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Returning 35 results for 'commune rusting great to have renown'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
sense, entangle, speak with animals
3/day each: animal messenger, dominate beast, faerie fire, tree stride
1/day each: commune with nature (as an action), mass cure woundsArchdruids watch over the
natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or to a nearby community. An archdruid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto's irresistible danceKorreds are secretive creatures that have strong ties to earth and stone. They prefer to
can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission.Bludgeoning, Piercing, and Slashing from Nonmagical
Monsters
The Wild Beyond the Witchlight
a loyal vassal of the Summer Queen. Many of Sir Talavar’s squires have gone on to become knights of great renown. The venerable faerie dragon has an encouraging, can-do demeanor and an
Backgrounds
Sword Coast Adventurer's Guide
You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
Monsters
Fizban's Treasury of Dragons
upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their foes.
Royal Purple
When first hatched, an
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
warfare but diplomacy, farming, and the raising and educating of children. The warrior caste is roughly double the size of the mystic caste, structured as a meritocracy, with great deeds leading to
Hermit
Legacy
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Backgrounds
Player’s Handbook (2014)
I needed to commune with nature, far from civilization.
7
I was the caretaker of an ancient ruin or relic.
8
I was a pilgrim in search of a person, place, or relic of spiritual
seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What Vendors Know Vendors in the Dyn Singh Night Market know a great deal about the market’s inner workings, their fellow shop owners, and daily gossip. While they’re typically polite, they share
little information with strangers. If characters gain renown by winning Market Games, the following vendors share the facts for the renown values equal to (and lower than) the renown of the character conversing with them. See the “Gaining Renown” section for additional details.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character’s renown within an organization can never drop below 0. Piety With a few alterations, the renown system can also serve as a measure of a character’s link to the gods. It’s a great option for
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nolzur Fated to one day become a spellcaster of great renown, Nolzur (a neutral male human master thief) has not yet begun to hone his magical art in this time, but has already started a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters the tome, the acolyte does what he can to make amends. Ramilir (a human commoner) is a hardworking, earnest man in his mid-forties. He takes great pride in his work—and is mortified by his
characters, Ramilir suggests that they speak with one of the Great Readers of Candlekeep: Teles Ahvoste, a scholar who specializes in curses. The acolyte arranges that meeting, then escorts the characters to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdhavian Noble You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K63. Wine Cellar Arched frames of stone form a low, wet ceiling over this wine cellar. Great casks line the walls, their bands rusting and their contents long since spilled onto the floor. A few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a persistent magical field that changes how reality works over a large area. Creating the most powerful of mythals requires many wizards of great renown and long experience to engage in the same
Mythals Great works of magic are by no means unique to elves, but the creation of mythals seems to be knowledge that did originate with them. Known by different names on different worlds, a mythal is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E4. Burgomaster’s Mansion A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind
to create a path all about the domain. Heavy claw markings have stripped the once-beautiful finish of the walls. Great black marks tell of the fires that have assailed the mansion. Not a pane nor a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them that you and you alone have the power to insult creatures to death. Just the other day, your harsh word about a goblin’s haircut caused it to keel over, bleeding from its ears. But with such great
power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with civilized folk unless there is a great threat to the natural order, and their lairs are often guarded
, stoneskin, wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes’ feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, if not entirely by population, much in the way my own Silverymoon speaks to elven ideals of natural beauty. Long ago, the great dwarven kingdom of Gharraghaur stood to the west of Delzoun, delving
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Attack on the Great Library After delivering The Book of Inner Alchemy to the characters, an embarrassed member of the Avowed informs them that critical pages from the tome are missing. “My apologies
state, a magic item of such power will never be created. The Avowed acolyte accompanies the characters to the Great Library to view where the attack and subsequent theft took place: You are led to a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
iron shears to cut off their hair, then weave the strands together to create iron ropes that they can manipulate or animate. Korreds take great pride in their hair and equally great offense at anyone
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s irresistible dance
Bonus Actions
Command Hair. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raiders who pillage and destroy any caravan or homestead they come across. The Uthgardt take their name from Uthgar Gardolfsson, a great hero-chief who battled giants and conquered much of the North before
clans, each with its own chieftain and tribal shaman. The chieftains of a particular tribe choose one among them to become the great chief of the tribe, with power comparable to a monarch. The Uthgardt
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and with various means of activation. Even those who have read scholarly books about hag lore can’t predict what a particular hag might have up her sleeve. A grandmother or some other hag of great
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
farmsteads and sleepy villages arrive in Neverwinter and the other great cities every year in search of wealth and renown. Known roads may be well traveled, but they aren’t necessarily safe. Fell
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
stories might even be captured in song by one of the Proclaimers of the Covenant. Having a story chosen is a great honor and can make alliances and invitations to adventure easier to come by. Names
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
commit. 4 I retreated from society after a life-altering event. 5 I needed a quiet place to work on my art, literature, music, or manifesto. 6 I needed to commune with nature, far from civilization. 7 I
gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return to life. Solars don’t enforce these destinies, but they trust in the potential of mortals to achieve great things. Solar Large Celestial (Angel), Lawful Good
AC 21 Initiative +20 (30)
HP 297
, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or
, faerie fire, tree stride
1/day each: commune with nature (as an action), mass cure wounds
Bonus Actions
Change Shape (2/Day). The archdruid magically transforms into a Beast or an Elemental with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great is a solar’s celestial might that even demon princes shrink at its resonant commands. It is said that only twenty-four solars exist. The few solars that are known are stewards of specific deities
, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair, and equally great offense at anyone who attempts to cut it without permission
components:
At will: commune with nature, meld into stone, stone shape
1/day each: conjure elemental (as 6th-level spell; galeb duhr, gargoyle, earth elemental, or xorn only), Otto's irresistible
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Oath of Glory You. You’re it. You’re the winner of the cosmic fortune lottery. Oh, and you’re going to tell absolutely everyone all about it? Just great.
Tasha
Paladins who take the Oath of Glory
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elf Queen’s Palace Read or paraphrase the following text to start the adventure: Your adventuring group has earned renown, and word of your brave exploits reached Queen Yolande, ruler of the elven
you.” What Do You Know about This Temple? “It was a place that harbored great evil. I thought it was destroyed long ago.” (If the players are interested, Queen Yolande details the temple’s history as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
because the world’s ten guilds strongly support the way players build Magic decks. As it turns out, Ravnica’s ten guilds also provide a great framework for a Dungeons & Dragons campaign. They offer
characters to advance in rank and position within their guilds by acquiring renown. The focus of chapter 3 is on the city itself — and particularly on the Tenth District, which is the heart of Ravnica