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                        Returning 35 results for 'common walk respected'.
                    
                
                        
                            
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                                                     Species
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     commended, respected, and feared on many worlds.
Humans are as diverse in appearance as the people of Earth, and they have many gods. Scholars dispute the origin of humanity, but one of the earliest known
                                                
                                            
                                                
                                                     human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
                                                
                                            
                                                
                                                     are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
                                                
                                            
                                                
                                                     offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
                                                
                                            
                                        
                                                    Darkling
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath
                                                
                                            
                                                
                                                     that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
                                                
                                            
                                        
                                                    Darkling Elder
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
                                                
                                            
                                                
                                                    , in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
                                                
                                            
                                                
                                                     increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
                                                
                                            
                                                
                                                     humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
                                                
                                            
                                                
                                                    .
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
                                                
                                            
                                                
                                                     readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
                                                
                                            
                                                
                                                     museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , the folk of Red Larch are scandalized to learn that many of their most respected fellow citizens were part of a secret cabal. This discovery launches a whirlwind of gossip, innuendo, and recrimination
                                                
                                            
                                                
                                                    , but he’s too busy as constable. After a month, Jalessa Ornra becomes Red Larch’s mayor. She’s liked and known for common sense, so the townsfolk rally around her. The townsfolk pitch in to cover the sinkhole and shore up walls and ceilings against future cave-ins.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
                                                
                                            
                                                
                                                     name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family
                                                
                                            
                                                
                                                     name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version. Child Names: Ara, Bryn, Del, Eryn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of svirfneblin families, all chambers are tall enough for Medium creatures to walk around without difficulty, and common areas are even larger.
 It is rare for cavern walls to be bare in Blingdenstone
                                                
                                            
                                                
                                                     Tunnels. Svirfneblin and other Small races can walk through tunnels with ease, but Medium or larger creatures must duck and squeeze — a feature intended to control invaders’ movements. Most tunnels have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
                                                
                                            
                                                
                                                     which traveling historian-storytellers known as griots pass down tales from generation to generation. The most common tales are of Emperor Kassa, who founded the Sensa Empire after defeating the now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     god of magic, deities being forced to walk the earth during the Time of Troubles, or the chaos of the Spellplague, the magical chaos unleashed by such events has created a legacy of wild magic
                                                
                                            
                                                
                                                     sorcerers. This legacy often lies dormant for generations, then suddenly manifests under the right (or wrong) circumstances. These wild mages are more common recently in lands directly affected by the Spellplague, including Halruaa, Mulhorand, and pockets of Cormyr and the Sword Coast.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     commended, respected, and feared on many worlds. Humans are as diverse in appearance as the people of Earth, and they have many gods. Scholars dispute the origin of humanity, but one of the earliest
                                                
                                            
                                                
                                                     known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could have spread to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Guild Artisan There’s always work for a talented individual in Sharn. Masons work on the towers. Smiths hammer away in the cogs. Bakers and brewers tend to the endless appetites of the common folk
                                                
                                            
                                                
                                                     kids are using today. 
   3  You’re a respected member of one of the dragonmarked guilds, but you’re concerned about the policies of the house and the direction of its leadership. 
   4  You’re a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     resourcefulness are commended, respected, and feared on many worlds. Humans are as diverse in appearance as the people of Earth, and they have many gods. Scholars dispute the origin of humanity, but one of
                                                
                                            
                                                
                                                     the earliest known human gatherings is said to have occurred in Sigil, the torus-shaped city at the center of the multiverse and the place where the Common language was born. From there, humans could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     neck. He speaks Common, Giant, and Giant Owl. He has Wisdom and Charisma scores of 16 (+3) and gains the Spellcasting action option described below. Spellcasting. Storvald casts one of the following
                                                
                                            
                                                
                                                     spells, requiring no material components and using Wisdom as the spellcasting ability:
 1/day each: jump, locate animals or plants, locate object, water breathing, water walk
 Treasure Storvald wears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     eyes as cold and blue as glacial ice. As they walk slowly down the dock, one of them says in Common, “Honored guests, the lady and lord of Paliset Hall eagerly await your presence. Once your
                                                
                                            
                                                
                                                     invitation has been validated, please walk to the end of the dock and jump in the water.”
 The other wolf reassures any first-time guests, “While Loch Wynnis’s gateway is open, you will find the water neither
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
                                                
                                            
                                                
                                                     the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the rest and carefully protected. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sovereigns These common names and attributes describe the nine Sovereigns as they are worshiped in Khorvaire: Arawai is the Sovereign of Life and Love. She is the patron of fertility and of the
                                                
