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                        Returning 35 results for 'common wander reflected'.
                    
                
                        
                            
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                                        common wander reflect
                                    
                                
                                    
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose.
Undead
                                                
                                            
                                                
                                                     eidolons possess many of the skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in seamlessly with their reflected surroundings and wait until the moment is right to
                                                
                                            
                                                
                                                     strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes.Poison, Psychic, RadiantAcid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from
                                                
                                            
                                        
                                                    Water Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might
                                                
                                            
                                                
                                                     common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
                                                
                                            
                                                
                                                     darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
                                                
                                            
                                        
                                                    Shifter
                                                    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
                                                
                                            
                                                
                                                     their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
                                                
                                            
                                        
                                                    Human
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
                                                
                                            
                                                
                                                     and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
                                                
                                            
                                                
                                                     increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
                                                
                                            
                                                
                                                    , but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
                                                
                                            
                                                
                                                     something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; they’re
                                                
                                            
                                                
                                                     rarely encountered in towns and cities. Languages. Quirapu is the language of Atagua, a melded derivative of the original languages of the Flood People who first settled these lands and the colonizers who came after them. All folk of Atagua also speak Common.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    —humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
                                                
                                            
                                                
                                                     rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
                                                
                                            
                                                
                                                     common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites    d8 Adventure Site 
     1  An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     into a cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough
                                                
                                            
                                                
                                                     to spend searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough to touch
                                                
                                            
                                                
                                                     searching, they can probably find it here. A detect magic spell is blocked by the metal of the coins, so only items on the surface can be easily found. Place whatever common or uncommon magic items you wish on the surface, but finding something rare should take a long and noisy search.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     war machines known as colossi, lie strewn about the Mournland, and warforged wander the land. Warforged. Warforged are common on Khorvaire. These Constructs are formed from wood and steel, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     is reflected by the waters of the deep. Any such community makes sure to host festivals to propitiate the Wavemother and seek her favor. Although mercurial in temperament, she can be generous to those
                                                
                                            
                                                
                                                     common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     evil Undead such as shadows or ghouls. Many of these creatures wander the demiplane, pursuing their cruel compulsions. New arrivals are spotted by the grim champions or their lieutenants, who seek out
                                                
                                            
                                                
                                                     deck from anyone who resists, and obedient enough to do what the grim champions tell it. But this combination is rare, so the grim champions must often settle for imperfect servants. The most common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
                                                
                                            
                                                
                                                     shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn and thick-skinned. Longtooth shifters typically have lupine traits and prefer to run
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . The guardian’s exact form is unknown and changes from encounter to encounter, but its alignment is always chaotic neutral, its Intelligence is at least 16, and it speaks both Common and Giant. You can
                                                
                                            
                                                
                                                    . On a successful check, the group finds its way to or from the valley. On a failed check, the travelers wander the foggy terrain for 1 additional hour before they can repeat the check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Perception 14
 Languages Common
 Challenge 6 (2,300 XP)
 Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a
                                                
                                            
                                                
                                                     the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
                                                
                                            
                                                
                                                     no further connection to the soul; it is an inert, empty shell. Casting spells on the body that restore it to life simply have no effect. 
Any object carried out of the Underworld becomes a real, physical thing in the mortal world, with all the properties and features common to objects of its type.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     occasional adventuresome rock gnome takes up residence in a human or dwarven city. Rock gnome communities are most common in the Western Heartlands and along the coast of the Shining Sea, but gnome
                                                
                                            
                                                
                                                     even their names and identities for a time. Gnomes who wander far from home are said to have “gone looking for the Ladies.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     seamlessly with their reflected surroundings and wait until the moment is right to strike. Mirror shades can be found throughout the multiverse but are particularly common in the Outer Planes. “She was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Avoral Guardinal Avorals are eagle-like bipeds with winged arms and keen, golden eyes. Prone to wander, these avian Celestials leave Elysium more frequently than their counterparts, meandering across
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 21
 Languages Celestial, Common
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Dive Attack. If the avoral is flying, dives at least 30 feet in a straight line
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     who elected to stay in the garden, which transformed them into Fey over time. These sapient beings tend to form communities, though some prefer solitude, and they all are free to wander the garden as
                                                
                                            
                                                
                                                     animals in the garden speak Common and Sylvan. The Gardener The archfey who governs the Eternal Garden is known simply as the Gardener (see appendix B). The Gardener was a lifelong friend of Caerwyn and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
                                                
                                            
                                                
                                                     caring for the animals there. Some of these men never peregrinated, but others left and then returned to Setessa. The women of the polis form a tight-knit community where property is held in common. There
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     reunions with their lost bodies or Returned remnants. Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose. Ghostblade eidolons typically arise from
                                                
                                            
                                                
                                                     skills and details related to their past lives, they’re disconnected from those experiences, choosing to wander the world or brood in haunts they’re drawn to in death. They care nothing for morbid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
                                                
                                            
                                                
                                                    , consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
                                                
                                            
                                                
                                                    .
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of Mogis. These minotaurs have more in common with the monsters in the Monster Manual than with the civilized people described in chapter 1 of this book (including their Large size). Most of them use
                                                
                                            
                                                
                                                     only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
                                                
                                            
                                                
                                                    )
 CHA
 10 (+0)
 
 Saving Throws Str +3, Dex +4, Int +4, Wis +5
 Skills Perception +5, Survival +5
 Senses passive Perception 15
 Languages Common, Gith
 Challenge 3 (700 XP) Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     runs the inn; she’s kind, honest, and much beloved in the district. The Anvil is on the west side of the Bridge and is a common hangout for Boromar allies. The Broken Mirror is an inn run by a family
                                                
                                            
                                                
                                                     of warlock or druid, and that he can see through the eyes of his cats as they wander the city. The General is a headless statue in a small square in Eastbridge. It’s hundreds of years old, and no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     speak: Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, and Undercommon. The golem is too big to fit down any tunnel smaller than 10 feet wide. Left to its own devices, it remains
                                                
                                            
                                                
                                                     here and waits for another Stonecloak to wander into the area, then attacks it. Treasure Any character who searches the interior of the forge and succeeds on a DC 15 Wisdom (Perception) check finds the soot-covered tinderbox, which contains a single bead of force.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
 Armor Class 17 (natural armor)
 Hit Points 171 (18d10 + 72)
 Speed
                                                
                                            
                                                
                                                     Vulnerabilities fire
 Damage Resistances bludgeoning, piercing
 Senses blindsight 30 ft., passive Perception 19
 Languages Common, Druidic, Sylvan
 Challenge 11 (7,200 XP) Proficiency Bonus +4
                                                
                                            
                                        





