk) leaning heavily on a staff
. Although his head remains human, his body is that of a giant beetle that walks on its hind legs. Cassiok is an archmage, with these changes: He is a chaotic evil aberration who speaks Common, Deep Speech
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Imbued Wood Focus Wondrous item, common (requires attunement) An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you’re a spellcaster, you can use this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10(+0)
WIS
14(+2)
CHA
13(+1)
Skills Animal Handling +4, Nature +2, Perception +4
Senses passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP
: bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.
Actions
Multiattack. The horncaller makes two melee attacks with its staff and uses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Save Int 12 +1 +1 Wis 16 +3 +3 Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2
(XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
twisted gray wooden staff that can be ridden like a flying broom and that augments the hag’s magic. Bheur hags are attracted to selfish actions inspired by deadly cold, such as murdering a traveler for a
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP) Proficiency Bonus +3
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters find the common room lightly obscured, filled with swirling mist. The haze makes the area feel like it’s full of fog and floating on a stormy sea. Staff and other patrons who’ve stumbled out of
to a calm night. Then shouts ring out, shattering the peace. Someone’s calling for help!
The characters can tell the shouts are coming from the inn’s common room. Following the sound, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
common magic item to which anyone can attune. While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within
usher, Halastree, greets them and leads them to area 6a. Halastree is an awakened tree whose trunk Wyllow carved in the likeness of Halaster. It speaks Common and is exceptionally polite. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the
pack breaks through windows and terrifies the staff. (It’s all the better if the characters are eating a meal there themselves). The monsters single-mindedly pursue the characters and fight until one is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Fire, Lightning, Thunder
Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12
Languages Common, Slaad; telepathy 60 ft.
CR 8 (XP 3,900; PB +3)
Traits
Magic Resistance. The
Multiattack. The slaad makes three Chaos Staff attacks.
Chaos Staff. Melee or Ranged Attack Roll: +7, reach 10 ft. or range 60 ft. Hit: 8 (1d8 + 4) Force damage. Until the start of the slaad’s next
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Common, Draconic, Infernal, Primordial, Thayan
Challenge 6 (2,300 XP)
Special Equipment. Rath has a staff of fire, and three spell scrolls of dimension door, feather fall, and fireball
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Immunities charmed, exhaustion, poisoned
Senses passive Perception 16
Languages Common, Draconic, Elvish
Challenge 21 (33,000 XP) Proficiency Bonus +7
Ear of the Chosen. Whenever a creature on the
can choose to succeed instead.
Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other than Alustriel, the Staff of Silverymoon is a Staff
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, frightened, poisoned, stunned, unconscious
Senses darkvision 60 ft., passive Perception 17
Languages Common, Infernal
Challenge 15 (13,000 XP) Proficiency Bonus +5
Halo of Pestilence. The
choose to succeed instead.
Actions
Multiattack. The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.
Blight Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advantage on saving throws against being frightened. He speaks Common and Halfling, and he knows thieves’ cant. Development If the characters defeat Roscoe or slip past him, they can make their way up
into the hostel, which caters to a mostly halfling clientele. With none of the other Shard Shunners currently present, the characters are greeted warmly by staff and patrons, who point them in the direction of the nearest bathhouse.