                                            
                                                
                                                     is the Sovereign of Horn and Hunt. He guides both the beast and the hunter, and he is the patron of those who walk on the edge of civilization and the natural world. Boldrei is the Sovereign of Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      12  +1  +1 
   
 Skills Perception +6, Stealth +3
 Immunities Cold
 Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
 Languages Common, Draconic
 CR 6 (2,300 XP; PB +3
                                                
                                            
                                                
                                                    )
 Traits
 Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     anything to endanger Candlekeep. Heading to the Barn Door It takes 5 minutes to walk from the Emerald Door to the Barn Door. As the characters begin to investigate the condemned tower, Bookwyrm meets
                                                
                                            
                                                
                                                     Members   Alias Real Name Notes   Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     — has returned to claim her place among the elite of her home city. She vows that if she doesn’t succeed, she’ll leave the city in ruins. Goals. Marina wants to become the most respected, most important
                                                
                                            
                                                
                                                     rundown neighborhoods. Folk demand that action be taken. Action Caravan raids by goblinoids become more common, and folk talk of gathering a militia. Marina contributes generously to the effort. Action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     +5
 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
 Senses passive Perception 15
 Languages Aquan, Common
 Challenge 5 (1,800 XP)
 Amphibious. Fhenimore can
                                                
                                            
                                                
                                                     water, darkness, water breathing, water walk
 1/day each: Evard’s black tentacles, lightning bolt.
 Actions
 Multiattack. Fhenimore can attack once with her bite attack and once with Thunderous Touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     added to all of them.) Prismari Spells  Spell Level Spells   1st Chromatic Orb, Thunderwave 2nd Flaming Sphere, Kinetic Jaunt (in this book) 3rd Haste, Water Walk 4th Freedom of Movement, Wall of Fire
                                                
                                            
                                                
                                                     Prismari Character Any class or subclass that wields elemental forces of cold, fire, lightning, and wind can be a good fit in Prismari. Druids and sorcerers are common in Prismari, and wizards who study the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
                                                
                                            
                                                
                                                     their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 Senses passive Perception 15
 Languages Common, Bullywug
 Challenge 3 (700 XP)
  
 Amphibious. Pharblex can breathe air and water.
 Poison Strike (3/Day). Once per turn, when Pharblex hits with a
                                                
                                            
                                                
                                                    , entangle, healing word, thunderwave
 2nd level (3 slots): barkskin, beast sense, spike growth
 3rd level (3 slots): plant growth, water walk
 Standing Leap. As part of his movement and without a running
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 Senses passive Perception 15
 Languages Common, Bullywug
 Challenge 3 (700 XP)
  
 Amphibious. Pharblex can breathe air and water.
 Poison Strike (3/Day). Once per turn, when Pharblex hits with a
                                                
                                            
                                                
                                                    , entangle, healing word, thunderwave
 2nd level (3 slots): barkskin, beast sense, spike growth
 3rd level (3 slots): plant growth, water walk
 Standing Leap. As part of his movement and without a running
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     (+2)
 INT
 12 (+1)
 WIS
 16 (+3)
 CHA
 16 (+3)
 
 Saves Str +7, Wis +6
 Skills Perception +6
 Condition Immunities charmed, frightened
 Senses passive Perception 16
 Languages Common plus
                                                
                                            
                                                
                                                     target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire.
 A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
  Ekaterina Burmak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    
 Senses passive Perception 15
 Languages Common, Bullywug
 Challenge 3 (700 XP)
 Amphibious. Pharblex can breathe air and water.
 Poison Strike (3/Day). Once per turn, when Pharblex hits with a melee
                                                
                                            
                                                
                                                    , entangle, healing word, thunderwave
 2nd level (3 slots): barkskin, beast sense, spike growth
 3rd level (3 slots): plant growth, water walk
 Standing Leap. As part of his movement and without a running
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
 —Morning
                                                
                                            
                                                
                                                     Mail, Holy Symbol
 Senses Passive Perception 19
 Languages Common plus two other languages
 CR 12 (XP 8,400; PB +4)
 Actions
 Multiattack. The archpriest makes three Radiant Burst attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     figures are gathered around fires or moving among the tents.
 Six tribal warriors walk the perimeter. These guards tend to be younger warriors of the tribe. A lone character can sneak into the camp
                                                
                                            
                                                
                                                     Common and has Survival +5. Great Warrior. Serving the chieftain as a bodyguard and executioner is a gladiator in hide armor who speaks Common and has Survival +5. This great warrior is often the
                                                
                                            
                                        





