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Returning 35 results for 'common weakened raising'.
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Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
races
common folk, these pale humanoids with manes of kelp-like hair are creatures of the sea, able to converse with the flora and fauna of the depths. Laneshi dwell within a culture that views the world in
comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste, while the other is consecrated as their sibling’s spirit guide
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
weakened since Xeluan’s heart cracked. Earthquakes that would normally be suppressed by the magic are now being felt, raising concerns that Oztocan is no longer safe.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
weakened since Xeluan’s heart cracked. Earthquakes that would normally be suppressed by the magic are now being felt, raising concerns that Oztocan is no longer safe.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +8, Stealth +4
Damage Resistances cold, necrotic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic, telepathy 120 ft.
Challenge 7 (2,900 XP
(8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +8, Stealth +4
Damage Resistances cold, necrotic
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages Common, Draconic, telepathy 120 ft.
Challenge 7 (2,900 XP
(8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between the lists or lower the DCs of the puzzle’s hint checks. Raising the Difficulty Rather than using common spells the characters might be familiar with, a more challenging version of this puzzle might
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
between the lists or lower the DCs of the puzzle’s hint checks. Raising the Difficulty Rather than using common spells the characters might be familiar with, a more challenging version of this puzzle might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Intimidation +17, Perception +16, Stealth +7
Damage Resistances cold, necrotic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic, telepathy 120 ft.
Challenge
Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +13, Stealth +6
Damage Resistances cold, necrotic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic, telepathy 120 ft.
Challenge 13 (10,000 XP
a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Intimidation +17, Perception +16, Stealth +7
Damage Resistances cold, necrotic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic, telepathy 120 ft.
Challenge
Constitution saving throw. On a failed save, the creature takes 49 (14d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
+16, Perception +18
Damage Immunities force, psychic
Senses blindsight 120 ft., passive Perception 28
Languages Common, Draconic, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
weakened until the start of Tanazir’s next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +13, Stealth +6
Damage Resistances cold, necrotic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic, telepathy 120 ft.
Challenge 13 (10,000 XP
a failed save, the creature takes 35 (10d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
+16, Perception +18
Damage Immunities force, psychic
Senses blindsight 120 ft., passive Perception 28
Languages Common, Draconic, telepathy 120 ft.
Challenge 24 (62,000 XP) Proficiency Bonus +7
weakened until the start of Tanazir’s next turn. While weakened, it has disadvantage on the following rolls that rely on Strength: attack rolls, ability checks, and saving throws. On a successful save, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
10 Lying or perjury 11 Magical mayhem (d8) 1 Hauntings 2 Illusions 3 Infernal bargains 4 Mind control 5 Petrification 6 Raising or animating the dead 7 Summoning monsters 8 Weather control 12 Murder
Betrayal or treason 2 Confiscating property 3 Conspiracy 4 Espionage or Spying 5 Oppressive Laws 6 Raising taxes 15 Religion (d4) 1 Curses 2 Desecration 3 False gods 4 Heresy or cults 16 Stalking 17
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
10 Lying or perjury 11 Magical mayhem (d8) 1 Hauntings 2 Illusions 3 Infernal bargains 4 Mind control 5 Petrification 6 Raising or animating the dead 7 Summoning monsters 8 Weather control 12 Murder
Betrayal or treason 2 Confiscating property 3 Conspiracy 4 Espionage or Spying 5 Oppressive Laws 6 Raising taxes 15 Religion (d4) 1 Curses 2 Desecration 3 False gods 4 Heresy or cults 16 Stalking 17
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
+4
Skills Athletics +4, History +2, Medicine +4, Perception +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Proficiency Bonus +2
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Senses passive Perception 15
Languages Common
Proficiency Bonus +2
Attacker. Ayik gains a +2 bonus to all attack rolls (included below).
Bonus Proficiencies. Ayik is proficient with simple and
critical hit on a roll of 19 or 20 on the d20. 4th 27 (5d8 + 5) Ability Score Improvement. Ayik’s Dexterity score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
of 19 or 20 on the d20. 4th 32 (5d8 + 10) Ability Score Improvement. Levna’s Strength score increases by 2, raising the modifier by 1, so increase her Athletics bonus by 1, and increase the bonuses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
Saving Throws Wis +2
Skills Arcana +4, History +4, Investigation +4, Religion +4
Senses passive Perception 10
Languages Common, Draconic
Proficiency Bonus +2
Bonus Proficiencies. Andir is
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Senses passive Perception 15
Languages Common
Proficiency Bonus +2
Attacker. Ayik gains a +2 bonus to all attack rolls (included below).
Bonus Proficiencies. Ayik is proficient with simple and
critical hit on a roll of 19 or 20 on the d20. 4th 27 (5d8 + 5) Ability Score Improvement. Ayik’s Dexterity score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
+4
Skills Athletics +4, History +2, Medicine +4, Perception +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Proficiency Bonus +2
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
Saving Throws Wis +2
Skills Arcana +4, History +4, Investigation +4, Religion +4
Senses passive Perception 10
Languages Common, Draconic
Proficiency Bonus +2
Bonus Proficiencies. Andir is
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
of 19 or 20 on the d20. 4th 32 (5d8 + 10) Ability Score Improvement. Levna’s Strength score increases by 2, raising the modifier by 1, so increase her Athletics bonus by 1, and increase the bonuses
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Proficiency Bonus +2
Bonus Proficiencies. Iriad is proficient with simple weapons, light armor
increases by 2, raising the modifier by 1, so increase the following numbers by 1: her Armor Class, her Dexterity saving throw bonus, her Stealth bonus, and the bonuses to hit and damage of her weapon
Kobold
Legacy
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Proficiency Bonus +2
Bonus Proficiencies. Iriad is proficient with simple weapons, light armor
increases by 2, raising the modifier by 1, so increase the following numbers by 1: her Armor Class, her Dexterity saving throw bonus, her Stealth bonus, and the bonuses to hit and damage of her weapon
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. While charlatan is an obvious background for a spy, you could easily adapt criminal or urchin to the same role. Military Backgrounds 1d10 Military Background
1 You were a common soldier
business, or could you still be called back in? (Charlatan)
5 You were tasked with maintaining morale and raising the spirits of your soldiers. (Entertainer)
6 You provided spiritual
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. While charlatan is an obvious background for a spy, you could easily adapt criminal or urchin to the same role. Military Backgrounds 1d10 Military Background
1 You were a common soldier
business, or could you still be called back in? (Charlatan)
5 You were tasked with maintaining morale and raising the spirits of your soldiers. (Entertainer)
6 You provided spiritual
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a longer talk from an industrial or civic leader on a topic of general interest. Attendants often bring meals to eat while on a break from their jobs. Ephara’s face is a common sight in cities. Marble
the small seaside city of Altrisos. Recently weakened by a triton raid, the city had no defenses left and would be destroyed by an attack. The people prayed to Ephara, and the large image of her face
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog. THE LANDS OF BAROVIA: COMMON FEATURES
Unless the text says otherwise, the following rules apply to doors, secret doors, locks, and webs in these lands.
Doors. A wooden door can be forced
. Decrease the DC by 5 if the door is made of glass or amber, or if the door is weakened in some manner (such as by rot or corrosion).
Secret Doors. If there are obvious clues to a secret door’s presence
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(halfling) is the councilor for Lower Dura, but it’s common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can’t be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan. If the
the jewel to the tomb and perished without ever finding it. The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(halfling) is the councilor for Lower Dura, but it’s common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can’t be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan. If the
the jewel to the tomb and perished without ever finding it. The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of