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Returning 35 results for 'common wonder recovery'.
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common wander recovery
common winter recovery
common wander recover
cosmos wonder recovery
common wonders recovery
Backgrounds
Van Richten’s Guide to Ravenloft
, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after this background), a set of Clothes, Common;common clothes, and 10 gp
Path to Mystery
Your first case
one believed you. You’re still trying to prove what you know is true.
8
You got a job with an agency that investigates crimes that local law enforcement can’t solve. You often wonder which you value more, the truth or your pay.
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
Monsters
Fizban's Treasury of Dragons
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
offering plentiful opportunities for sky gazing. Though ice and snow are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
violence, illness, or otherwise. You are aware of nonmagical recovery techniques, common resources, and misinformation. You know how to speak to sympathetic doctors, clergy, and local leaders and can convince them to shelter one person (other than yourself) at a modest lifestyle for up to one month.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
violence, illness, or otherwise. You are aware of nonmagical recovery techniques, common resources, and misinformation. You know how to speak to sympathetic doctors, clergy, and local leaders and can convince them to shelter one person (other than yourself) at a modest lifestyle for up to one month.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Wonder A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is
. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research. Sphinx of Wonder Tiny Celestial, Lawful Good
AC 13 Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Wonder A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is
. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research. Sphinx of Wonder Tiny Celestial, Lawful Good
AC 13 Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters are in the common room at night, Toblen looks up as the door opens. The door closes quickly without anyone entering, and Toblen shakes his head in wonder. He says he thinks it was Argus
Stonehill Inn This is a modest, two-story roadhouse with rooms for rent and a common area for purchasing food and drink. Toblen Stonehill, a short, friendly human, runs the establishment. While the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The common folk aren’t accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
characters are in the common room at night, Toblen looks up as the door opens. The door closes quickly without anyone entering, and Toblen shakes his head in wonder. He says he thinks it was Argus
Stonehill Inn This is a modest, two-story roadhouse with rooms for rent and a common area for purchasing food and drink. Toblen Stonehill, a short, friendly human, runs the establishment. While the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The common folk aren’t accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cha 18 +4 +4
Skills Arcana +3, Perception +5, Stealth +8
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
CR 5 (XP 1,800; PB +3)
Traits
Magic Resistance. The pixie
: Detect Thoughts, Fly, Major Image
Bonus Actions
Burst of Wonder (Recharge 5–6). The pixie casts Entangle, Polymorph, or Tasha’s Hideous Laughter, requiring no Material components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Starting Characters Characters start this adventure at 3rd level. Players can create new 3rd-level characters, as described in the next section. If the players wonder why characters start at this
creating their characters. If you want to include characters who hail from Sigil, a gate-town, or other places where planar travel is common, consider using the character options in Sigil and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cha 18 +4 +4
Skills Arcana +3, Perception +5, Stealth +8
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
CR 5 (XP 1,800; PB +3)
Traits
Magic Resistance. The pixie
: Detect Thoughts, Fly, Major Image
Bonus Actions
Burst of Wonder (Recharge 5–6). The pixie casts Entangle, Polymorph, or Tasha’s Hideous Laughter, requiring no Material components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Starting Characters Characters start this adventure at 3rd level. Players can create new 3rd-level characters, as described in the next section. If the players wonder why characters start at this
creating their characters. If you want to include characters who hail from Sigil, a gate-town, or other places where planar travel is common, consider using the character options in Sigil and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated on the side even before taking up an official role with the company. Though Head Office certainly trusts him, others might wonder where his true loyalties lie. Flabbergast’s familiar
passive Perception 13
Languages Common, Draconic, Elvish, Gnomish
Challenge 4 (1,100 XP)
Spellcasting. Flabbergast is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
., passive Perception 13
Languages Common
Challenge 3 (700 XP)
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier’s allies is within 5 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated on the side even before taking up an official role with the company. Though Head Office certainly trusts him, others might wonder where his true loyalties lie. Flabbergast’s familiar
passive Perception 13
Languages Common, Draconic, Elvish, Gnomish
Challenge 4 (1,100 XP)
Spellcasting. Flabbergast is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
twice at folk they interact with. But the small towns and villages that dot the countryside are different. The common folk aren’t accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
draconic ancestry. Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
., passive Perception 13
Languages Common
Challenge 3 (700 XP)
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier’s allies is within 5 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the end of a tortle’s life, and a tortle can spend decades away from its native land without feeling homesick. Tortles view the world as a place of everyday wonder. They live for the chance to hear a
Perception 11
Languages Aquan, Common
Challenge 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
Tortle Druid Many tortles view the world as a place of wonder. They live for the chance to hear a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
Tortle Druid Many tortles view the world as a place of wonder. They live for the chance to hear a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
twice at folk they interact with. But the small towns and villages that dot the countryside are different. The common folk aren’t accustomed to seeing members of these races, and they often react with curiosity, wariness, or wonder.
draconic ancestry. Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the end of a tortle’s life, and a tortle can spend decades away from its native land without feeling homesick. Tortles view the world as a place of everyday wonder. They live for the chance to hear a
Perception 11
Languages Aquan, Common
Challenge 1/4 (50 XP)
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and then knowingly leave it vulnerable to being stolen (or worse). A dwarf who loses an item to thievery pursues the item’s recovery or seeks vengeance against the thieves with the same fury that
. When dwarves, humans, and elves have a common enemy, they all find a way to work together for the common good.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the Outlands, Zaythir offers to help, both by sharing her knowledge of the plane and by letting the group travel via Iedcaru and use it as a base. The Castellan This magical wonder is inert when the
Common and Gith but can’t speak. It communicates through gestures alone. The Castellan can cause Iedcaru to stand or sit. While the castle stands, its lowest level is 40 feet off the ground. The castle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters approach her in a calm manner, Darribeth smiles and says to the toad on her knee, “Look, Teeha! I told you they’re not demons. I wonder if Urgala sent them.” Darribeth desperately wants to
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish