Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'common walker relying'.
Other Suggestions:
common water rolling
common wander rolling
common walks rolling
common weaker rolling
common water ruling
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape. Rubblebelt Stalker
Medium humanoid (any
(+2)
CHA
8(−1)
Skills Athletics +2, Perception +4, Stealth +4
Senses passive Perception 14
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Ambusher. In the first
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
STR
15(+2)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+1)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 11
Languages Kraul, understands Common
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
KEV WALKER
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Angry Relying on violence to sustain their existence, the Angry grow more powerful when their foes fight back. If a creature opts not to attack, though, the Angry becomes confused, and its
Damage Resistances bludgeoning, piercing, and slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 16
Languages Common
Challenge 13 (10,000 XP)
Two Heads. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
STR
15(+2)
DEX
12(+1)
CON
13(+1)
INT
10(+0)
WIS
11(+1)
CHA
8(−1)
Senses darkvision 60 ft., passive Perception 11
Languages Kraul, understands Common
+ 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
KEV WALKER
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clambering across rooftops. They favor ambush tactics and avoid confrontations with stronger forces, relying on their superior mobility to make their escape. Rubblebelt Stalker
Medium humanoid (any
(+2)
CHA
8(−1)
Skills Athletics +2, Perception +4, Stealth +4
Senses passive Perception 14
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Ambusher. In the first
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Angry Relying on violence to sustain their existence, the Angry grow more powerful when their foes fight back. If a creature opts not to attack, though, the Angry becomes confused, and its
Damage Resistances bludgeoning, piercing, and slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 16
Languages Common
Challenge 13 (10,000 XP)
Two Heads. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Celestial, Common, Elvish, and Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase
along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hardened the nomads’ determination to survive. By following herds for their food and occasionally restocking on wood, the Reghed can get by without relying on trade. They shun Ten-Towns and expect to
glorify the nomads’ outlook on life are common pastimes (see the “Reghed Stories” sidebar), as is sharpening weapons. Food is critical, of course, and certain beasts of the tundra are staples among the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hardened the nomads’ determination to survive. By following herds for their food and occasionally restocking on wood, the Reghed can get by without relying on trade. They shun Ten-Towns and expect to
glorify the nomads’ outlook on life are common pastimes (see the “Reghed Stories” sidebar), as is sharpening weapons. Food is critical, of course, and certain beasts of the tundra are staples among the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Celestial, Common, Elvish, and Sylvan but can’t speak
CR 2 (XP 450; PB +2)
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage.
Phase
along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10(+0)
WIS
14(+2)
CHA
13(+1)
Skills Animal Handling +4, Nature +2, Perception +4
Senses passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature’s stat block. Several of the creatures in this appendix are common beasts—foxes, hares, mountain goats, seals, sperm whales, and walruses—that live among other beasts from the Monster Manual
Brain in a jar
Coldlight walker
Frost giant skeleton
Gnoll vampire
Icewind kobold zombie
Kobold vampire spawn
Nass Lantomir’s ghost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creature’s stat block. Several of the creatures in this appendix are common beasts—foxes, hares, mountain goats, seals, sperm whales, and walruses—that live among other beasts from the Monster Manual
Brain in a jar
Coldlight walker
Frost giant skeleton
Gnoll vampire
Icewind kobold zombie
Kobold vampire spawn
Nass Lantomir’s ghost
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
10(+0)
WIS
14(+2)
CHA
13(+1)
Skills Animal Handling +4, Nature +2, Perception +4
Senses passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, telepathy 120 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Magic Resistance. The raklupis
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity. She also speaks little, relying on sharp hand gestures to direct dragonnel-riders in flight. Red Ruin
Medium Humanoid, Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 150 (20d8
+8, Perception +6
Damage Resistances fire
Senses passive Perception 16
Languages Common, Draconic
Challenge 10 (5,900 XP) Proficiency Bonus +4
Draconic Devotion. While Red Ruin can see a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
identity. She also speaks little, relying on sharp hand gestures to direct dragonnel-riders in flight. Red Ruin
Medium Humanoid, Lawful Evil
Armor Class 20 (plate, shield)
Hit Points 150 (20d8
+8, Perception +6
Damage Resistances fire
Senses passive Perception 16
Languages Common, Draconic
Challenge 10 (5,900 XP) Proficiency Bonus +4
Draconic Devotion. While Red Ruin can see a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, telepathy 120 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Magic Resistance. The raklupis
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogs’ superiority
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
any attack, relying on their superior strength and tactical insight to overcome anything that stands in their way. Few orc tribes actively seek out orogs to bolster their ranks. The orogs’ superiority
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Aggressive. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. The phisarazu has advantage on saving throws against spells and other magical
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Perception 17
Languages Abyssal, Common, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. The phisarazu has advantage on saving throws against spells and other magical
knows the exact location of any other creature in contact with the same web.
Web Walker. The phisarazu ignores movement restrictions caused by webbing.
Actions
Multiattack. The phisarazu makes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
poisoned
Senses truesight 60 ft., passive Perception 18
Languages Abyssal, Common, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Magic Resistance. The quavilithku has advantage
.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The quavilithku ignores movement restrictions caused
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
poisoned
Senses truesight 60 ft., passive Perception 18
Languages Abyssal, Common, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Magic Resistance. The quavilithku has advantage
.
Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
Web Walker. The quavilithku ignores movement restrictions caused
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant. Spine of the World Goliaths Goliaths inhabit the Spine of the World, where
passive Perception 14
Languages Common, Giant
Challenge 3 (700 XP)
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture
Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with pure hearts to seduce and corrupt to evil, savoring the destruction of their virtue. They use their magic to lure potential victims to their lairs, relying on illusion and their thralls to capture
Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Foul Ichor. A creature that hits Miska with a melee weapon attack takes 7 (2d6
exact location of any other creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.
Actions
Multiattack. Miska makes one Lupine Bite attack and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
., passive Perception 21
Languages Abyssal, Common, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
Foul Ichor. A creature that hits Miska with a melee weapon attack takes 7 (2d6
exact location of any other creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.
Actions
Multiattack. Miska makes one Lupine Bite attack and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
down on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
down on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one