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                        Returning 35 results for 'common warned relies'.
                    
                
                        
                            
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                                                     Monsters
                                                    Thievesā Gallery
                                                    
                                                
                                            
                                                     relies on charisma firstārather than magic or muscleāto escape trouble. Once a member of the Harpers, a spy organization dedicated to protecting FaerĆ»nās common folk, Edgin has
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; means āmagicā in the Goblin tongue. Should ye happen upon goblins chanting ābooyahg booyahg booyahg,ā be warned! There might be a powerful sorcerer lurking in their midst
                                                
                                            
                                                
                                                     Adventurerās Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     invention and luck, revered by many gnomes even though he isnāt considered one of the Lords of the Golden Hills. āNebelunās head!ā is a common gnomish exclamation of discovery. The Crawler Below The
                                                
                                            
                                                
                                                     impulses. Young gnomes are warned to ānever let Urdlen burrow into your heart,ā as a caution against giving in to wicked impulses.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Conversely, your party can include members of different guilds united by alliances or common principles. Or they could be childhood friends who ended up in different guilds, or just a haphazard
                                                
                                            
                                                
                                                     of the action in a Ravnica campaign, itās important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so itās helpful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesā Gallery
                                                    
                                                
                                            
                                                    Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. Heās a musician and tale-teller who relies on charisma firstārather than magic or muscleāto escape trouble. Once a member of the
                                                
                                            
                                                
                                                     Harpers, a spy organization dedicated to protecting FaerĆ»nās common folk, Edgin has forsworn his oath and turned to thievery to support his family. Edginās strong moral compass compels him to steal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     clicking of gears. Pidlwick II canāt speak and doesnāt have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but canāt read or write. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     he opens his mouth, his boorish nature, inflated sense of self-importance, fragile ego, and despicable opinions about āthe common rabbleā come to the fore, and his charm quickly dissipates. When not in
                                                
                                            
                                                
                                                     him at any moment. While in Yalahās presence, Orond becomes an altogether different person: quiet, almost timid, and happy to let his wife have the spotlight. Orond relies on Yalah to manage the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     dark. Suddenly, a loud voice booms out all around you in Undercommon: āTurn back or suffer a death so horrible you cannot imagine! You have been warned!ā
 The voice is actually a minor illusion cantrip
                                                
                                            
                                                
                                                    . Add Common to her list of known languages. Hanne also has the following Spellcasting feature: Spellcasting. Hanne is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (first in Bullywug and then in Common), āPush the note under the door.ā The bullywug is referring to the secret message the characters received in area D6. If the characters comply, the bullywug lifts the
                                                
                                            
                                                
                                                     bullywug conspirators are not stopped or the king is not warned, the coup succeeds and Illig becomes King Illig I. If the characters warn Gullop XIX or thwart the conspirators, the coup fails. If the coup
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     they are skilled at not displaying it. Cool rationality guides their actions, they make and follow careful plans, and they are patient enough to do nothing when the ideal outcome relies on such
                                                
                                            
                                                
                                                     this trait again until you finish a long rest. Languages. You can speak, read, and write Common, Vedalken, and one other language of your choice.  YONGJAE CHOI
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonusāyour proficiency bonus plus your ability score bonusāin order to develop a schema. You must maintain the minimum
                                                
                                            
                                                
                                                     
     Common  3 days  +2 
   Uncommon  1  +4 
   Rare  3  +6 
   Very Rare  8  +8 
   Legendary  16  +10 
   This ability to develop a schema represents remarkable talent. It could take House Cannith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ) and one lustrous black marble (see area 81). Mister Threadneedle understands Common but canāt speak. He communicates by nodding and shaking his head, or with gestures and facial expressions. Warned of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
                                                
                                            
                                                
                                                     interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Several of the gods in the table are described below.  Avatar of Moradin Dwarf Deities (The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     named Avariceāachieve her goals. Even though they find her demanding and difficult to live with, they dare not defy her. Levistus has warned the Knights of the Black Sword that duergar are plotting
                                                
                                            
                                                
                                                     speak of it. Game Statistics The Knights of the Black Sword are lawful evil cultists and cult fanatics who speak Common and Infernal. They have the following additional trait: Icy Doom. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroesā feast Green Dragon While asleep, the dragon relies on its passive Wisdom
                                                
                                            
                                                
                                                     hearing and truesight out to a range of 120 feet. It communicates telepathically with its attuned wielder and can speak, read, and understand Common, Draconic, Elvish, and Sylvan. In addition, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     walls that can be yanked out of place to release a surge of water down the main passage of the lair. If the goblins in area H7 are warned about the approaching characters, they start knocking away the
                                                
                                            
                                                
                                                     area as a common room and barracks. Any character who attempts to approach quietly must make a successful DC 14 Dexterity (Stealth) check or be spotted by the goblins in the lower portion of the cave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster
                                                
                                            
                                                
                                                     more common, itās not safe for her to be alone. Urge Adabra to return to Phandalin. Once sheās safe, visit Townmaster Harbin Wester to claim a reward of 25 gp.ā If the characters undertake this quest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
 Senses passive Perception 12
 Languages Common
 Challenge 2 (450 XP)
 Flaming Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in
                                                
                                            
                                                
