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Returning 35 results for 'commune wand reaction'.
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command wand reaction
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Magic Items
The Book of Many Things
This wand is shaped like a drop spindle wrapped in red thread. The wand has 6 charges that can be used for the following properties:
Battle Foreknowledge. When you roll initiative, you can expend 1
effect.
Twist of Fate. When a creature within 60 feet of you makes a saving throw or an attack roll, you can use your reaction to expend 3 charges and alter the outcome, turning a failed saving
Wand of Binding
Legacy
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Magic Items
Basic Rules (2014)
).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grappled;grapple.
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Spells
3rd guiding bolt, heroism
5th enhance ability, magic weapon
9th haste, protection from energy
13th compulsion, freedom of movement
17th commune, flame strike
you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Spells
3rd guiding bolt, heroism
5th enhance ability, magic weapon
9th haste, protection from energy
13th compulsion, freedom of movement
17th commune, flame strike
you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
of Glory feature You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
of Glory feature You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Zone of Truth 9 Beacon of Hope, Dispel Magic 13 Freedom of Movement, Guardian of Faith 17 Commune, Flame Strike Level 3: Sacred Weapon When you take the Attack action, you can expend one use of your
you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,000; PB +4)
Traits
Magic Resistance. The archmage has Advantage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teeth chattering, “Occultists? How droll! A better question: where are your manners?”
Sarusanda uses Speak with Dead to commune with a preserved skull she found in this room. The skull belonged to a
. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
level, you can invoke the power of law to drive an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teeth chattering, “Occultists? How droll! A better question: where are your manners?”
Sarusanda uses Speak with Dead to commune with a preserved skull she found in this room. The skull belonged to a
. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. Level 14: Intimidating Presence As a Bonus Action
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth 5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus
level, you can invoke the power of law to drive an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. Level 14: Intimidating Presence As a Bonus Action
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
east wall.
Stairs. A spiral staircase climbs to area 18.
If the characters discover the lich here, see the “Roleplaying Ezzat” sidebar for guidelines on determining his reaction. The characters
that Jhesiyra is beyond the reach of any mortal magic.) Treasure Ezzat wears an amulet of proof against detection and location and carries an ebony wand (25 gp) that he uses as an arcane focus.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
east wall.
Stairs. A spiral staircase climbs to area 18.
If the characters discover the lich here, see the “Roleplaying Ezzat” sidebar for guidelines on determining his reaction. The characters
that Jhesiyra is beyond the reach of any mortal magic.) Treasure Ezzat wears an amulet of proof against detection and location and carries an ebony wand (25 gp) that he uses as an arcane focus.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
corrupted magic. Many more can you find in this forgotten place.” “The jade serpents crave offerings.” Treasure. Close inspection of Abalahin’s roots reveals an ebony wand decorated with bones and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
has advantage on saving throws against all other spells and magical effects.
Magic Weapons. Tiamat’s weapon attacks are magical.
Multiple Heads. Tiamat can take one reaction per turn, rather than
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Arkhan the Cruel is willing to commune with his goddess to this end, but only if the characters offer him a suitably potent gift. In an inscrutable twist, Tiamat decides to aid the characters, and
has advantage on saving throws against all other spells and magical effects.
Magic Weapons. Tiamat’s weapon attacks are magical.
Multiple Heads. Tiamat can take one reaction per turn, rather than
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
) check finds a wand of secrets buried under papers on a shelf. L9. Deans’ Records Room Ancient books and flaking scrolls fill the racks lining the walls of this musty records room. A large case stands
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
) check finds a wand of secrets buried under papers on a shelf. L9. Deans’ Records Room Ancient books and flaking scrolls fill the racks lining the walls of this musty records room. A large case stands
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cloak of displacement A suit of +2 leather armor A +2 wand of the war mage A silk bag containing eight 500 gp gemstones Three folded letters (described below) Letter 1. This letter is stamped with the
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with