Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'common workers replaced'.
Other Suggestions:
common wonders related
common wonders replaces
common wonders replace
common walkers related
common worked related
Monsters
Candlekeep Mysteries
notices that if the villagers are asked about anything outside Wisteria Vale or their individual talents, they quickly change subjects to small talk about the weather or gossip, and always in Common
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
Monsters
Waterdeep: Dungeon of the Mad Mage
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
effect is triggered, as though Halaster had cast minor illusion in an area. Common illusions include the echo of rattling chains, the distant sound of explosive spells being cast, a dusty cloak or a rusty
Backgrounds
Sword Coast Adventurer's Guide
of knowledge.
The most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
Backgrounds
Baldur’s Gate: Descent into Avernus
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Privelege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your
Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Workers’ Camp A number of tents along the north side of the hill house the tomb’s workers, their food storage, equipment depots, latrines, and so forth. These workers include two dozen neutral
block with the following changes: They are neutral, have a speed of 25 feet, and speak Common and Dwarven. They have darkvision out to a range of 60 feet. They have advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Workers’ Camp A number of tents along the north side of the hill house the tomb’s workers, their food storage, equipment depots, latrines, and so forth. These workers include two dozen neutral
block with the following changes: They are neutral, have a speed of 25 feet, and speak Common and Dwarven. They have darkvision out to a range of 60 feet. They have advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Noska Ur’gray Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow
on saving throws against poison and resistance to poison damage. He has darkvision out to a range of 60 feet. He speaks Common and Dwarvish. He has disadvantage on Strength checks made to climb, due to his disability.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Noska Ur’gray Noska is a ruthless enforcer in the Xanathar Guild. A green slime in Undermountain dissolved his left hand and forearm, and the lost appendage has been replaced with a heavy crossbow
on saving throws against poison and resistance to poison damage. He has darkvision out to a range of 60 feet. He speaks Common and Dwarvish. He has disadvantage on Strength checks made to climb, due to his disability.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
, human guard) is friendly and speaks evenly, but she’s frustrated by her site’s setbacks and is protective of her workers. She wants to know what the characters’ business is at the potentially
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
locals don’t recollect the fog and beast attacks that Wan-Ha’s gwishin uses to impede their work, they’re aware that accidents, vandalism, and missing workers delay construction. When the characters
, human guard) is friendly and speaks evenly, but she’s frustrated by her site’s setbacks and is protective of her workers. She wants to know what the characters’ business is at the potentially
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Madame Samira Arah Madame Samira Arah (neutral, elf spy) joined the Kings of Coin within the last year. She was the chosen heir of the King of Coin she replaced but not part of their family (an
best.” Ideal. “Someone must always command. Why not the one with the most ambition?” Bond. “The common folk are sheep to be led, and I am the capable shepherd.” Flaw. “Why should I settle for less than everything?”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Madame Samira Arah Madame Samira Arah (neutral, elf spy) joined the Kings of Coin within the last year. She was the chosen heir of the King of Coin she replaced but not part of their family (an
best.” Ideal. “Someone must always command. Why not the one with the most ambition?” Bond. “The common folk are sheep to be led, and I am the capable shepherd.” Flaw. “Why should I settle for less than everything?”
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Swinging Sword Inn (area 2), thinks the town’s troubles might have a common source. Quarry workers at Mellikho Stoneworks (area 18) say that mysterious figures wearing stone masks watch them when
they work at night. The workers now refuse to stay in the quarry after dark. Workers at Waelvur’s Wagonworks (area 16) have been talking about suspicious activity around the workshop. They can be
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mercane (p. 37) The mercane’s creature type has been changed to “Celestial.” The first paragraph of the mercane description has been replaced with the following: Mercanes are the mysterious, magical
information. Mercanes are best known, however, for procuring and selling magic items, including artifacts and spelljamming helms. It’s rare to see more than one mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The north half comprises Northfurrow District, where common workers and the clans devoted to minor crafts make their home, and Darklake District, open to foreigners and where the city’s merchants
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
docks of the anchorage over the policed and inspected docks of the harbor, despite the shortage of dock workers and beast-powered cranes to assist in loading and unloading. Unlike Malar’s Throat and
area undetected. 25. Dinosaur Pens Most of the beasts of burden in the city were trained out here, and they’re penned up at night. Ankylosauruses and triceratopses are the most common in that role
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Swinging Sword Inn (area 2), thinks the town’s troubles might have a common source. Quarry workers at Mellikho Stoneworks (area 18) say that mysterious figures wearing stone masks watch them when
they work at night. The workers now refuse to stay in the quarry after dark. Workers at Waelvur’s Wagonworks (area 16) have been talking about suspicious activity around the workshop. They can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The north half comprises Northfurrow District, where common workers and the clans devoted to minor crafts make their home, and Darklake District, open to foreigners and where the city’s merchants
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
docks of the anchorage over the policed and inspected docks of the harbor, despite the shortage of dock workers and beast-powered cranes to assist in loading and unloading. Unlike Malar’s Throat and
area undetected. 25. Dinosaur Pens Most of the beasts of burden in the city were trained out here, and they’re penned up at night. Ankylosauruses and triceratopses are the most common in that role
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
, and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith the Dragon The treacherous Iymrith is an ancient blue dragon, with the following changes: She speaks Giant and Terran in addition to Common and Draconic. She gains the Spellcasting and Change
, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced by those of the new
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
., passive Perception 12
Languages understands Common but can’t speak; telepathy 60 ft.
Challenge 10 (5,900 XP)
Amphibious. The kraken can breathe air and water.
Siege Monster. The kraken deals
double damage to objects and structures.
Actions
Multiattack. The kraken makes three tentacle attacks. One of them can be replaced with a bite attack, and any of them can be replaced with Fling.
Bite
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters arrive here under the pretext of pretending to be workers, their armed escort (five veterans) leads them through the iron doors into area X2. Iron Doors. The doors are held shut by two
stationed here are four veterans. If the characters are pretending to be workers, the guards search them for concealed armor and weapons before leading them to area X4. A character can try to smuggle a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters arrive here under the pretext of pretending to be workers, their armed escort (five veterans) leads them through the iron doors into area X2. Iron Doors. The doors are held shut by two
stationed here are four veterans. If the characters are pretending to be workers, the guards search them for concealed armor and weapons before leading them to area X4. A character can try to smuggle a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Dementlieu Duchess Saidra’s story presents a warped fairytale rooted in the common anxieties of modern life: fear of missing out and of being “unmasked” as a fraud. As the characters
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being