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                        Returning 35 results for 'common would rituals'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common
                                                
                                            
                                                
                                                     adopts an unintentionally patronizing tone. It has the following four areas of expertise:
The history of Netheril (see the "Fate of Netheril" sidebar)
Vampirism and the traits of vampires
Rituals
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     throughout Obojima, delivering a complex and pleasing incense that clears the mind and soothes the soul. Hakuma trees are quite common across the island, but unless you are a priest, a druid, or know the proper rituals, most Obojimans frown on taking limbs from these trees.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
                                                
                                            
                                                
                                                     people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
                                                
                                            
                                                
                                                     broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    , rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through
                                                
                                            
                                                
                                                     cultureâeven one in need of aid. (Lawful)
3
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
4
Power. Common people crave strong
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
                                                
                                            
                                                
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Perception 12
 Languages Common plus any two languages
 Challenge 0 (0 XP)
 Spellcasting. The magewrightâs spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the
                                                
                                            
                                                
                                                     spells, and magewrights cast their non-cantrip spells as ritualsâeven spells that canât normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals
                                                
                                            
                                                
                                                    )
 
  CON
  12 (+1)
 
  INT
  9 (â1)
 
  WIS
  10 (+0)
 
  CHA
  11 (+0)
Skills Perception +2, Survival +2
 Senses passive Perception 12
 Languages Common
 Challenge 1 (200 XP)
 Terror Dive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     camp yields a backpack containing a rolled-up map of Delphi Mansion. Give your players a copy of map 3.1 at this time. Accompanying the map are some scraps of paper with notes written on them in Common
                                                
                                            
                                                
                                                     performs rituals.â âA cavernous room underneath the basement contains four large crystalsâpurpose unknown.â âMansion windows can be unlocked using the password âKrokulmar.ââ  Map 3.1: Playersâ Map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Talona  Lady of Poison, Mistress of Disease, the Plague-crone One of the most often beseeched of FaerĂ»nâs deities, Talona is the goddess of disease and poison, blamed for everything from common
                                                
                                            
                                                
                                                     goddess, and many are the prayers that beg her for protection from illness and poison. Various rituals to placate her involve the use of three drops of blood or three tears â to be dropped into a well that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Rip Tide Priest Priests of the Rip Tide cult gather in secret cabals to perform dark rituals that glorify Olhydra, the elemental Princess of Evil Water, as the embodiment of waterâs destructiveness
                                                
                                            
                                                
                                                     +2, Stealth +2
 Senses passive Perception 10
 Languages Aquan, Common
 Challenge 2 (450 XP)
 Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
                                                
                                            
                                                
                                                     dragonmarked houses provide magical services that are beyond the powers of a common magewright. And manifest zones are specific locations where the energies of the planes bleed into Eberron; these allow dramatic effects that canât be replicated elsewhere, such as the colossal towers of Sharn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     cultâs ranks through macabre rituals, conscripting the dead to serve the cultâs depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
 AC 13 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft
                                                
                                            
                                                
                                                     Medicine +4, Religion +2
 Gear Chain Shirt, Mace
 Senses Passive Perception 12
 Languages Common
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. Narthus makes two attacks using Vile Mace or Fateful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     arcane rituals.  Dragonshards come in three distinct varieties, each of which are found in different environments. Eberron dragonshards are found in shallow soil, and often encased in geode-like stone
                                                
                                            
                                                
                                                    , Eberron shards are rosy crystals with crimson swirls flowing their depths.  Eberron shards are the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation arenât part of everyday life, but citizens harness lesser effects and use them for the common good
                                                
                                            
                                                
                                                     expensive: they typically cast their spells as rituals. They are artisans, not adventurers, and the prosperity of the Five Nations was built on their foundation. Game statistics are given for magewrights
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     residents are grave keepers 
   3  A nation where the residents observe grueling rituals to keep the angry dead appeased 
   4  A city where the victims of violence canât cross into the afterlife
                                                
                                            
                                                
                                                     until their murders are solved 
   5  A ship with the same name and lines as a vessel lost at sea a hundred years earlier 
   6  A realm in which a common ritual allows a living individual to trade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Heralds of Dust Remnant Remnants are Dusters who sought undeath via rituals but failed. Liaisons and spies, these agents exist in a halfway point between life and death. Heralds of Dust Remnant Small
                                                
                                            
                                                
                                                    
 11 (+0)
 
 Skills Arcana +5, Perception +4, Stealth +6
 Damage Resistances necrotic
 Senses passive Perception 14
 Languages Common plus three more languages
 Challenge 4 (1,100 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Vampire Nightbringer Born of necromantic rituals and planes of existence suffused with negative energy, vampire nightbringers manipulate shadows and feed on the raw life force of living creatures
                                                
                                            
                                                
                                                    , Exhaustion, Frightened
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages Common plus one other language
 CR 8 (XP 3,900; PB +3)
 Traits
 Sunlight Hypersensitivity. The vampire takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Refugees with the will to fight but lacking experience are drawn to Zariel, as she can provide them with the skills needed to survive. Established warriors looking for an edge are otherwise her most common
                                                
                                            
                                                
