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Returning 35 results for 'commoners revolve given to her ranges'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Variant Feature
can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of
retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight
races
full but touched by its feral nature. Those afflicted in this way are commonly associated with werewolves in the minds of commoners, inspiring the name given to them. But wulven are equally likely to be
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond
family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Halfling Names
A halfling has a given name, a family name, and possibly a nickname
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1P. Kitchen Meals for the cultists are prepared in this kitchen by a dwarf chef and his two human helpers (commoners). The chef is named Tharm Tharmzid. If given the chance, he complains bitterly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1P. Kitchen Meals for the cultists are prepared in this kitchen by a dwarf chef and his two human helpers (commoners). The chef is named Tharm Tharmzid. If given the chance, he complains bitterly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dramatic executions. Personality Trait. “The commoners think they’re the future. I’ll show them how much they need me.” Ideal. “Nothing is more important than the preservation of power.” Bond. “Those
who show their obedience are my true subjects. All others have a chance to prove their loyalty. Is that not mercy?” Flaw. “I will let everything rot in the streets before I give up one bit of what I was given.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dramatic executions. Personality Trait. “The commoners think they’re the future. I’ll show them how much they need me.” Ideal. “Nothing is more important than the preservation of power.” Bond. “Those
who show their obedience are my true subjects. All others have a chance to prove their loyalty. Is that not mercy?” Flaw. “I will let everything rot in the streets before I give up one bit of what I was given.”
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
is jailed until a trial can be set. Patriars and other powerful individuals are usually placed under house arrest, except in dire circumstances. Commoners await their trial in jail. On occasion, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dwellings seem to hunker down in the mire, as though they have long since given up on escaping the thick mud. Everywhere you look, black clouds of flies dart about, hungry for blood.
The fog is much
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dwellings seem to hunker down in the mire, as though they have long since given up on escaping the thick mud. Everywhere you look, black clouds of flies dart about, hungry for blood.
The fog is much
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
swarmed by 3d6 urchins (commoners), who beg for coins and food, offer their services as guides or baggage porters, or pluck clumsily at the characters’ unsecured items. The young urchins can be hired as
unreliable guides or for any simple job for 1 cp each, but they run away the moment they’re paid. 2 A pack of 2d6 beggars (commoners) gathers around the characters. Each cries out loudly for alms, food
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
swarmed by 3d6 urchins (commoners), who beg for coins and food, offer their services as guides or baggage porters, or pluck clumsily at the characters’ unsecured items. The young urchins can be hired as
unreliable guides or for any simple job for 1 cp each, but they run away the moment they’re paid. 2 A pack of 2d6 beggars (commoners) gathers around the characters. Each cries out loudly for alms, food
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
echoed across Vallaki, putting the entire town on alert within minutes. Vallaki has twenty-four human guards, half of whom are on duty at any given time (six stand watch at the gates, six patrol the
walls). The town can also muster a militia of fifty able-bodied human commoners armed with clubs, daggers, and torches.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Many performers moonlight as assassins, spies, and thieves, given their talents and resources, and as such many amphitheaters contain hidden shrines to Phenax. Amphitheater Adventures Adventures in
an amphitheater often revolve around deception. Great performances get audiences immersed in what they’re seeing, lowering their defenses and allowing pickpockets and spies to work. Backstage, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Many performers moonlight as assassins, spies, and thieves, given their talents and resources, and as such many amphitheaters contain hidden shrines to Phenax. Amphitheater Adventures Adventures in
an amphitheater often revolve around deception. Great performances get audiences immersed in what they’re seeing, lowering their defenses and allowing pickpockets and spies to work. Backstage, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
echoed across Vallaki, putting the entire town on alert within minutes. Vallaki has twenty-four human guards, half of whom are on duty at any given time (six stand watch at the gates, six patrol the
walls). The town can also muster a militia of fifty able-bodied human commoners armed with clubs, daggers, and torches.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
, and he has nowhere else to go. Toadhop’s inhabitants are too frightened to speak to him, so Frody has been waiting for braver souls to arrive so he can explain his plight to them. Given the chance, he
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in every word addressed to me, and I’m quick to anger. 4 I have an insatiable desire for decadent pleasures. 5 In fact, the world does revolve around me. 6 By my words and actions, I often bring shame
ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart — in a chaste sort of devotion. (This person could be your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noise of crashing walls and shattered timbers fades, replaced by the screams of people trapped in the wreckage.
There are 1d4 + 1 people trapped in the collapsed building. All of them are commoners
that one first!”
The character is singled out by 1d4 + 2 commoners who have become corrupted by the chardalyn dragon’s Malevolent Presence. Each one wields a handaxe that deals 3 (1d6) slashing damage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
, and he has nowhere else to go. Toadhop’s inhabitants are too frightened to speak to him, so Frody has been waiting for braver souls to arrive so he can explain his plight to them. Given the chance, he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
commoners (neutral), and the nonhuman ones have darkvision out to a range of 60 feet. They are as follows: Elemic the Excellent (a male human from the world of Toril) sobs in his bunk. Diamanda Mistriddle
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tiefling), both constructed commoners. Josephus is the tailor and the village gossip, gathering and sharing information as he measures his neighbors and sews their clothes. If given the opportunity, he
), both constructed commoners. They are a married couple. The tavern is the heart of the village, a place where people gather to talk and share meals. Even though the villagers don’t need to eat or drink
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table shows the number of miles a given conveyance can travel in a day, provided it has sufficient crew aboard. Modes of Travel Conveyance Miles per Hour Miles per Day Airship 8 192 Cloud castle 1 24
Dragon mount 8 192 Sailing ship 2 48 To create a more realistic journey, you can use the Weather table in chapter 5 of the Dungeon Master’s Guide to determine the prevailing weather on a given day
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
commoners (neutral), and the nonhuman ones have darkvision out to a range of 60 feet. They are as follows: Elemic the Excellent (a male human from the world of Toril) sobs in his bunk. Diamanda Mistriddle
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
noise of crashing walls and shattered timbers fades, replaced by the screams of people trapped in the wreckage.
There are 1d4 + 1 people trapped in the collapsed building. All of them are commoners
that one first!”
The character is singled out by 1d4 + 2 commoners who have become corrupted by the chardalyn dragon’s Malevolent Presence. Each one wields a handaxe that deals 3 (1d6) slashing damage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges