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Returning 35 results for 'common refuse guardians to have replacing'.
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Monsters
The Wild Beyond the Witchlight
guardians that Zybilna created to watch over her garden in her absence. When Zybilna became frozen in time, her guardians appeared from their respective demiplanes to perform their duty.
The iron lion
speaks Common and Sylvan, referring to itself using the pronouns “we” and “us.”
Envy dislikes its counterpart, Wrath (see area P10), but the two are prevented by Zybilna&rsquo
Monsters
Waterdeep: Dragon Heist
): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
Reach to the Wave. At will, Avi can control the flow and shape of water in a 5-foot cube, or cause the water to
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
Fire, Poison
Monsters
Phandelver and Below: The Shattered Obelisk
a grotesque window into the virulent refuse the otyugh recently consumed.
Mutates
A creature exposed to the strange energy of the Far Realm risks developing mutations. Such a creature undergoes a
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, guardians of the sacred, and counterbalances to the forces of evil.
Ki-rins are an embodiment of good, and simply beholding one can evoke fear or awe in an observer. A typical ki-rin looks like a
reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
Monsters
Guildmasters’ Guide to Ravnica
regains hit points equal to half the amount of damage the target takes)
1/day each: sanctuary, spirit guardians (at 4th level)
Legendary Resistance (1/Day). If the ghost fails a saving throw, it
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M14–M15. Miners’ Retreat These caves are home to five hungry dwarf miners. They are commoners who speak Common and Dwarvish, and who have darkvision out to a range of 60 feet. The miners refuse to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aarakocra Winged Guardians of the Sky Habitat: Mountain, Planar (Elemental Plane of Air); Treasure: Implements, Individual Aarakocra are birdlike folk who soar the skies of countless worlds and the
endless expanses of the Elemental Plane of Air. They often resemble avians common to the lands where they dwell; some resemble hawks or condors, while others appear similar to hummingbirds or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for trade. This leaves the labyrinthine streets and knotted bridges between intertwined compounds eerily empty. Common folk often disappear among these streets, the victims of magical guardians, escaped test subjects, or wizards who see the magically deficient as stock for their experiments.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Senses passive Perception 10
Languages Common plus any two languages
Challenge 1/2 (100 XP) Proficiency Bonus +2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
Sigil and the Outlands for details). Outlands Giants d4 Encounter 1 Several cyclopes refuse to let the characters pass through a region where they’re constructing a massive ring of beautifully
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
): calm emotions, hold person, spiritual weapon
3rd level (2 slots): mass healing word, spirit guardians
Actions
Multiattack. Frulam attacks twice with her halberd.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
slots): calm emotions, hold person, spiritual weapon
3rd level (2 slots): mass healing word, spirit guardians
Actions
Multiattack. Frulam attacks twice with her halberd.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardian of Gorm Guardians are the fearless rank and file of their faction. Guardian of Gorm Medium Humanoid, Typically Lawful Good
Armor Class 16 (chain mail)
Hit Points 9 (2d8)
Speed 30 ft
.
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Athletics +4, Insight +3, Religion +2
Senses passive Perception 11
Languages Common
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Humble Guardians Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the heart of the world and monuments to the
durability of life. In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws Wis +6, Cha +4
Skills Deception +4, History +2, Religion +2
Senses passive Perception 14
Languages Common
slots): calm emotions, hold person, spiritual weapon
3rd level (2 slots): mass healing word, spirit guardians
Actions
Multiattack. Frulam attacks twice with her halberd.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Owl Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms. Giant Owl
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5
., passive Perception 15
Languages Giant Owl, understands Common, Elvish, and Sylvan but can’t speak them
Challenge 1/4 (50 XP)
Flyby. The owl doesn’t provoke opportunity attacks when it flies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goblinoid mercenaries for their ferocity and skills. Darguun is a frontier nation. Although recognized by the Treaty of Thronehold, it doesn’t abide by the common laws of the treaty nations. Law enforcement
refuse to acknowledge the authority of the Ghaal’dar hobgoblins; these clans are especially dangerous and violent. Lhesh Haruuc united the Ghaal’dar clans and seized control of Darguun nearly three decades
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
encounters while passing through the forest. If the characters refuse, the elves offer no further assistance and disappear into the woods. The elves use the scout statistics, with the following changes
phenomena. They have advantage on saving throws against being charmed, and magic can’t put them to sleep. They have darkvision out to a range of 60 feet. They speak Common and Elvish. Sea. If this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures. Anarch
Small or
)
CHA
10(+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Aggressive. As a bonus action, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Gorm Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly lightning to protect Gorm’s servants. Champion of Gorm Medium Humanoid
)
Saving Throws Str +5, Wis +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Brave. The champion has
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Zombie Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether in modest rural temples or urban cathedrals. When many common folk give voice to their hopes or seek to ward off evil, it’s to Ezra they pray. The Circle The heroic knights of this order quest from
immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are humanoids with an angelic spark in their souls, which grants them supernatural power. Firbolgs are forest guardians who prefer peaceful methods to protect their homes but take up arms they must
are curious cat folk, who have journeyed from their distant homeland in search of interesting treasures and lore. Tritons are guardians of the ocean depths, who sometimes join people on land in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Lizardfolk Warden Reptilian Guardian of Nature Lizardfolk wardens draw on primal magic to protect nature’s boundaries. These territorial guardians lurk in wetlands and jungles, surfacing from murky
Skills Stealth +5, Survival +5
Gear Shield
Senses Passive Perception 11
Languages Common, Draconic, Primordial (Terran)
CR 1 (XP 200; PB +2)
Traits
Hold Breath. The lizardfolk can hold its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 13 +1 +1
Wis 16 +3 +3
Cha 13 +1 +1
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common
spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seals is a druidic bloodline, and it will last until the last member of the line is slain. The most common form of Gatekeeper seal is a great stone slab set into the ground or a cavern wall. It is carved
, or the characters might need to find one in order to consult with the guardians there. The Gatekeeper Seal Adventures table presents some possibilities. Gatekeeper Seal Adventures d4 Adventure Goal