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                        Returning 35 results for 'common warrior removed'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
                                                
                                            
                                                
                                                     of 13, and a Charisma of 16. It has hearing and Darkvision out to 120 feet.
The weapon communicates telepathically with its wielder and speaks Common.
Personality. The sword’s purpose is to
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
                                                
                                            
                                                
                                                     minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.Ice trolls have all the meanness and hunger of common
                                                
                                            
                                                
                                                     can't regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll's heart, once removed, becomes a harmless Tiny object with AC 13, 4 hit points, and immunity to all
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     saving throw or have disadvantage on saving throws against the frightened condition. This curse lasts until removed by the Remove Curse spell or other magic.
Claw. Melee Weapon Attack: +10;{"diceNotation
                                                
                                            
                                                
                                                     combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other locations where lycanthropy and
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
                                                
                                            
                                                
                                                     doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
                                                
                                            
                                        
                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
                                                
                                            
                                                
                                                     Lenses table. The gem lenses can’t be removed from the lantern.
As an action while holding the lantern, you can burn some of the lantern’s fuel to cast a spell (save DC 20) through one or
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     form and then makes one Bite attack.Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou
                                                
                                            
                                                
                                                    ’s lycanthropy becomes a werewolf. This form of lycanthropy can’t be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.
Once a loup
                                                
                                            
                                        
                                                     Magic Items
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , and a Charisma of 16, as well as hearing and darkvision out to a range of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it
                                                
                                            
                                                
                                                     cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     magical properties are suppressed until it is removed from Valdemar’s skull.
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When
                                                
                                            
                                                
                                                     understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
                                                
                                            
                                                
                                                     effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
                                                
                                            
                                        
                                                    Half-Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his
                                                
                                            
                                                
                                                     fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
                                                
                                            
                                        
                                                     Backgrounds
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Prerequisite: Dragonlance Campaign
You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to
                                                
                                            
                                                
                                                    , a set of common clothes, and a pouch containing 10 gp
Feature: Squire of Solamnia
You gain the Squire of Solamnia feat.
In addition, the Knights of Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     or deck of cards, a set of common clothes, and a pouch containing 10 gp
 
Specialty
During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose
                                                
                                            
                                                
                                                    .
d6
Flaw
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
                                                
                                            
                                                
                                                     once been a warrior or hunter, but now the body is just freshly killed meat.
A lizardfolk who lives among other humanoids can, over time, learn to respect other creatures’ emotions. The
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
                                                
                                            
                                                
                                                    , and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                                
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    -wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
                                                
                                            
                                                
                                                    
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Warrior Warrior
 9th-level Medium humanoid
  
 Armor Class 20 (plate, shield)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft.
  
   STR
 18 (+3)
 
  DEX
 14 (+2)
 
  CON
 14 (+2)
 
  INT
                                                
                                            
                                                
                                                    
 10 (+0)
 
  WIS
 12 (+1)
 
  CHA
 10 (+0)
Saving Throws Con +6
 Skills Athletics +8, Perception +5, Survival +5
 Senses passive Perception 15
 Languages Common, plus one of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Warrior Warrior
 7th-level Medium humanoid
  
 Armor Class 20 (plate, shield)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
  
   STR
 16 (+3)
 
  DEX
 14 (+2)
 
  CON
 14 (+2)
 
  INT
 10
                                                
                                            
                                                
                                                     (+0)
 
  WIS
 12 (+1)
 
  CHA
 10 (+0)
Saving Throws Con +5
 Skills Athletics +6, Perception +4, Survival +4
 Senses passive Perception 14
 Languages Common, plus one of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Warrior Warrior
 1st-level Medium humanoid
 Armor Class 16 (chain shirt, shield)
 Hit Points 13 (2d8 + 4)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  13 (+1)
 
  CON
  14 (+2)
 
  INT
                                                
                                            
                                                
                                                    
  10 (+0)
 
  WIS
  12 (+1)
 