                                                    
 Damage Resistances fire
 Senses passive Perception 10
 Languages Common, Ignan
 Challenge 3 (700 XP)
 Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     knucklehead trout. Its wooden plaque bears an engraved copper plate that reads, in Common, āBig Knuck, caught by Easthaven fishers during the summer of 1479 DR.ā
 A secret door in the northeast corner is
                                                
                                            
                                                
                                                     know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     each of these brave jockeys rides a different flying creatureāexcept for the gargoyle Carralag, who relies on his own wings!
 Speed is important, but merely surviving the race can be a challenge. The
                                                
                                            
                                                
                                                     districts of the city from time to time, and shifter youths often play impromptu games in the parks. Skyblades Common jousting is popular enough throughout Breland, but in Sharn, the sport has taken to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Minersā Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
                                                
                                            
                                                
                                                     for extermination. Chipgrin is all too aware of the threat posed by OgrĆ©mochās Bane and the oozes plaguing the settlement, and he hopes that making common cause against those threats will force the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
                                                
                                            
                                                
                                                    
 Damage Resistances fire
 Damage Immunities poison
 Condition Immunities poisoned
 Senses truesight 60 ft., passive Perception 21
 Languages Common, Draconic, Dwarvish, Elvish, Giant, Infernal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     darkvision 120 ft., passive Perception 19
 Languages Common, Infernal; can read all writing
 Challenge 14 (11,500 XP)
 Limited Magic Immunity. Mahadi canāt be affected or detected by spells of 6th level
                                                
                                            
                                                
                                                    . Mahadi and Zariel Zariel relies on Mahadiās services to provide supplies, magic items, and other items of value necessary for continuing her campaign in the Blood War. Infernal Rapture has also been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     croaking noises echo from the area. The characters overhear the following exchange in Common: āI told you givinā the dog to the king was a stupid idea,ā croaks one voice.
 āI know, I know,ā grumbles
                                                
                                            
                                                
                                                     subjects in exchange for a place at Kelekās side when Kelek becomes all-powerful. Irascible and impatient, King Gurgle is unhappy that Kelekās ritual is taking so long. If the king was warned about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                    Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
                                                
                                            
                                                
                                                     ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     cost of their free will. The Cult of the Howling Hatred relies upon deception and trickery both to recruit its members and defeat its enemies. Even so, those that underestimate the air cult for their
                                                
                                            
                                                
                                                    
 Languages Auran, Common
 Challenge 1 (200 XP)
 Spellcasting. The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     relies on humor to defuse tension.
 Alignment. Lawful neutral.
 Personality Trait. āIām generally positive, and I make jokes when Iām nervous or sense tension in the air.ā
 Ideal. āI prefer to keep
                                                
                                            
                                                
                                                    .ā
    Dirlagraun the Displacer Beast 
 CHAPTER 1: WITCHLIGHT CARNIVAL
 Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     relies on humor to defuse tension.
 Alignment. Lawful neutral.
 Personality Trait. āIām generally positive, and I make jokes when Iām nervous or sense tension in the air.ā
 Ideal. āI prefer to keep
                                                
                                            
                                                
                                                    .ā
    Dirlagraun the Displacer Beast 
 CHAPTER 1: WITCHLIGHT CARNIVAL
 Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     presaged this event, or a series of signs and omens. Describe the omen in detail. Describe or name the creature that warned the populace about the oncoming disaster. Who listened? Who were the lucky
                                                
                                            
                                                
                                                     (or unlucky) ones who survived? Describe what the area looks like after the disaster, in contrast to how it looked before. 4. Assault or Invasion One of the most common world-shaking events, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
                                                
                                            
                                                
                                                     traits: He speaks Aquan, Auran, Common, Gnomish, Ignan, and Terran. He is Small and has a walking speed of 25 feet. He has darkvision out to a range of 60 feet. He has advantage on all Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     closest to the priest quarters (area G5) instead attempts to move to that area and warn Gideon of the intruders. If warned, Gideon quickly moves to area G4 and prepares to defend the chapel, while the
                                                
                                            
                                                
                                                    ) on the ossuary level. Two mezzoloths guard the stairs. Gideon Lightward is also present here if one of his undead servants warned him of the charactersā intrusion. Otherwise, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     population of snakefolk live beneath the surface. It is common to find settlements inside the large underground chambers connected by the tunnels, excavations many centuries in age.  Marsh of Chelimber I
                                                
                                            
                                                
                                                     dragon apparently not aligned with the yuan-ti, makes this forest her lair. It is good terrain for her; tall redwoods and coarse pines create a dense, dark canopy. Dhosun warned me that the ruins of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
                                                
                                            
                                                
                                                     away a long time ago. They have been warned by their masters not to touch any books that have single letters on their spines. (The homunculi donāt know the significance of these lettered books
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
 Languages Common, Giant
 Challenge 11 (7,200 XP)
 Innate Spellcasting. The giantās innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
                                                
                                            
                                                
                                                     can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Troll Eater. Frost giants mainly turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins. Booyahg Booyahg Booyahg. This goblin is a sorcerer with the wild magic
                                                
                                            
                                                
                                                     traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Playerās Handbook to determine the wild magic
                                                
                                            
                                        





