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Returning 35 results for 'common railing gar to have reason'.
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Monsters
Curse of Strahd
attack.
Brothers and Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Monsters
Baldur’s Gate: Descent into Avernus
struggled in performing his duties, finding his hands tied at every turn by both overt and invisible bureaucracy. Despite this, he's been a voice of reason and common sense on the Council of Four — if
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Backgrounds
Guildmasters’ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing
Backgrounds
Baldur’s Gate: Descent into Avernus
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
Backgrounds
Baldur’s Gate: Descent into Avernus
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath
that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
, in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
Hermit
Legacy
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Backgrounds
Player’s Handbook (2014)
case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your
Tortle
Legacy
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Species
The Tortle Package
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
times in its life.
Tortles don’t have surnames or family names.
Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Tortle Names Tortles prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might
change its name a dozen times in its life. Tortles don’t have surnames or family names. Male and Female Names: Baka, Damu, Gar, Gura, Ini, Jappa, Kinlek, Krull, Lim, Lop, Nortle, Nulka, Olo, Ploqwat, Quee, Queg, Quott, Sunny, Tibor, Ubo, Uhok, Wabu, Xelbuk, Xopa, Yog
Kobold
Legacy
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Species
Volo's Guide to Monsters
erect a railing or a wall that prevents them from falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature.
Those of other humanoid
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Firbolg
Legacy
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Reason for Adventuring
1
Outcast for murder
2
Outcast for severely damaging home territory
3
Clan slain by invading humanoids
4
Clan slain by a dragon or demon
5
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plan to use the kraken’s blood—or if they did learn his plan, but never told Fhenimore and Whymsee about it. Regardless of the reason, the kraken priests are not alarmed or on guard when Gar
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, Common
Challenge 15 (13,000 XP)
Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a
Gar Shatterkeel Gar Shatterkeel
Medium humanoid, neutral evil
Armor Class 17 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft., swim 30 ft.
STR
16 (+3)
DEX
16 (+3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
can immerse themselves. Water cultists prize water-breathing magic and seek it out for no other reason than to spend hours meditating underwater. Few cultists gain any profound insights from these
exercises. Prophet of Water The former sailor Gar Shatterkeel leads the Crushing Wave cult. He wields the elemental weapon Drown, a trident imbued with the essence of Olhydra, Princess of Evil Water. Gar
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mother. At the moment, neither is interested in listening to reason. Gammon clumsily collides with a random character, bounces off them, and falls to the ground. A moment later, Lamai catches up and
attempts to yank the green onions from Gammon’s hands while railing at him. A character can separate the squabblers by intervening physically and succeeding on a DC 12 Strength (Athletics) check or by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
depends on why the characters are here and how they approach. Peaceful Approach If the characters approach openly and politely ask for admittance for almost any plausible reason, the cultists welcome
them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Resistances cold
Senses passive Perception 14
Languages Aquan, Common
Challenge 9 (5,000 XP), or 13 (10,000 XP) with lair actions
Amphibious. Gar can breathe air and water.
Legendary Resistance
)
CHA
16 (+3)
Skills Deception +5, Religion +2, Stealth +2
Senses passive Perception 10
Languages Aquan, Common
Challenge 2 (450 XP)
Spellcasting. The priest is a 5th-level
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, Modron, Celestial, Infernal, Abyssal, and Primordial. Modrons in the Caboose The duodrone attendant who punched the characters’ tickets has another function aboard the train: making minor
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
underwater morgue. Most of them are dressed in uniforms common among surface-dwellers traveling at sea.
For the most part, the corpses are unmarred. Some bear the odd bump, bruise, or scrape, but it’s
obvious that wasn’t the source of their demise. A successful DC 12 Wisdom (Medicine) check allows a character to recognize that these sailors died by drowning. Development When he arrived, Gar
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
on their knowledge of scrivening and symbology as expressed in the symbol spell. The multiple choice portion of the Exam focuses on identifying common surfaces used for inscribing symbol glyphs. The essay portion then requires students to reason out how best to avoid the effects of a symbol spell.
Kenku
Legacy
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Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
economic power. Rakes and bravos are common throughout the cities of the Flanaess. A Swashbuckler can thus originate from almost any city, but among the Rhennee in particular, Swashbucklers are common. As travelers along waterways, they have learned that a quick, mobile approach to combat works best.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
produce a child, and for this reason such unions are forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline. No two aberrant
hurt by it. This factor has led to the general superstition that people with aberrant dragonmarks are dangerous. Aberrant marks are feared for another reason, too. Long ago, aberrant marks were more
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
common actions that a creature takes in combat are melee and ranged attacks. See Making an Attack in the Basic Rules for how attacks work. Any damage or other effects that occur as a result of an
attack hitting a target are described here. As the DM, you can use the average damage or roll the damage; for this reason, both the average damage and the die expression are presented. For example, if a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ranged Attacks The most common actions that a creature will take in combat are melee and ranged attacks. These can be spell attacks or weapon attacks, where the “weapon” might be a manufactured item or a
rolling the damage; for this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage or you can roll 1d8 to determine the damage.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) have come to Westwood. They forcibly evicted bandits from the innermost woodcutters’ camps, then camped there themselves to explore and hunt in Westwood. Reason to Visit. The Elk tribe and the
adventurers have common enemies: the elemental cults. Although characters will be hard-pressed to win the barbarians’ trust, they can pry useful information out of them. The Elk hunters know the Sumber
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ranged Attacks The most common actions that a creature will take in combat are melee and ranged attacks. These can be spell attacks or weapon attacks, where the “weapon” might be a manufactured item or a
this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage, or you can roll 1d8 to determine the damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventuring group that has a powerful backer as a patron has a clear place in the world, access to additional resources, and a reason to work together in pursuit of a common cause.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
No Room at the Inn After a miserably wet, cold day that promises to become an even wetter, freezing night, the caravan arrives at a large inn. Upon entering the warm, comfortable common room to make
arrangements for the night, the embarrassed innkeeper tells the characters that the entire inn is sold out; all the private rooms are taken and the common room is reserved for a private party. The