                                                     typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeusâs decrees.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that obstacles on oneâs journey are common. The soul can be corrupted by the absence of wisdom. Oneâs body can be sullied by violent deeds. The mind is easily compromised by ego and emotional
                                                
                                            
                                                
                                                     knowledge. Accounts of experiments on captured people and animals are found throughout. It is through these experiments that the masters developed rituals for the creation of magic items capable of circumventing the work that would otherwise be needed to perfect the soul, the essence, and the mind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     manufactured disasters. 5 Part of a loose organization that adheres to timeless rituals and guards natural secrets. 6 A warden who minds the underpinnings of reality and protects against extraplanar
                                                
                                            
                                                
                                                     Save   Int 12 +1 +1 Wis 16 +3 +3 Cha 11 +0 +0   
 Skills Medicine +5, Nature +3, Perception +5
 Gear Studded Leather Armor
 Senses Passive Perception 15
 Languages Common, Druidic, Sylvan
 CR 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
                                                
                                            
                                                
                                                    )
 
  WIS
  15 (+2)
 
  CHA
  12 (+1)
Skills Medicine +4, Nature +4, Perception +4, Survival +6
 Senses passive Perception 14
 Languages Bothii, Common
 Challenge 2 (450 XP)
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Magic as a Tool. In Eberron, arcane magic is a form of science. The spells and rituals of wizards and artificers have been developed and honed over centuries, and those principles have been incorporated
                                                
                                            
                                                
                                                     get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     terrors raised from the remains of magically slain nagas or nagas that were killed but that hadnât yet rejuvenated. They are granted unlife through rituals practiced by cultists, yuan-ti, and morbid
                                                
                                            
                                                
                                                      +2  +2 
  Cha  15  +2  +2 
   
 Immunities Poison; Charmed, Exhaustion, Paralyzed, Poisoned
 Senses Darkvision 60 ft.; Passive Perception 12
 Languages Common plus one other language
 CR 4 (XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mutated broodguards and exceedingly rare anathemas have their place in the hierarchy as well. All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery
                                                
                                            
                                                
                                                     common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     peoples eschew eating meat. Djaynaian clothing combines rough-spun and delicate materials, and it is common to see linen with lace or damask with crocheted fabrics in the same outfit. Most Djaynaians wear
                                                
                                            
                                                
                                                     criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Black dragons versed in magic often record notes and rituals on bones, shells, and metal plates instead of paper or parchment. These unusual works are art in their own right, each featuring rows of
                                                
                                            
                                                
                                                     disappeared years ago 
   2  Stone carvings representing a pantheon of deities that passed from common knowledge long ago 
   3  The lost secret to forging an alloy imbued with arcane potential
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Making a bargain with a Fiend. 5 Suffering a godâs curse. 6 Taking part in fiendish rituals.  Cambion Medium Fiend, Neutral Evil
 AC 19 Initiative +4 (14)
 HP 105 (14d8 + 42)
 Speed 30 ft., Fly 60
                                                
                                            
                                                
                                                    
 Resistances Cold, Fire, Lightning, Poison
 Immunities Poisoned
 Senses Darkvision 120 ft.; Passive Perception 14
 Languages Abyssal, Common, Infernal
 CR 5 (XP 1,800; PB +3)
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect
                                                
                                            
                                                
                                                      +2 
  Wis  12  +1  +4 
  Cha  15  +2  +5 
   
 Skills Arcana +5, Deception +8, Perception +4
 Resistances Cold
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common, Giant
 CR 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
                                                
                                            
                                                
                                                    -prolonging magic. They wish to claim the rod piece for use in their necromantic rituals, and theyâve divined the charactersâ arrival and know the characters will try to stop them. To slow the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , return home to free their village from an evil hobgoblin warlord. The rakshasa master of a nearby monastery performs rituals to raise troubled ghosts from their rest. A campaign that draws on elements of
                                                
                                            
                                                
                                                     of a wuxia campaign. The Wuxia Weapon Names table lists alternative names for common weapons from the Playerâs Handbook and identifies their real-world cultural origins. An alternative name changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
                                                
                                            
                                                
                                                     of the spectrum, even a hag without lofty status is likely to have strange, single-use items that donât emulate common spells or even follow the normal rules of magic. For inspiration in devising the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
                                                
                                            
                                                
                                                    , exhaustion, poisoned
 Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
 Languages understands Common but canât speak
 Challenge 0 (10 XP)
 Turn Immunity. The claw is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Feldar, Hong, Khafra, Serenade, and Xandeval. They are chanting the following verse over and over in Common: âDarkness quench the sun. Darkness swallow the moon. We are nothing but the night.â Keresta
                                                
                                            
                                                
                                                     precious baubles with oil.
 The cultists are named Elthimar and Zelaya. They are carefully anointing items that have been plucked from Umbraxakarâs hoard â treasures that will be used in rituals to tether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pyramid?â he thought. In his anger, Nafik turned to unholy grimoires, seeking forbidden rituals he hoped could teach him the secrets of everlasting life. When the lands of Bakar dried up, the faithful
                                                
                                            
                                                
                                                    , poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 13
 Languages Common
 Challenge 6 (2,300 XP) Proficiency Bonus +3
                                                
                                            
                                        






