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Returning 35 results for 'common ranging glory to have reluctance'.
Monsters
Strixhaven: A Curriculum of Chaos
assist the living.
Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety of roles for numerous individuals, ranging from research colleagues to martial
tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s mascots.
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition. If the target has the prone condition, the lion can make another Rend attack against it as a bonus action.Roughly twice the size of a common lion, a
spotted lion has a dusky coat and mane, both speckled with charcoal-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoth;mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
Monsters
Fizban's Treasury of Dragons
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
Monsters
Fizban's Treasury of Dragons
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Human
Legacy
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Elf
Legacy
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Species
Basic Rules (2014)
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral Plane, they send raiders out
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Bard
Legacy
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Classes
Basic Rules (2014)
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on maintaining their oral history. People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair
. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise. Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognizes them from Greenest. This is a camp of the Cult of the Dragon — praise Tiamat’s glory! Not everyone here is a full-fledged member of the cult. Many are new initiates working toward full acceptance
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Berserkers might fight for personal glory or form motivated forces or howling hordes. Berserker Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Bryan Sola
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. People of Zinda. Humans make up the majority of Zinda’s population and have skin tones ranging from light brown to black. Their hair grows in spiral curls; most grow it long and wear it tucked beneath
Zindanese citizens speak Common and N’warian. Many Zindanese also speak Draconic, since the power and wealth typically attributed to dragons are considered virtuous to the Kings of Coin.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognizes them from Greenest. This is a camp of the Cult of the Dragon—praise Tiamat’s glory! Not everyone here is a full-fledged member of the cult. Many are new initiates working toward full acceptance
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Backed by the wealthy and the privileged, they carry fine equipment (often disguised to appear common), including large numbers of scrolls scribed with spells of communication. Agents of the Lords
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. Satyr
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8
12
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dance, ball games are a common pastime, ranging from ancient variations played with the hip to more contemporary kicking games. Wrestling evolved into its own form of theatrical entertainment: La
Lucha, where luchadores don colorful masks, adopt epic personas, and battle using acrobatic maneuvers. Faith and Festivals Worship is ingrained in city culture, and major religions have temples ranging
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are common throughout the northern reaches of Oerik. From the lands of the Wolf Nomads to the enclaves of the Ice Barbarians, these characters venture south in search of loot
, glory, and power. Others are exiles, forced to leave their homeland under penalty of death. The Path of the Battlerager lacks a direct analog on Oerth. Most likely, a battlerager could be of any race
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amaunator The Keeper of the Eternal Sun, the Light of Law, the Yellow God The rule of law and the glory of the sun are both in Amaunator’s dominion. His priests help establish bureaucracies and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locathah Hunter The far-ranging locathah hunter is trained in tracking and stalking prey on land and in water. They often serve as leaders to small bands of locathah or emissaries for their people
Throws Dex +4, Wis +4
Skills Athletics +3, Perception +4
Senses passive Perception 14
Languages Aquan, Common
Challenge 2 (450 XP)
Leviathan Will. The hunter has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
(Glory)
Hit Points 82 (15d8 + 15)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
19 (+4)
WIS
16 (+3)
CHA
24 (+7)
Saving
Throws Dex +5, Con +4, Wis +6, Cha +10
Skills Arcana +7, History +7, Performance +10, Persuasion +10
Senses passive Perception 13
Languages Celestial, Common, Deep Speech, Draconic
Challenge 8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarves The Stout Folk are deliberate and steadfast, with a proud history as great artisans, builders, and warriors. Although the glory of their empires faded long ago, the dwarves still hold to
: the shield dwarves, most common in the North and the Sword Coast; the gold dwarves of the southern lands; and the gray dwarves, or duergar, of the Underdark. The Dwarvish language of Faerûn uses a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of roles for numerous individuals, ranging from research colleagues to martial tacticians. Regardless, their appearance is so common around the Lorehold campus that they have become the college’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
untethered from any moral or ethical framework. Size. Verdan start out similar in size to the goblins they were created from, ranging from 3 to 4 feet in height. But at some point after reaching maturity
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
likely to stretch and yawn than they are to raise an alarm when they spot you.
—Bigby
Roughly twice the size of a common lion, a spotted lion has a dusky coat and mane, both speckled with charcoal
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
deals in wares ranging from common trade goods to curious bric-a-brac.
Fastidious. Oleira can’t stand dusty wares. Every item must be spotless.
Parental. Oleira sometimes treats her customers like
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
there are no battles, daily life is calm and mundane. Common pastimes in Glorium include blacksmithing, boatbuilding, farming, and training. House of Glory The sounds of drums erupt within the House
back the alien armies of Gzemnid, a gaseous beholder god. CoupleOfKooks “Glory? Ha! What do any of us know of glory? We’re still alive! You seek a reward that can be attained only in death