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                        Returning 35 results for 'common wishing ritual'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other locations where lycanthropy and
                                                
                                            
                                                
                                                     necromancy are prevalent.
To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic. The result is an Undead abomination that
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     cold damage, the target must succeed on a DC 15 Constitution saving throw or have disadvantage on its attack rolls until the end of its next turn.Ice trolls have all the meanness and hunger of common
                                                
                                            
                                                
                                                     minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours.
A hag or similar creature can perform a ritual that turns the heart into a magical talisman that acts like a
                                                
                                            
                                        
                                                    Darkling
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath
                                                
                                            
                                                
                                                     that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
                                                
                                            
                                        
                                                    Darkling Elder
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
                                                
                                            
                                                
                                                    , in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
                                                
                                            
                                        
                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who
                                                
                                            
                                                
                                                     considered a gift from the town’s patron deity, who is known as Mother.
BECOMING A HAG
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag, either one of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Your family name strikes fear and admiration in the hearts of the common folk — but that’s got nothing to do with you. Songs and stories celebrating the adventuring exploits of your
                                                
                                            
                                                
                                                     famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasn’t all hugs and kisses.
You seldom saw your celebrity-adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     killing Ravengard. Doing so involves a ritual that the characters can help carry out. If the ritual is successful, the stunned condition ends on Ravengard, and he recalls the visions he experienced
                                                
                                            
                                                
                                                     Avernus. Characters wishing to leave Elturel must find a way to avoid the River Styx and the host of devils and demons waging war below the city. Only then can the characters make their way to the
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
                                                
                                            
                                                
                                                     broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     factions. Merchants, individualists, and dissociated citizens, the Indeps eschew factions and other organizations, simply wishing to choose their own paths. Incanterium Who Consume Magic and Its Secrets
                                                
                                            
                                                
                                                     have and redistribute the hoards of greedy tycoons to the poor and needy. A common superstition in Sigil holds that any gift to the Ring Givers comes back to the donor tenfold.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     common area and courtyard, the ritual is underway to fully activate the statue of Talos, which is currently in the basement. THE RITUAL
 Backes (Illuskan human gladiator) leads the chanting in the common
                                                
                                            
                                                
                                                     area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the form of dragonshards. Magewright
 Medium humanoid (any race), any alignment
 Armor Class 11
                                                
                                            
                                                
                                                     Perception 12
 Languages Common plus any two languages
 Challenge 0 (0 XP)
 Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     ritual taking place in area 10, and they try to kill anyone they believe is not a Shar worshiper. They chant the following verse over and over in Common: “Darkness quench the sun. Darkness swallow the
                                                
                                            
                                                
                                                     moon. Darkness claim this dungeon and all that dwell within.” Knowing that the ritual in area 10 must not be disturbed, the cultists do everything they can to prevent the doors to that area from being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     doesn’t normally have the ritual tag. When converting a spell to a magewright ritual, it can have a casting time of up to one hour. It’s also common for a magewright’s ritual to have an additional
                                                
                                            
                                                
                                                     component cost in dragonshards, the fuel of the magical economy. A typical cost would be 20 gp for each level of the ritual, but this is only a basic guideline. The point is that the limitations on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Rary’s Telepathic Bond 5th-level divination (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (pieces of eggshell from two different kinds of creatures) Duration: 1 hour You forge a
                                                
                                            
                                                
                                                     aren’t affected by this spell. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
                                                
                                            
                                                
                                                    . The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Detect Magic 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30
                                                
                                            
                                                
                                                    . The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
                                                
                                            
                                                
                                                     most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Detect Poison and Disease 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a yew leaf) Duration: Concentration, up to 10 minutes For the duration, you can sense
                                                
                                            
                                                
                                                     most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
 Cult Ritual. Six cult fanatics
                                                
                                            
                                                
                                                     black energy run between the pillars and the cloud.
 The cult fanatics are named Abberoch, Belora, Liana, Shanzo, Torfiana, and Uzalyn. They are performing a ritual designed to anchor one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     
  Cha  10  +0  +0 
   
 Skills Deception +2, Religion +2
 Gear Leather Armor, Sickle
 Senses Passive Perception 10
 Languages Common
 CR 1/8 (XP 25; PB +2)
 Actions
 Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Humanoids Humanoids from across the planes travel the Outlands and number among the most common inhabitants of the gate-towns. Outlands Humanoids   d4 Encounter   1 The characters need to find a
                                                
