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Returning 35 results for 'commoners witness rules'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
struggled. As a result, you know how eager commoners in Baldur’s Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldur’s Gate, you
races
that followed the Era of Expansion have been witness to the decline of each human domain. While many commoners believe it to be the death of the gods that began this downfall, folk of other heritages
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
. Both the Watch and the Flaming Fist have the right to dispense immediate justice, should they witness a crime in progress. In unclear situations, or when a person of influence is involved, the accused
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
. Both the Watch and the Flaming Fist have the right to dispense immediate justice, should they witness a crime in progress. In unclear situations, or when a person of influence is involved, the accused
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
. Both the Watch and the Flaming Fist have the right to dispense immediate justice, should they witness a crime in progress. In unclear situations, or when a person of influence is involved, the accused
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
given much more leniency than commoners. A noble heir who steals from a shop might get away with a fine paid by a parent, whereas a commoner committing the same crime may be jailed or publicly flogged
. Both the Watch and the Flaming Fist have the right to dispense immediate justice, should they witness a crime in progress. In unclear situations, or when a person of influence is involved, the accused
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu and a pack of his frenzied followers tore through this part of the Labyrinth, catching the minotaurs off guard and slaughtering them. The sole witness to this carnage was Grisha, an escaped
controls the settlement, and Grisha rules with an iron fist. He senses the power of Yeenoghu in all things — and particularly in the way in which cultists have begun to rise as undead ghouls after death.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu and a pack of his frenzied followers tore through this part of the Labyrinth, catching the minotaurs off guard and slaughtering them. The sole witness to this carnage was Grisha, an escaped
controls the settlement, and Grisha rules with an iron fist. He senses the power of Yeenoghu in all things — and particularly in the way in which cultists have begun to rise as undead ghouls after death.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than just a backdrop for adventures. Like Middle Earth, Westeros, and countless other fantasy worlds out there, it’s a place to which you can escape and witness fantastic stories unfold. A well
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than just a backdrop for adventures. Like Middle Earth, Westeros, and countless other fantasy worlds out there, it’s a place to which you can escape and witness fantastic stories unfold. A well
— makes the players feel as though their characters are part of a living world that changes and grows along with them. Part 1 of these rules is all about inventing your world. Chapter 1 asks what type of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
realize just how little separated commoners from patriars. Slowly you worked to upend the old families’ control over the city — but then someone noticed. 2 You knew something powerful lurked within
member — a detail that only matters to you. 6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate that awaits you. Conspiracy Consequences Determine the challenge
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
realize just how little separated commoners from patriars. Slowly you worked to upend the old families’ control over the city — but then someone noticed. 2 You knew something powerful lurked within
member — a detail that only matters to you. 6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate that awaits you. Conspiracy Consequences Determine the challenge
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to realize just how little separated commoners from patriars. Slowly you worked to upend the old families’ control over the city — but then someone noticed.
2 You knew something powerful lurked
.
5 Affiliate. You worked with the conspirators but weren’t a member — a detail that only matters to you.
6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to realize just how little separated commoners from patriars. Slowly you worked to upend the old families’ control over the city — but then someone noticed.
2 You knew something powerful lurked
.
5 Affiliate. You worked with the conspirators but weren’t a member — a detail that only matters to you.
6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
prior to the competition. If the characters agree to the rules, the assistant asks them to wait a few moments for the next event to begin. If four or more characters choose to participate, they are the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
prior to the competition. If the characters agree to the rules, the assistant asks them to wait a few moments for the next event to begin. If four or more characters choose to participate, they are the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
noises in this area. During the day, two yakfolk warriors (see appendix C) are here, quietly overseeing a pair of shield dwarves (commoners) who shovel flour into burlap sacks, which are then taken to
warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
noises in this area. During the day, two yakfolk warriors (see appendix C) are here, quietly overseeing a pair of shield dwarves (commoners) who shovel flour into burlap sacks, which are then taken to
warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Entering Waterdeep Likely you have already arrived in Waterdeep and borne witness to some of its many wonders. But in case this pamphlet has found its way beneath your worthy eyes in anticipation of
summoned. None of these rules apply to the city’s least used gate, the West Gate. This smaller gate opens onto the Mud Flats — a mucky beach used by clam diggers, shore fishers, and those brave enough
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Entering Waterdeep Likely you have already arrived in Waterdeep and borne witness to some of its many wonders. But in case this pamphlet has found its way beneath your worthy eyes in anticipation of
summoned. None of these rules apply to the city’s least used gate, the West Gate. This smaller gate opens onto the Mud Flats — a mucky beach used by clam diggers, shore fishers, and those brave enough
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master. Wherever they are initially stationed, the monks all gather together if a general alarm is sounded, or to witness an audience in the central abbey (area M3). Each monk is a cultist that carries
. Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master. Wherever they are initially stationed, the monks all gather together if a general alarm is sounded, or to witness an audience in the central abbey (area M3). Each monk is a cultist that carries
. Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
prawns used in this challenge (see the “Battle Arena” section). Up to four characters may participate in the event. If fewer characters take part, some of Sid’s assistants (commoners) join them to
create a team of four. No rules forbid magic during this event. Characters who participate are invited to don yellow aprons that match those of Sid and Sid’s assistants. The next challenge begins shortly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
prawns used in this challenge (see the “Battle Arena” section). Up to four characters may participate in the event. If fewer characters take part, some of Sid’s assistants (commoners) join them to
create a team of four. No rules forbid magic during this event. Characters who participate are invited to don yellow aprons that match those of Sid and Sid’s assistants. The next challenge begins shortly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone
childhood sweetheart had come with me to pursue my destiny. d6 Flaw 1 The tyrant who rules my land will stop at nothing to see me killed. 2 I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
, be advised that alliances are short as summer storms in these isles, and it’s not likely you’ll be around long enough to witness a new one being forged. Proclaiming your allegiance to a certain tribe
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
, be advised that alliances are short as summer storms in these isles, and it’s not likely you’ll be around long enough to witness a new one being forged. Proclaiming your allegiance to a certain tribe
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Don’t cheat. (Cheaters never prosper.)
Don’t accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Don’t cheat. (Cheaters never prosper.)
Don’t accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) and sixty raw recruits (commoners). Draevyn’s first mate is an affable brute, Kodd (NG male orc bandit captain), whose main tasks are to supervise the crew and keep everyone in good
5,000 gp in its present condition. (For rules on ship repair, see the “Owning a Ship” section in chapter 5 of the Dungeon Master’s Guide.) The longship’s bow is carved and painted to look like the head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their instruments are Peeta Brightmoon (drum), Kevin Gladriver (fiddle), Philomena Gladriver (viol), Olivia Tallrush (horn), and Shardon Underbough (flute). They are strongheart halfling commoners
hundreds of tiny, interlocking stone gears. The rules of this gate are as follows: Any creature that inspects the frame and succeeds on a DC 15 Wisdom (Perception) check sees that one of the gears has