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Returning 35 results for 'common respectively glory to have resolve'.
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Monsters
Fizban's Treasury of Dragons
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
Monsters
Fizban's Treasury of Dragons
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Elf
Legacy
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Human
Legacy
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Dwarf
Legacy
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
races
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Human Paladin Shawn Wood Your family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, your parents ruled the county of Corlinn Hill, located in the hills northeast
protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal: Rejuvenating Pilgrimage. Seeking to reinvigorate your resolve, you learned of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Berserkers might fight for personal glory or form motivated forces or howling hordes. Berserker Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.
Bryan Sola
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
there are no battles, daily life is calm and mundane. Common pastimes in Glorium include blacksmithing, boatbuilding, farming, and training. House of Glory The sounds of drums erupt within the House
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Backed by the wealthy and the privileged, they carry fine equipment (often disguised to appear common), including large numbers of scrolls scribed with spells of communication. Agents of the Lords
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
” lists the most common languages of the D&D multiverse. Subraces Some races have subraces. Members of a subrace have the traits of the parent race in addition to the traits specified for their subrace
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are common throughout the northern reaches of Oerik. From the lands of the Wolf Nomads to the enclaves of the Ice Barbarians, these characters venture south in search of loot
, glory, and power. Others are exiles, forced to leave their homeland under penalty of death. The Path of the Battlerager lacks a direct analog on Oerth. Most likely, a battlerager could be of any race
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Amaunator The Keeper of the Eternal Sun, the Light of Law, the Yellow God The rule of law and the glory of the sun are both in Amaunator’s dominion. His priests help establish bureaucracies and
law persists. Farmers and travelers beseech him when they pray for rain or sun, as do any others looking for a favorable change in the weather. But the most common form of propitiation to Amaunator
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
nightmares. This chapter explores how to create a character prepared to face the horrors of Ravenloft, while also forging ties to the haunted pedigrees and grim fates common to the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Frequency of Bastion Turns By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns: The characters are on a long journey
in your Bastions. Go ahead and resolve six Bastion turns.” The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
(Glory)
Hit Points 82 (15d8 + 15)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
19 (+4)
WIS
16 (+3)
CHA
24 (+7)
Saving
Throws Dex +5, Con +4, Wis +6, Cha +10
Skills Arcana +7, History +7, Performance +10, Persuasion +10
Senses passive Perception 13
Languages Celestial, Common, Deep Speech, Draconic
Challenge 8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarves The Stout Folk are deliberate and steadfast, with a proud history as great artisans, builders, and warriors. Although the glory of their empires faded long ago, the dwarves still hold to
: the shield dwarves, most common in the North and the Sword Coast; the gold dwarves of the southern lands; and the gray dwarves, or duergar, of the Underdark. The Dwarvish language of Faerûn uses a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
about you and your crew here, Bkol? You up to saving someone’s world?”
Bkol leaves the choice up to the characters. If asked what’s going on, Bkol explains that Glorium is a town full of glory seekers
, respectively. The characters can travel to Grakenok however they like. It would take their walking castle days to circle the bay and reach Grakenok, so Bkol offers them use of the Courier. As with all places
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Features The following features are common to all areas of the bathhouse, the tower, and the shrine unless otherwise noted. RELAXING AT THE RESTFUL LILY
The Temple of the Restful Lily offers
available at a cost of 4 gp per person. Meals cost 5 sp, and the lounge offers a wide range of beverages.
Characters can enjoy a haircut, a shave, or a waxing for 2 gp, 1 gp, or 10 gp, respectively
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kaius II was newly seated on the steel throne and lacked the resolve to bring the dwarf lords to heel. Now we see the harvest we have sown, and it is horrifying. Without the firm hand of Karrnath to
with endless hordes of aberrations. As a Mror adventurer, you could help your family reclaim lands from the Realm Below, or you could lead your allies into the deep in search of wealth and glory.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
emphasize different elements of righteous behavior, but all paladins are expected to hold true to a common set of virtues: Liberality. Be generous and tolerant. Good faith. Be honest and keep promises
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
+0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the taking—if they prove worthy. In Kartakass, individuals strive for glory. Where talent and expertise fail, obsession and duplicity reign, leading to repeating cycles of triumph, betrayal, and
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sites of fallen glory. They often dwell beyond the fringes of civilization or travel in disguise, leaving trails of petrified victims. Some medusas dominate groups of monsters or criminals, controlling
150 ft.; Passive Perception 14
Languages Common plus one other language
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a new opportunity, a new challenge, a new intrigue. It is a place where a promising adventurer like you can find your path to glory, riches, or power through your allegiance to your guild. But first
the characters to identify or discover personal connections that might link them, such as common acquaintances or contacts, a shared background, or living in the same neighborhood. Once the characters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
palaces, with numerous balconies offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious
crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair. Anterior Spires. Rising from the far side of the bridge are the lair’s anterior
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. If that treasure’s there, you’ll find it. View Character Sheet Downloadable PDF Human Paladin Shawn Wood Your family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter
a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reputation for working as criminals. Lizardfolk sometimes venture from their swamp homes in search of treasure and glory. Inscrutable to their mammalian companions, they prove to be stout allies. Tabaxi
race in this chapter is common in your world, that only a few members of it still live, or that it doesn’t exist at all. Whatever you decide about the races, consider how they can enhance your stories.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
common courtesy as a way for the weak to put limits on the behavior of the strong, and they scorn empathy or friendship as weakness. In battle, Black Earth cultists are brutal and straightforward. They
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
The Ordning Each of the main giant races — the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants — are related by common elements of history, religion, and culture. They
giant kin such as fomorians, ettins, and ogres. Regardless of a giant’s rank among its own race, the chief of a hill giant tribe is inferior to the most common of stone giants. The lowest ranked giant