                                            
                                                
                                                     wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , debased their flesh by cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents
                                                
                                            
                                                
                                                     mutated broodguards and exceedingly rare anathemas have their place in the hierarchy as well. All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Languages Common
 CR 1/8 (XP 25; PB +2)
 Actions
 Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
 Cultist Fanatic Medium or Small Humanoid
                                                
                                            
                                                
                                                      10  +0  +0 
  Wis  14  +2  +4 
  Cha  13  +1  +1 
   
 Skills Deception +3, Persuasion +3, Religion +2
 Gear Holy Symbol, Leather Armor
 Senses Passive Perception 12
 Languages Common
 CR 2 (XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     underwater morgue. Most of them are dressed in uniforms common among surface-dwellers traveling at sea.
 For the most part, the corpses are unmarred. Some bear the odd bump, bruise, or scrape, but it’s
                                                
                                            
                                                
                                                     Shatterkeel arranged the corpses into orderly lines, so that he might prepare them for transition into one of the living dead. He completed a ritual using a small amount of blood he had obtained from a kraken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Morgrave University At the heart of Sharn’s Morgrave University is a sharp dichotomy: On the one hand, it is known as a nexus for scholars wishing to study Xen’drik, thanks in large part to Sharn’s
                                                
                                            
                                                
                                                     Morgrave University, but they still celebrate the two institutions’ common purpose of pursuing knowledge. If Morgrave’s own libraries are insufficient for the task at hand, your group can probably find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim’s riches or
                                                
                                            
                                                
                                                     Y19) and the Ythryn mythallar (area Y23), one must perform the Rite of the Arcane Octad on the spire’s doorstep (area Y6). To learn this ritual, the party must explore eight locations in the city and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     long passed on to another plane, the ritual fails. The ritual invoked to create a crawling claw works best with a hand recently severed from a murderer. To this end, ritualists and their servants
                                                
                                            
                                                
                                                    , exhaustion, poisoned
 Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
 Languages understands Common but can’t speak
 Challenge 0 (10 XP)
 Turn Immunity. The claw is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins
                                                
                                            
                                                
                                                     typical half-dragon’s life expectancy is twice that of its nondraconic line, so that a half-dragon human might live more than a century and a half. Half-dragons inherit personality traits common to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     until their murders are solved 
   5  A ship with the same name and lines as a vessel lost at sea a hundred years earlier 
   6  A realm in which a common ritual allows a living individual to trade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of a man whose infidelity caused his scorned wife to cut out the heart of her younger, more beautiful rival and consume it in a ritual intended to forever win her husband’s heart. The ritual succeeded
                                                
                                            
                                                
                                                     until the woman’s villainy was exposed. She was hanged for her crime, but the lingering magic of her foul ritual caused the carrion birds that feasted on her corpse to transform into the first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Perception 14
 Languages Celestial, Common
 CR 6 (XP 2,300; PB +3)
 Traits
 Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
 Raise the Dead (1/Day
                                                
                                            
                                                
                                                    ). In a ritual that takes 8 hours, the curate touches a creature that has died within the past 7 days. That creature returns to life with 1 Hit Point. The curate canʼt revive a creature that died of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Rip Tide Priest
 Medium humanoid (human), neutral evil
 Armor Class 13 (chain shirt
                                                
                                            
                                                
                                                     +2, Stealth +2
 Senses passive Perception 10
 Languages Aquan, Common
 Challenge 2 (450 XP)
 Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     you like on the same turn. Can you cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts
                                                
                                            
                                                
                                                     counterspell on him. Cornelius also has counterspell prepared, so he uses his reaction to cast it and break his foe’s counterspell before it can stop fireball. Does casting a spell as a ritual require
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     encounter. If you remember some of the actions that the characters took in that encounter, feel free to add your own echoes.
 For example, if the characters danced in the common room during their time
                                                
                                            
                                                
                                                     at the Wayside Inn previously, the ritual being performed by the cultists could incorporate movement that harkens back to that dance. Although it’s a small detail that a typical player might overlook, if even just one of your players gets chills or a laugh because of the echo, it’s worth the effort.
                                                
                                            
                                        






