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Returning 35 results for 'common what rituals'.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common
adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril (see the "Fate of Netheril" sidebar)
Vampirism and the traits of vampires
Rituals
Backgrounds
Tomb of Annihilation
, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
culture—even one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Equipment
throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees.
races
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Perception 12
Languages Common plus any two languages
Challenge 0 (0 XP)
Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
spells, and magewrights cast their non-cantrip spells as rituals—even spells that can’t normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
camp yields a backpack containing a rolled-up map of Delphi Mansion. Give your players a copy of map 3.1 at this time. Accompanying the map are some scraps of paper with notes written on them in Common
performs rituals.” “A cavernous room underneath the basement contains four large crystals—purpose unknown.” “Mansion windows can be unlocked using the password ‘Krokulmar.’” Map 3.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
)
CON
12 (+1)
INT
9 (–1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)
Terror Dive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Talona Lady of Poison, Mistress of Disease, the Plague-crone One of the most often beseeched of Faerûn’s deities, Talona is the goddess of disease and poison, blamed for everything from common
goddess, and many are the prayers that beg her for protection from illness and poison. Various rituals to placate her involve the use of three drops of blood or three tears — to be dropped into a well that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
arcane rituals. Dragonshards come in three distinct varieties, each of which are found in different environments. Eberron dragonshards are found in shallow soil, and often encased in geode-like stone
, Eberron shards are rosy crystals with crimson swirls flowing their depths. Eberron shards are the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
11 (+0)
Skills Arcana +5, Perception +4, Stealth +6
Damage Resistances necrotic
Senses passive Perception 14
Languages Common plus three more languages
Challenge 4 (1,100 XP
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation aren’t part of everyday life, but citizens harness lesser effects and use them for the common good
expensive: they typically cast their spells as rituals. They are artisans, not adventurers, and the prosperity of the Five Nations was built on their foundation. Game statistics are given for magewrights
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
residents are grave keepers
3 A nation where the residents observe grueling rituals to keep the angry dead appeased
4 A city where the victims of violence can’t cross into the afterlife
until their murders are solved
5 A ship with the same name and lines as a vessel lost at sea a hundred years earlier
6 A realm in which a common ritual allows a living individual to trade
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
cult’s ranks through macabre rituals, conscripting the dead to serve the cult’s depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
AC 13 Initiative +0 (10)
HP 22 (4d8 + 4)
Speed 30 ft
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of water’s destructiveness
+2, Stealth +2
Senses passive Perception 10
Languages Aquan, Common
Challenge 2 (450 XP)
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
dragonmarked houses provide magical services that are beyond the powers of a common magewright. And manifest zones are specific locations where the energies of the planes bleed into Eberron; these allow dramatic effects that can’t be replicated elsewhere, such as the colossal towers of Sharn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
, Exhaustion, Frightened
Senses Darkvision 120 ft.; Passive Perception 15
Languages Common plus one other language
CR 8 (XP 3,900; PB +3)
Traits
Sunlight Hypersensitivity. The vampire takes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that obstacles on one’s journey are common. The soul can be corrupted by the absence of wisdom. One’s body can be sullied by violent deeds. The mind is easily compromised by ego and emotional
knowledge. Accounts of experiments on captured people and animals are found throughout. It is through these experiments that the masters developed rituals for the creation of magic items capable of circumventing the work that would otherwise be needed to perfect the soul, the essence, and the mind.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
Save Int 12 +1 +1 Wis 16 +3 +3 Cha 11 +0 +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spells based on tribal affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar). By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
)
WIS
15 (+2)
CHA
12 (+1)
Skills Medicine +4, Nature +4, Perception +4, Survival +6
Senses passive Perception 14
Languages Bothii, Common
Challenge 2 (450 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect
+2
Wis 12 +1 +4
Cha 15 +2 +5
Skills Arcana +5, Deception +8, Perception +4
Resistances Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Giant
CR 7
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrors raised from the remains of magically slain nagas or nagas that were killed but that hadn’t yet rejuvenated. They are granted unlife through rituals practiced by cultists, yuan-ti, and morbid
+2 +2
Cha 15 +2 +2
Immunities Poison; Charmed, Exhaustion, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common plus one other language
CR 4 (XP
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Black dragons versed in magic often record notes and rituals on bones, shells, and metal plates instead of paper or parchment. These unusual works are art in their own right, each featuring rows of
disappeared years ago
2 Stone carvings representing a pantheon of deities that passed from common knowledge long ago
3 The lost secret to forging an alloy imbued with arcane potential
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Making a bargain with a Fiend. 5 Suffering a god’s curse. 6 Taking part in fiendish rituals. Cambion Medium Fiend, Neutral Evil
AC 19 Initiative +4 (14)
HP 105 (14d8 + 42)
Speed 30 ft., Fly 60
Resistances Cold, Fire, Lightning, Poison
Immunities Poisoned
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal, Common, Infernal
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
-prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and they’ve divined the characters’ arrival and know the characters will try to stop them. To slow the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peoples eschew eating meat. Djaynaian clothing combines rough-spun and delicate materials, and it is common to see linen with lace or damask with crocheted fabrics in the same outfit. Most Djaynaians wear
criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mutated broodguards and exceedingly rare anathemas have their place in the hierarchy as well. All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Feldar, Hong, Khafra, Serenade, and Xandeval. They are chanting the following verse over and over in Common: “Darkness quench the sun. Darkness swallow the moon. We are nothing but the night.” Keresta
precious baubles with oil.
The cultists are named Elthimar and Zelaya. They are carefully anointing items that have been plucked from Umbraxakar’s hoard — treasures that will be used in rituals to tether
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
, exhaustion, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages understands Common but can’t speak
Challenge 0 (10 XP)
Turn Immunity. The claw is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pyramid?” he thought. In his anger, Nafik turned to unholy grimoires, seeking forbidden rituals he hoped could teach him the secrets of everlasting life. When the lands of Bakar dried up, the faithful
, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
of a wuxia campaign. The Wuxia Weapon Names table lists alternative names for common weapons from the Player’s Handbook and identifies their real-world cultural origins. An alternative name changes