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Returning 35 results for 'common waking receive'.
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Magic Items
Acquisitions Incorporated
At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically
produces prewritten and signature-ready contracts at your request, covering most common contractual needs. It also occasionally produces sticky notes printed with useful information and inspirational
Backgrounds
Curse of Strahd: Character Options
, common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.
Monsters
Storm King's Thunder
might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.
Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more
legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Small earthquakes are common within 6 miles of the dragon’s lair.
Water
Backgrounds
Tomb of Annihilation
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
searching it for secret doors.
3
When I’m not exploring dungeons or ruins, I get jittery and impatient.
4
I have no time for friends or family. I spend every waking moment thinking about
Backgrounds
Baldur’s Gate: Descent into Avernus
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
Backgrounds
Guildmasters’ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
met my guild contact, but I receive telepathic messages, usually in my dreams.
5
I’ve never met my guild contact, but I get coded messages from a pattern of street lights and graffiti
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Magic Items
Lost Laboratory of Kwalish
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item, which you possess for the duration of this adventure.
Talons. Every magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud: “Three guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I won’t be able to fulfill my promise to them. I’d like
does that sound?”
If the characters agree, Haldryck thanks them and describes the three guests who requested wake-up calls before returning to his duties. Waking the Early Risers When the characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud: “Three guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I won’t be able to fulfill my promise to them. I’d like
does that sound?”
If the characters agree, Haldryck thanks them and describes the three guests who requested wake-up calls before returning to his duties. Waking the Early Risers When the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group No common thread unites adventurers with an immortal patron, except perhaps uncommon openness to the mysterious and unknown. You haven’t been chosen because of your capabilities
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
strewn about the floor of the cabin.
This area is occupied by three drowned ascetics. As they don’t have anything to do until they receive orders from the drowned master, or directly from Gar
general, must succeed on a DC 13 Dexterity (Stealth) check upon entering the cabin, to avoid “waking” the drowned ascetics. If the creatures are alerted, they attack immediately. Otherwise, the characters
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
strewn about the floor of the cabin.
This area is occupied by three drowned ascetics. As they don’t have anything to do until they receive orders from the drowned master, or directly from Gar
general, must succeed on a DC 13 Dexterity (Stealth) check upon entering the cabin, to avoid “waking” the drowned ascetics. If the creatures are alerted, they attack immediately. Otherwise, the characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. These “house rules,” presented below, serve as a sort of common language, ensuring that the rewards all characters receive are equivalent no matter what kind of adventure a character experienced.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. These “house rules,” presented below, serve as a sort of common language, ensuring that the rewards all characters receive are equivalent no matter what kind of adventure a character experienced.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Charisma (Intimidation or Persuasion) DC 15. The character convinces Holda to whisper the following hint
character recalls stories of how secret messages used to be sent through taverns using common items anyone could access, such as menus. Wisdom (Perception) DC 15. The character notices the prices on the menu don’t make much sense. For example, why is rabbit stew so much cheaper than corn and lentil stew?
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Charisma (Intimidation or Persuasion) DC 15. The character convinces Holda to whisper the following hint
character recalls stories of how secret messages used to be sent through taverns using common items anyone could access, such as menus. Wisdom (Perception) DC 15. The character notices the prices on the menu don’t make much sense. For example, why is rabbit stew so much cheaper than corn and lentil stew?
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
perception is that one who can’t be trusted to receive something as simple as a bribe likely can’t be trusted to manipulate the city’s intricate social web. Such leads to the common farce of officials
information). The council also votes on matters, and in the case of a tie, the grand duke’s vote counts as two. Common belief holds that many parliament members, and possibly one or more of the dukes, can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
perception is that one who can’t be trusted to receive something as simple as a bribe likely can’t be trusted to manipulate the city’s intricate social web. Such leads to the common farce of officials
information). The council also votes on matters, and in the case of a tie, the grand duke’s vote counts as two. Common belief holds that many parliament members, and possibly one or more of the dukes, can be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
perception is that one who can’t be trusted to receive something as simple as a bribe likely can’t be trusted to manipulate the city’s intricate social web. Such leads to the common farce of officials
information). The council also votes on matters, and in the case of a tie, the grand duke’s vote counts as two. Common belief holds that many parliament members, and possibly one or more of the dukes, can be
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
perception is that one who can’t be trusted to receive something as simple as a bribe likely can’t be trusted to manipulate the city’s intricate social web. Such leads to the common farce of officials
information). The council also votes on matters, and in the case of a tie, the grand duke’s vote counts as two. Common belief holds that many parliament members, and possibly one or more of the dukes, can be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
information, and clerics who beseech their gods for assistance sometimes receive miracles in answer. Heroes also have the opportunity to ask the gods for favors, after proving their worth by enduring a
most common means by which gods might make their wishes known. Two crucial principles should guide your use of divine involvement in your campaign: Don’t eliminate character choice. The gods can tell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experiences of other lives that are revisited during trance can be examined for lessons to be applied during one’s waking life, signs from the gods, or ways to open an elf’s perspective to other points of
those past lives or primal souls as well. An elf who dreams must always wonder whose mind these thoughts first arose from, and why. Priests of Sehanine Moonbow are an exception: they sleep and dream to receive signs from their god, and elves consult such priests to interpret their own dreams.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
,” he says.) The mandolin has a name: Golden Axe. Halfling Robbers. The grave robbers’ names were Mackerel and Trout. Frody’s waking spirit could hear the halflings talking to each other as they broke
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
leagues. Travelers with a passive Wisdom (Perception) score of 15 or more receive 1d4 rounds of warning: a deep hum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere
the Border Ethereal of a random plane (roll on the Ethereal Curtains table) 20 Hurled into the Astral Plane The most common effect of an ether cyclone is to extend the duration of a journey. Each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fiery Fangs The fire cult is less concerned with maintaining appearances than the other elemental cults. When Vanifer or her lieutenants receive word that a band of adventurers is trying to ferret
the characters, following their tracks and baying with eagerness. If the characters are resting at an inn, they’re interrupted by screaming and barking coming from the inn’s common room, where the