  CHA
  10 (+0)
Saving Throws Con +4
 Skills Athletics +4, Perception +3, Survival +3
 Senses passive Perception 13
 Languages Common, plus one of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Ersatz Eye Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Warrior Warrior
 11th-level Medium humanoid
  
 Armor Class 21 (plate, shield)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
  
   STR
 18 (+4)
 
  DEX
 14 (+2)
 
  CON
 14 (+2)
 
  INT
                                                
                                            
                                                
                                                    
 10 (+0)
 
  WIS
 12 (+1)
 
  CHA
 10 (+0)
Saving Throws Con +6
 Skills Athletics +8, Perception +5, Survival +5
 Senses passive Perception 15
 Languages Common, plus one of your choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
                                                
                                            
                                                
                                                     
    Int  14  +2  +2 
  Wis  16  +3  +7 
  Cha  14  +2  +2 
   
 Skills Athletics +9, Insight +7, Perception +7
 Gear Greatsword, Longbow, Plate Armor
 Senses Passive Perception 17
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Warrior of Madarua Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory. Warrior of Madarua Medium Humanoid
                                                
                                            
                                                
                                                    )
 
 Skills Acrobatics +3, Religion +2
 Senses passive Perception 10
 Languages Common
 Challenge 1/8 (25 XP) Proficiency Bonus +2
 Actions
 Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Wis  11  +0  +0 
  Cha  8  −1  −1 
   
 Gear Chain Shirt, Spear
 Senses Passive Perception 10
 Languages Common
 CR 1/8 (XP 25; PB +2)
 Traits
 Pack Tactics. The warrior has Advantage on an
                                                
                                            
                                                
                                                    Warrior Infantry Warrior infantry might be trainees or rank-and-file troops. They are skilled at contending with commonplace, nonmagical threats. Warrior Infantry Medium or Small Humanoid, Neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Warrior Veteran Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters. Warrior Veteran Medium or Small Humanoid, Neutral
 AC 17 Initiative
                                                
                                            
                                                
                                                      +0  +0 
  Cha  10  +0  +0 
   
 Skills Athletics +5, Perception +2
 Gear Greatsword, Heavy Crossbow, Splint Armor
 Senses Passive Perception 12
 Languages Common plus one other language
 CR 3
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
                                                
                                            
                                                
                                                     the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesn’t equate to evidence of it, and your sense certainly isn’t foolproof, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Dread Warrior The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread
                                                
                                            
                                                
                                                     warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster’s familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Thayan Warrior The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). Thayan warriors provide muscle when it’s needed and often serve beside Thayan apprentices
                                                
                                            
                                                
                                                    . Thayan Warrior Medium humanoid (human), any non-good alignment
 Armor Class 16 (chain shirt, shield)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
  STR
 16 (+3)
 DEX
 13 (+1)
 CON
 14 (+2)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Prosthetic Limb Wondrous Item, Common This magic item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the
                                                
                                            
                                                
                                                     part it replaces. You can detach or reattach it as a Magic action, and it can’t be removed against your will while you are alive.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Prosthetic Limb Wondrous item, common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it
                                                
                                            
                                                
                                                     replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.  Prosthetic Limb (Arm)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Prosthetic Limb Wondrous item, common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it
                                                
                                            
                                                
                                                     replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Staff of Adornment Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats
                                                
                                            
                                                
                                                     an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bugbear Warrior Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey. Bugbear Warrior Medium Fey (Goblinoid), Chaotic Evil
 AC 14 Initiative +2 (12
                                                
                                            
                                                
                                                      9  −1  −1 
   
 Skills Stealth +6, Survival +2
 Gear Hide Armor, Light Hammers (3)
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Common, Goblin
 CR 1 (XP 200; PB +2)
 Traits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hobgoblin Warrior Hobgoblin warriors might hunt and raid alone or with trained mastiffs, worgs, goblin gangs, or other allies. They employ simple tactics and exploit every advantage their allies
                                                
                                            
                                                
                                                     provide. They willingly sacrifice companions in their pursuit of victory. Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability
                                                
                                            
                                        






